XCOM 2
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WorldWarLost
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File Size
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384.412 MB
8 Oct, 2017 @ 10:57pm
16 Nov, 2022 @ 8:45pm
23 Change Notes ( view )
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WorldWarLost

Description
-- World War L --
-- Mod by Team CreativeXenos --
-- Rigging, SDK, Photoshop, Animation adjustments, First concept idea : ObelixDk --
-- Coding, additional concept ideas : Shadow79 --
-- Zombie Clown port and Material corrections : E3245 --
-- Tint and hair color randomizer script : Robojumper --
-- Additional custom lost textures : .vhs --

Special thank you to :
Robojumber and DerBK for helping fix wall-climb integration
Ginger for helping set up ini archetype configurations
Pavonis for creating the Wall-climb override
Kexx for creating custom color pallet for the lost
Zyxpsilon for helping with mod-preview picture
HulkCX for fixing my bad version of the brute's main body

Translations
Italian: Kuzunkhaa
Simplified Chinese: zxc2008

About this mod

First of all, this mod will be getting occasional extra looks for the lost from time to time when i find something new i like (or you guys recommend something in the comments thats worth doing)

As a MAJOR fan of the zombie movie genre we came up with this little mod changing the Lost into a more "Zombie" like experience, adding new game play mechanics and looks to the existing pool of lost

We tried to implement stuff from both old school zombie movies as well as modern infected / zombie movies and / or tv shows.

We tried to make the whole experience more challenging (Deadlier??? :p ) from mid to late game.

Mod does NOT require new game to work

As always we hope you guys like the mod, and please leave thumbs up if you do

ATTENTION
This mod now supports MCM and will highly recommend using that mod for easy configuration of the look of the lost


Feature list
New units
Lost brute (our version, not the vanilla version)
note.. we are currently working on a possible way of disabeling the new Brute via MCM in case some people don't like the unit.
Introducing the Lost Brute.
The Brute is highly mutated from the pods left in the abandoned cities. Brutes are a bit slower than other lost but have more HP. The Early game Brute starts out at 10HP and the late game Brute will max out at 26HP. In all stages of the game, the Brutes more than likely will not go down with 1 hit but will take 2 to 3 at most. They hit harder than other Lost and the mid game Brute gains 1 armor where as the late game Brute gains 2 armor. They can break through walls and when damage is dealt to them, their boils will burst spraying poison gas in a 2 tile radius around them. They however DO NOT explode on death. They do not spawn often and spawn rates are comparable to the Lost Boomers from ABA. In test missions, "on average" we seen 2 out of every 60 to 70 lost. THIS WILL VARY!!

ATTENTION.. The Brute is NOT affected by the card "Between the eyes"


31 new cosmetic models of the lost sorted by groups:

(OBS: Most of the different looks now have a random color assigned to them when they spawn)
*GENERIC LOOKS* (Disabled by default)
Female in skimpy 2 piece outfit (NON EXPLICIT)
Male Chef

*LAW ENFORCEMENT* (Disabled by default)
MalePolice Lost
MalePolice Fat Lost
FemalePolice Lost

*HEALTHCARE*
Male patient in hospital gown
Male Surgeon

*GOVERMENT* (Disabled by default)
Female in pants suit
Male Hazmat worker no mask
Male Hazmat worker mask w. broken glass

*MILITARY* (Disabled by default)
German Soldier Lost

*SPORTS* (Disabled by default)
Amateur AmericanFootball Lost
Cheerleader Lost
2 specials that we will leave as a surprise

*CLOWN* (Disabled by default)
Male Zombie clown

*CHILDREN* (Disabled by default)
Small girl with pigtails and toy bunny (The Walking Dead pilot throwback)
Small boy (Because the girl felt lonely)

*HALLOWEEN* (Disabled by default)
Halloween pumpkin head 1
Halloween pumpkin head 2
Secret addition

*RESISTANCE WARRIOR LOST* (This one needs Resistance warrior DLC to work proper)
Resistance Lost Male A
Resistance Lost Female A
Resistance Lost Male B
Resistance Lost Female B
Resistance Lost Male C
Resistance Lost Male D
Resistance Lost Male E

*TLE* (NEEDS TLE DLC)
Female 1
Female 2
Male 1
Male 2
Male 2

info
To enable / disable groups of looks you do not want without having MCM installed, follow this guide


Game play changes

* Any humanoid killed by the lost will rise as a "Lost zombie"

* New Lost Zombies when raised will spawn with +10 defense

* Base Lost gained +1 mobility

* Lost Dashers gained +5 Defense and +5 dodge to represent them being harder to hit from "Dashing" and they can now wall climb.

