The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

372 ratings
tom349 fist weapons
   
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45.218 MB
15 Feb, 2012 @ 3:50pm
16 Mar, 2012 @ 2:23pm
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tom349 fist weapons

Description
This mod adds sets of fist weapons to Skyrim. They are standalone, craftable, upgradable, and can be found in the smithing menu.

The weapons are based on daggers and so are affected by one-handed and dagger related skills (stealth damage etc.).

There is a slight clipping issue for the weapons when dual wielding due to the way skyrim positions weapons in the player's hands, however the weapons are optimised for 1st person use and the clipping will not be visible when the camera is behind the player.

I hope you enjoy the mod,

tom349

Nexus link: http://skyrim.nexusmods.com/downloads/file.php?id=7552

Thanks to Smorrelli for the video review.

UPDATE: I've released three new elemental weapons (see images) in the form of four spell tomes. They can be found in a chest at the foot of the atronach stone south of windhelm. The weapons are bound, each costs 20 magicka to conjure, and they last for 10 mins or until sheathed. They're slightly OP, doing a total of 30 damage, and ARE affected by the mystic binding perk.

Rebalanced the weapons' base damage. They now do 1.5x that of the vanilla daggers.


NOTE: the silver weapons may not be craftable if you do not have a crafting mod installed that adds silver weapons to the crafting menu. I recommend "More Craftables" by AeonVita http://skyrim.nexusmods.com/downloads/file.php?id=799

Also, the crafting menu entry for Riddick's Ulaks creates two weapons. They need to be upgraded seperately.

PLEASE READ:

Please don't request that I make these into "unarmed" weapons. I've been trying for a while now and I can't make it work. If anyone with real scripting experience would like to try to find a way to let weapons use the unarmed animations then I (and probably most of the mod community) would owe you many thanks.
175 Comments
Rancho Relaxer 29 Apr, 2022 @ 9:11am 
If you really wanted help making "unarmed" weapons, Validistropy figured it out, though you're probably not around anymore...
Pthrdihehshrt_Owft_Seht 30 Jul, 2017 @ 3:13pm 
Can these be used in brawls without getting disqualified?
VradixV 11 Sep, 2016 @ 7:36pm 
I like the weapons but can you fix a majority of them they wont appear on the my character. I really would like to see how they look.
Blitzgamer 3 Jul, 2016 @ 9:50am 
the conjured weapons are a bit too noisy
Zod 13 Jan, 2016 @ 5:06pm 
@Gorien Try to go into the data files themselves and find the mod folder. Probably some stuff that was left behind. Otherwise, I don't know. Hope I helped.
TheVoidObserver 30 Dec, 2015 @ 4:16pm 
Umm i cant get rid of the mod any ideas how?
15colours 11 Aug, 2015 @ 9:16am 
it quite simple what you need to do is build the wepons as a seriers of gauntlments ienchanted with fortify unarmed - like the gloves of the pugilist i can build it my self but i am shit at creating models
dman0110 2 May, 2015 @ 8:50pm 
aye faggot it wont work
StarDancer420 7 Feb, 2015 @ 7:41pm 
Cool mod. I recommend getting an unarmed skill tree or perk mod as well as this, so that the 'unarmed' scripting doesn't matter.
Rhunin 26 Dec, 2014 @ 5:01am 
also as per the please add item code.. i believe that if you click on an item dropped on the ground while the console command is open, it lists the code above the typing area, just my thought i havent tested it yet though