Stellaris
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Dynamic Political Events
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22.446 MB
2017년 12월 10일 오전 7시 29분
2025년 5월 18일 오후 4시 37분
업데이트 노트 219개 (보기)

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Dynamic Political Events

설명
Описание мода на русском языке (Russian Description)
Descrição do Mod em Português (Portuguese Description)
Chinese Version

Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. Imagine if we (us Humans) suddenly weren’t the only species on our planet – how we get on with the others would soon be one of the big topics. Or if machines produced half our output suddenly, one could imagine it might be difficult to adjust. These societal factors are currently not represented well in Stellaris - there are the factions, but they don't have events surrounding them. This mod seeks to change this by adding a large and growing number of event chains that will bring the politics of your empire to life. Some are positive, many are negative, others are more ambiguous. They will make you make decisions, not all of which will be obvious

Storylines include:
• Various events to do with integrating alien species, including tensions between species and your attitude towards interspecies marriages.
• Events focusing on pops’ and factions’ specific demands (e.g. emancipation movements).
• Colonisation Stories – your new colonists on a planet might choose their own leader or how they wish to organise themselves.
• Establish a ruler cult to your emperor.
• Various scandals and Conspiracies.
• Events affecting interstate relations.
• And more (more than 55,000 words of text in total). See the full list of events (spoilers alert) for details.

An aim of this mod is to make your empire’s ethics more important to the game. So, naturally, some events are more likely to happen if you have a certain ethic (or can only come then). Your choices are also determined by them – for instance, many events have a “Kill. Them. All.” option that is only available to certain empires like fanatic purifiers and fanatic authoritarians. I didn’t want to be too restrictive, though – most of the time, any ethic but egalitarian can choose to oppress pops that protest about stuff. As part of the mod, ethic pulls have been rebalanced a bit. The gist is that now if your empire does well, it is better at keeping control of ethics, but if it doesn’t or its pops are displeased, it does worse (more so than in Vanilla). Also, if groups of pops of the same ethic are present on a planet, it will be harder to get rid of them, so opposition will clump – something which is important for factional revolts (and realistic).

Bugs: Please report anything that seems weird or is a bug.

Compatibility:
-This mod will not conflict or even overlap with any of the other event mods that we know of, including the More Events Mod
-Many of our events elicit reactions from factions. Obviously, this won’t happen for non-Vanilla factions.
-We have no idea what will happen if you run this with STNH.

Languages:
- English
- Russian - knon_20, CBeTou, Dalarin
- Portuguese (95%) - Berenoi
- French (40%) - Aven, Mikado
- German (25%) - Caligula Caesar, Morindil, SpaceDundee, Ryan/Cooper
- Chinese - shishic
- Japanese (95%) - Mikaduki

All not-yet translated stuff will display in English so as not to break localisations. If anyone wants to help with translations, let us know!

FAQ:
-I have had no events yet. Assuming you are not playing as a gestalt, bear in mind that the events in this mod are randomly triggered depending on various conditions. It is possible to have many occur or none.
-Savegame compatibility? Yes, so far as we know.
-Are there events for Gestalt Consciousnesses in this mod? Almost none, they simply have no politics.
-Achievement Compatibility? No (few mods are).
-Does this AI get these events? Yes.

The Future: We consider this mod to be complete as it is. Current commitments mean that we are unlikely to add to it, but I will continue to fix bugs as they arise and maintain compatibility with Vanilla updates when needed. If you have a question, the sure-fire way is to ping MrFunEGUY or I somewhere on the Stellaris Modding Den:
[discord.gg]
인기 토론 모두 보기(13)
261
2024년 9월 20일 오전 3시 59분
고정됨: Ideas Thread
Caligula Caesar
239
2025년 5월 23일 오후 1시 39분
고정됨: Bug Reporting
Caligula Caesar
2
2025년 4월 1일 오후 2시 01분
Forked this mod to add a small tweak to the patent event
DominateEye
댓글 1,885
Celador 7시간 전 
Not entirely sure, but I think military academy (cc_milacademy) building doesn't work properly, probably because it still uses older population requirements.
MrFunEGUY  [작성자] 2025년 5월 31일 오전 6시 32분 
Yes
daboss12 2025년 5월 30일 오후 10시 41분 
does this work for 4.0?
MrFunEGUY  [작성자] 2025년 5월 28일 오전 8시 30분 
Yes
Mory 2025년 5월 27일 오후 8시 51분 
Does this work with Ethics and Civics: Bug Branch?
MrFunEGUY  [작성자] 2025년 5월 22일 오후 1시 49분 
I assume Star Trek New Horizons
Wairui 2025년 5월 20일 오후 12시 43분 
What is STNH?
MrFunEGUY  [작성자] 2025년 5월 19일 오전 11시 38분 
No
CloudCoco 2025년 5월 19일 오전 8시 57분 
Is a 3.14 version upload on steam possible?
MrFunEGUY  [작성자] 2025년 5월 18일 오후 6시 29분 
Here is a link to the GitHub of the latest 3.14. version, which you can download by clicking the "Code" button

https://github.com/CaligulaCaesar/cc_events/tree/0176c015077681b3953fcf19594834f4c99a0f59