XCOM 2
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Configure Upgrade Slots
   
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2017 年 10 月 17 日 上午 2:12
2018 年 10 月 30 日 下午 4:48
3 項更新註記 (檢視)
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Configure Upgrade Slots

在 Musashi 的 1 個收藏中
Musashis WotC Mods
29 個項目
描述
Moddable DLC/XPACK Weapons

Its save to add/remove this mod to a ongoing campaign at any time.

The mod features a default config for the the DLC's and WotC weapons.
This allows you to add/replace weapon attachements to weapons like the Autopistol, Arashi, Darkclaw or Shadowkeeper.
To mod secondary weapons you need Mod Everything Reloaded

Configure Upgrade Slots for everything

This mod allows you to configure the upgrade slots for every weapon.

You can also use it to override the number slots for any other weapon.
E.g if you want every conventional assault rifle to have 4 upgrade slots just add
+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=4)
to the ini.

To edit the config values or add new ones go to XComUpgradeSlots.ini
in this mods config directory and open it with a text editor.

Default config:

[ConfigureUpgradeSlots.X2DownloadableContentInfo_ConfigureUpgradeSlots] +SlotConfig = (TemplateName=AlienHunterRifle_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=AlienHunterRifle_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=AlienHunterRifle_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=AlienHunterPistol_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=AlienHunterPistol_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=AlienHunterPistol_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=Sidearm_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=Sidearm_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=Sidearm_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=ShardGauntlet_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=ShardGauntlet_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=ShardGauntlet_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=ChosenRifle_XCOM, NumUpgradeSlots=4) +SlotConfig = (TemplateName=ChosenShotgun_XCOM, NumUpgradeSlots=4) +SlotConfig = (TemplateName=ChosenSniperRifle_XCOM, NumUpgradeSlots=4) +SlotConfig = (TemplateName=ChosenSniperPistol_XCOM, NumUpgradeSlots=4)

Additionally it prevents the default attachments to apply to weapons other than ranged weapons.
(It makes no sense to me to add a scope to sword)

熱門討論 檢視全部(3)
67
1 月 22 日 下午 10:31
置頂: Weapon Template Names
Musashi
7
2024 年 10 月 18 日 上午 7:37
Complete list with WOTC and Vanilla weapons
Mighty442
0
2018 年 3 月 16 日 上午 9:36
Minor issue: Claymore allowed to equip default attachments
Painlass
282 則留言
Qurila 2 月 27 日 下午 3:58 
With the mod it is no longer possible to place upgrades in the Spark Incinerators from Iridar's

SPARK Arsenal 3.2 (https://sp.zhabite.com/sharedfiles/filedetails/?id=2127166233&searchtext=iridar+spark)

This is probably due to the adjustments that the vanilla upgrades should only be possible for ranged weapons.

I have tried to remove parts of the mod that I think are responsible for the change to the upgrades, but without success.
Ajoule 2024 年 12 月 23 日 下午 8:34 
it seems this mod no longer working or at least i couldnt get to work. it used to work before the update tho
lichen93 2024 年 10 月 21 日 上午 6:58 
is this compatible with loot mod?
MadMonkee10 2024 年 9 月 4 日 下午 8:26 
can you add compatibility for MCM?
Dood! 2024 年 4 月 17 日 上午 12:08 
@Gibbler Thank you for your post. That bit of black magic finally got this to work for me and I can give melee weapons and shields 3 upgrade slots to match the LWOTC firearms.
Dogforeyals 2023 年 9 月 27 日 上午 6:04 
Hi guys, I may sound ignorant here (not really a tech savvy guy) I went to the config folder and I don't see the XComUpgradeSlots.ini file, maybe I'm in the wrong folder... I hope you guys can guide me. TIA
Svarty 2023 年 8 月 28 日 下午 6:39 
Thanks @RustyDios :D
RustyDios 2023 年 8 月 28 日 下午 6:28 
This mod will never be able to give Armour upgrade slots. It just isn't set up for it.

For that you want, maybe, Tesla's Armour Modules mod .. and a cursory glance says those name look okay
Svarty 2023 年 8 月 28 日 下午 5:21 
Are these armour names correct? It doesn't seem to be working. Do I need to restart my Campaign?

GrenadierKevlarArmor
KevlarArmor
PsiOperativeKevlarArmor
RangerKevlarArmor
ReaperArmor
SharpshooterKevlarArmor
SkirmisherArmor
SparkArmor
SpecialistKevlarArmor
TemplarArmor

GrenadierPlatedArmor
HeavyPlatedArmor
LightPlatedArmor
MediumPlatedArmor
PlatedReaperArmor
PlatedSkirmisherArmor
PlatedSparkArmor
PlatedTemplarArmor
PsiOperativePlatedArmor
RangerPlatedArmor
SharpshooterPlatedArmor
SpecialistPlatedArmor

GrenadierPoweredArmor
HeavyPoweredArmor
LightPoweredArmor
MediumPoweredArmor
PoweredReaperArmor
PoweredSkirmisherArmor
PoweredSparkArmor
PoweredTemplarArmor
PsiOperativePoweredArmor
RangerPoweredArmor
SharpshooterPoweredArmor
SpecialistPoweredArmor

HeavyAlienArmor
HeavyAlienArmorMk2
LightAlienArmor
LightAlienArmorMk2
MediumAlienArmor
MediumAlienArmorMk2
Gibbler 2023 年 8 月 22 日 上午 3:12 
There's probably a better way to do this but copying this mod and adding it to a local file makes it load after all workshop mods so you can run this with lwotc without having to perform some voodoo magic.

Simply copy this mod from your steam workshop folder:

C: > Program Files (x86) > Steam > steamapps > workshop > content > 26850 >1171964288. That's the Configure Item Mod folder so copy that whole folder.

Open Documents > My Games > Xcom 2 WOTC > Xcom Game and create a folder. Name it anything you want and paste the copied mod into it. Im not sure if adding a z to the name makes it load last based on name but I did it anyway.