Stellaris

Stellaris

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Simply Synths
   
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4.789 KB
12 Dec, 2017 @ 12:46am
15 Dec, 2017 @ 5:38pm
3 Change Notes ( view )
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Simply Synths

Description
Alright, so, basically I hate that I can't play a machine empire that has authorities (and thus ethics) other than that of the Machine Intelligence.

Why, I ask you, may I not have a society made up of self-aware autonomous synthetic individuals? I mean, isn't that what the Synthetic Ascension basically allows? I mean, it's cool and all, but I have to play a large portion of the game before I can ascend that way, and by that time I've built an entire civilization on NOT being machines, and it runs pretty darn well if I've got to the point where I can afford to mod all the biological squishiness out of my people, after that it's more of a chore than a treat to have to robomod the entire population AGAIN just to get back all the tasty modifiers I lost when we ascended (if there are even equivalents available to machines). All in all, playing that way is a hassle and a half with the only benefit being a free trait that gives you a 20% boost to.. well I think most everything, nothing to scoff at, but not worth the extensive effort

So, to solve my dilemma, I give you: Simply Synths.

What does this mod do? It adds one new species, Synthetics, which can choose from any vanilla Stellaris portrait (and any DLC portrait assuming you have the correct pack installed). This allows you to play your robot species the way you want. Allowing you to make your robots look like either their biological or robotic creators (however they came about), and doesn't enforce the Machine Intelligence authority (though you can still choose that).

Compatibility:
No Core Files were harmed in the making of this mod, thus it is fully compatible with all other mods out there.

I'm sure some of you are asking "what about my favorite portraits from x portrait pack", no, you can't use those with the new synthetics race, I'd have to add each set individually to it. That said, if the authors of said pack would like to create their own "Synthetics" racial group, they are free to lift the relevant species file from this mod and modify it as necessary (which is to say just remove the existing portrait names and add theirs).
31 Comments
Catnapping Princess 2 Sep, 2021 @ 1:37am 
it's been inactive since 2017 according to the change notes, it still works perfectly fine though if you use a ui mod that lets you scroll down on the species selsction screen
Melon 9 Jan, 2021 @ 8:51pm 
this mod dead?
Catnapping Princess 14 Dec, 2020 @ 7:55pm 
the scrollbar no longer shows up with the latest update, leading to long loading time and only being able to access 18 of the available portraits
Avder 8 Sep, 2020 @ 6:43am 
So I was going to start my 2nd game today and I was going to roleplay as machine survivors of an extinction that wiped their creator species out, somewhat like the backstory to Nier: Automata except a supernova bathing the planet in gamma rays instead of magic particles from another dimension.

And then I found out you have to use machine authority for any machine race. UGH.

Then I found this. But its out of date!

Please update!
Jones 22 Jul, 2019 @ 12:31am 
Yes, I myself would also like this.
Raptor-Caliph 3 Jun, 2019 @ 11:47am 
Pls update this mod, it was very helpful
Thomas Roderick 2 Mar, 2019 @ 5:02am 
Could you please upgrade this for 2.2? Thanks!
NullMagic  [author] 28 May, 2018 @ 9:09pm 
It's from before 2.0
The Erubian Warlord 28 May, 2018 @ 4:06am 
what version is this for?
Werebat 22 May, 2018 @ 7:19pm 
Nice, this will help make my Meklar expys look more like they should...