XCOM 2
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WOTC Show Tech Path
   
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88.172 KB
21 Nov, 2017 @ 7:47pm
21 Nov, 2017 @ 8:08pm
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WOTC Show Tech Path

Description
Description

This mod enhances the Choose Research screen to display "Breadcrumb" hints
for items, to indicate which research path they are applicable to. Most items
are already fairly obvious, however the breadcrumbs are more useful for Autopsy research
items.

Research Paths

The following research paths are included with the mod:
1. Ranged (Weapons)
2. Armor
3. Grenade
4. Psionics
5. Melee (Weapons)
6. Gremlin

I could have included every tech path possible, but decided that would be information overload, and
just included what I considered to be the top priority research paths.



Configuration

Files XComWOTCShowTechPath.ini and WOTCShowTechPath.int can be modified to include
other research paths, if desired.

Entries in XComWOTCShowTechPath.ini specify which research items are given breadcrumb
information.


[WOTCShowTechPath.UISL_ShowTechPath]

;WEAPON PATH

;Prereq for Magnetic Weapons research
Tech[0]="ModularWeapons";

;Prereq for Gauss Weapons research
Tech[1]="MagnetizedWeapons";

;Prereq for Elerium research
Tech[2]="GaussWeapons";

;Prereq for no other research
Tech[3]="PlasmaRifle";

;ARMOR PATH

;Prereq for plated armor research
Tech[4]="HybridMaterials";

;Prereq for Elerium research
Tech[5]="PlatedArmor";

;Prereq for no other research
Tech[6]="PoweredArmor";

;Prereq for powered armor and grenade launcer research
Tech[7]="AutopsyMuton";

;OVERLAP IN BOTH ARMOR AND WEAPON PATHS

;Prereq for Plasma Rifle research and Powered Armor research
Tech[8]="Tech_Elerium";

;Psionics
Tech[9]="AutopsySectoid";

;MELEE PATH

;Prereq for Tier 2 Swords
Tech[10]="AutopsyAdventStunLancer";

;Prereq for Tier 3 Swords
Tech[11]="AutopsyArchon";

;GREMLIN PATH

;Prereq for Tier 3 Gremlin
Tech[12]="AutopsySectopod";

;MULTIPLE
;Prereq for Elerium research and Tier 2 Gremlin
Tech[13]="AutopsyAdventMEC";

Entries in WOTCShowTechPath.int specify the text of the breadcrumb and must match the items above.

;Place localized text in this file

[UISL_ShowTechPath]
TechDesc[0]="Ranged";
TechDesc[1]="Ranged";
TechDesc[2]="Ranged";
TechDesc[3]="Ranged";

;Items in armor path
TechDesc[4]="Armor";
TechDesc[5]="Armor";
TechDesc[6]="Armor";

; armor and grenade
TechDesc[7]="Armor/Grenade";

;Items in both paths
TechDesc[8]="Armor/Ranged";

;Psionics
TechDesc[9]="Psionics";

;Melee
TechDesc[10]="Melee";
TechDesc[11]="Melee";

;Gremlin
TechDesc[12]="Gremlin";

;Multiple
TechDesc[13]="Multi";


To add additional items, you must search for prerequisite items in the code, such as:
Template.Requirements.RequiredTechs.AddItem('AutopsyAdventStunLancer');


8 Comments
krj12 (Ken)  [author] 5 Feb, 2022 @ 10:00am 
It should work mid-campaign
Olafr_the_Viking 5 Feb, 2022 @ 9:05am 
Can this mod safely be added mid-campaign, or does it need a fresh new save game? Great mod!
Rusty | SkyPaladin 19 Dec, 2021 @ 8:44pm 
Are you going to make a LWOTC-compatible version since that mod has now come to Steam?
Tim_ 6 Mar, 2018 @ 7:05pm 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly.
sebkulu 22 Nov, 2017 @ 7:08am 
Looks cool, I'm gonna test it :)
BoNeZ 22 Nov, 2017 @ 5:10am 
Boo ang mupi tosh
Baron 22 Nov, 2017 @ 4:37am 
i tut rost
Rost Kurt 21 Nov, 2017 @ 8:50pm 
хня