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Worst case, I can just remove the old compatibility and you got the edict again. I'll have to do another update because of the building limit change later anyways.
If you use that mod, I assume you do not see the edict then, right?
In this case your only way of getting the menu is by firing it from your console using:
event mem_options.4
Ideally they should be non randomized, but unfortunately this setting blocks them from spawning even as custom empires set to force spawn. So I had to compromise until this hopefully gets fixed at some point by the devs.