Cities: Skylines

Cities: Skylines

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Melbourne Modern Tram Fleet
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Assets: Vehicle
File Size
Posted
23.952 MB
31 Dec, 2017 @ 9:06am
1 Change Note ( view )
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Melbourne Modern Tram Fleet

Description
This is the current Melbourne Modern Tram Fleet - includes:

A Class - 105 capacity
B Class - 160 capacity
C Class - 150 capacity
C2 Class - 204 capacity
D Class - 122 capacity
D2 Class - 186 capacity
E Class - 210 capacity
Z Class - 112 capacity

Does not include the heritage W Class nor the retired/upgraded iterations of A, B, Z etc

Find me on Twitter: @CS_badpeanut

Related Vehicle assets: (not by me)





Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "--disableMods" > See here for a guide on setting launch parameters

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames"



DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding