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Rapporter et oversættelsesproblem
And depending on what mods you use that change the combat system, it might be useful to have more than x1, or even more than x2, depending on what mods you use together.
Some mods also add attack slots if they use a more advanced combat system than the original game.
Therefore it makes sense if there are several mods of it.
That said, if you’re planning to frequently fight using large squads of your own - i.e. groups that significantly outnumber most enemy parties - then it’s probably best not to increase the number of attack slots at all
The world of Kenshi thrives on a sense of vulnerability and the value of individual skill. When you're facing a powerful enemy, having just one attack slot allows quality to stand out over quantity. Increasing the number of slots dilutes that experience, turning even epic NPCs like Cat-Lon into mere fodder for a crowd. While this might be closer to realism, it goes against the role-playing design and balance of Kenshi’s world, where elite, well-known NPCs are meant to feel like legendary figures.
Depending on your playstyle, it can noticeably simplify the game - rather than make it harder.
So in a 1v3 with 1x attack slots, the 3 would attack one after the other giving the 1 a chance to block each attack separately
Whereas with 3x attack slots the 3 could all attack together, making the 1 have an extremely hard time blocking all strikes, if not outright impossible.