Cities: Skylines

Cities: Skylines

135 ratings
Ottawa Spotter Yard Tractor [PROP]
   
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Assets: Prop
File Size
Posted
3.929 MB
31 Oct, 2017 @ 7:41am
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Ottawa Spotter Yard Tractor [PROP]

In 2 collections by ninjanoobslayer
Industrial/Commercial Vehicles by ninjanoobslayer
114 items
Props by ninjanoobslayer
127 items
Description
Get a Terminal Tractor Prop Here

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If you work around a shipping yard or a heavy industrial complex, you see these faithful yard tractors everywhere. They carry containers and shipments around the dock, to different terminals, and guide them to their final destination. This is a prop that comes in both illuminated (named lit, in game) and unilluminated (normal prop, no lighting) version. Props are located in the common folder.

There is no vehicle version. These simply do not drive that fast, making it highly unrealistic to be seen on the freeway or in civilian areas. Also, this tractor was scaled to work with Avanya's containers, find the trailers here. To use in game, use the More Beautification Mod.

This vehicle is sponsored by skycomb. Many portions of the cab were hand crafted, using this model[3dwarehouse.sketchup.com] as a reference. Final tris count 1751 with textures 1024x1024.

Use BOTH the Move It Mod and Prop Snapping Mod with the option "Allow Prop to Submerge" enabled to move it to road height!

Use the Find It mod, to help find my props. They have additional keywords now.

[www.patreon.com]
15 Comments
DenDenDenDan 9 Nov, 2018 @ 3:35am 
Maybe a bus version of this would make the ports more realistic. Anyway great work!
Rooster 17 Dec, 2017 @ 1:53am 
Ports look so much better.
Amonkey5 5 Nov, 2017 @ 7:41am 
Alright... I got it. Very good explanation.Currently I managed it. Using 3ds Max and some tutorial help sites. And u gyus... with the right idea. Couln t get it.
ninjanoobslayer  [author] 5 Nov, 2017 @ 6:46am 
@Mr. Someguy: Thanks for simplifying it. Also, I think that the Reset XForm doesn't apply if Amonkey5 is not using 3ds Max.
Mr. Someguy 5 Nov, 2017 @ 3:22am 
In layman's terms, the game treats any part of the vehicle touching the ground as a wheel, and so they will spin when the vehicle moves. If part of the vehicle is too low or the the wheels are attached to the vehicle, the whole thing will rotate.
ninjanoobslayer  [author] 3 Nov, 2017 @ 8:57am 
You need to make sure that theres nothing below the wheel and that if your model is not centered, with reset XForm, that you click bottom center pivot
Amonkey5 3 Nov, 2017 @ 7:44am 
Hello u. I create assets as well and I have seen what u do. Can I ask u a question about a problem about the game? My vehicle asset (I created only one) is not moving like it should. It does summersaults all the way. Right. What did I wrong?
76561198293650696 1 Nov, 2017 @ 7:54pm 
класс
Hackmycomputer 1 Nov, 2017 @ 9:01am 
YES, Finally. awesome look. Great Job!
Althazar 31 Oct, 2017 @ 10:10pm 
This things are nick-named "yard goats" by truckers. Just a random factoid for the day. =P