Stellaris

Stellaris

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Tech Tier Events
   
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88.286 KB
9 Nov, 2017 @ 3:17am
14 Oct, 2022 @ 6:41am
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Tech Tier Events

Description
The "Tech Tier Events" mod adds an event chain that counts researched technologies and notifies when a new tier is unlocked. In the corresponding Situation Log entry, the number of researched technologies per area (phyiscs/society/engineering) and per tier (1/2/3/4) are show.

What are tiers?
From https://stellaris.paradoxwikis.com/Technology#The_card_system:
"Tiers - Technologies are divided into 6 levels (T0 to T5) of advancement. Higher tier technologies require obtaining a certain number of technologies from the preceding tier in the same area of research (set at 6 for all tiers[1]) before they become available as research alternatives."

You can post questions, feature requests, etc., here in the comments or in the issues section of the https://github.com/timohl/stellaris-better-tech-info repository.

Ironman compatibility: ❌
60 Comments
Lt. Rad 10 May @ 9:35am 
It looks like something broke in this last update, making this mod crash the game somewhat randomly. The error logs all have the last line of:

[18:09:31][event.cpp:1005]: Event tier_counter.5 has no valid options

(Not always tier_counter.5, there was an 11 in one of them.)
Husher 28 Jun, 2024 @ 8:16am 
up to date?
timOkills  [author] 26 Sep, 2022 @ 3:26am 
@Pnevma No, unfortunately not possible to make this mod ironman compatible.
Neverminder 25 Sep, 2022 @ 7:02pm 
ironman compatible?
timOkills  [author] 18 Aug, 2022 @ 5:23am 
Sorry for getting back to this so late @Kali_Kalhari
I have just updated the mod to fix some stuff (paradox not using their own naming scheme for "null_void_beam" tech :steamfacepalm:.
Can you check if it works again for you?
There are still some error messages in the log, but ingame everything seems to work right now for me.

I think even techs from new DLCs should work now.
If there are certain techs, that are not triggering correctly, please tell me.
Kali_Kalhari 4 Aug, 2022 @ 1:41pm 
👍👍 have a good time studying and good luck.
timOkills  [author] 4 Aug, 2022 @ 6:19am 
I can look into this error at Tuesday.
Gotta learn for an exam, but I made a reminder in my calendar. ;-)
Kali_Kalhari 3 Aug, 2022 @ 11:51pm 
Hey @timOkills.
I get this error message in the log.

[08:33:28][localization_util.cpp:25]: Missing localization key [Recent breakthroughs in engineering unlocked new possibilities of research. You can now research technologies of tier 2.] events/tech_tier_events.txt:228
[08:33:28][eventmanager.cpp:392]: Event tier_counter.5 has no pictures in events/tech_tier_events.txt
[08:33:28][eventmanager.cpp:395]: Event tier_counter.5 has no options in events/tech_tier_events.txt

I guess its because there are new techs?
timOkills  [author] 1 Aug, 2022 @ 2:18am 
Hey @Kali_Kalhari :)
Anything in specific not working right now or do you mean the techs from new DLCs?
I can still update the mod, but I hope you understand that I do not have the money right now to buy DLCs for a game I am not playing. :D
Kali_Kalhari 1 Aug, 2022 @ 2:05am 
Sad that you have stopped playing and updating the mod. It was just the type i was after, and there doesn't seem to be anyone else making a mod like this. Quite a lot over my own skill level to modify this mod, for it to be able to work again. Hope you jump back in, at some point :-)