* All Lost got an increase to damage output by +1 damage

* Lost Brutes have been renamed Howlers and have gained +10 defense and now have Howl which is a (one time use per Howler) If multiple Howlers are on the map, there is a 3 turn global cooldown so they can not spam the Howl. Howl works the same way any other noise does. They Howl, it draws a swarm closer. But will not draw a swarm right away unless other noise before the howl had already drawn a swarm closer.

* Lost Corpses can now be sold in the Black Market for 1 per corpse

* Flavor loot has been added and most of the items can be sold for a small amount at the black market,
although some really rare items can be sold for quite a lot to collectors at the black market

* A very small amount of the lost now carry actual useful items like ammo and med kits

Visual changes
Fixed flyover text for "howl ability"
Renamed reanimated advent / XCOM soldiers to "Lost Zombies"


Overrides :
X2Action_MoveClimbWall (This WILL give a false positive in the alternative mod launcher if you have other mods that uses the same override, but just ignore that)

Compatibility issues:
SHOULD be compatible with ABA


ToDo

Create new bite animation to replace MeleeAttackA

Add more different looks for the lost, including xcom soldier uniforms from EW (minimum 15 in total)

Known conflicts / uncompatible mods
Additional Enemy Perks
Undead Nightmare
XCOM EU/EW Ports: Extras

Change list
Look here


Disclaimer
Everything in this mod has been gathered from free public access sites for modders and is made under fair use.


FAIR USE NOTICE
This mod may contain portions of copyrighted materials the use of which has not always been specifically authorized by the copyright owner(s). As this mod is distributed for nonprofit and noncommercial purposes, and transform in some way the original copyrighted works and use them for a different purpose than the original ones I believe this constitutes a 'fair use' of any such copyrighted materials as provided for in section 107 of the US Copyright Law.

Donations? sure if you want
Patreon[www.patreon.com]
PayPal (via steamlabs)[streamlabs.com]
Popular Discussions View All (9)
11
8 Jul, 2024 @ 7:57am
Invisible zombies
Ahrimansiah
2
25 Jul, 2024 @ 12:01pm
would it be cool if you can add telltale's walkers into the game as the lost
Unkown Rose
6
24 Oct, 2018 @ 12:09am
PINNED: Enable / Disable groups without MCM
ObelixDk
1,111 Comments
DragonWarden93 23 Feb @ 9:17pm 
Probably someone already asked this but will this mod work with Deathtroopers mod?? I do ask as I am interested in trying this mod but I don't want to lose the Deathtroopers look for the lost...
ScriptGenius12 31 Jan @ 4:02pm 
I appreciate the sheer balls in having undead children as enemies
Bawkdragon 29 Jan @ 11:48pm 
Does this boost numbers or hit points at all.
BlackDog 4 Dec, 2024 @ 2:49pm 
Hello, would you be prepared to add an ability icon to the CreateLostAttack() template in X2Ability_NewLost, so it can show up in "A better F1" and/or the Bestiary mod?

Something like Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_muton_punch"; would do the trick imo. Very very minor fix hehe
Tranquility 27 Oct, 2024 @ 6:30am 
is there a cosmetic version only for LWOTC? :psi:
Dragon32 19 Oct, 2024 @ 2:10am 
@Spoonman
Yes. All that mod that does is change one .ini value.
Spoonman 18 Oct, 2024 @ 10:46pm 
I apologize if this has been answered elsewhere, but is this mod compatible with Fair Lost Targeting mod?
Kuroishuriken 11 Oct, 2024 @ 4:46am 
Not seeing the other uniforms and clothing, only see brute that is working, is there anything I have to activate? I'm playing with LOTC
trashPANDA 17 Sep, 2024 @ 11:21pm 
Seems to be fixed now thanks :praisesun:
Dragon32 17 Sep, 2024 @ 9:31am 
@trashPANDA
No worries, if I found you annoying I wouldn't say anything. Try clearing your user config files. I'd expect the game to crash if it tries to spawn a non-existent enemy so double-check it really has been removed locally.

@huntersorce20
OK. I don't recall how that works (I've disabled all the drops from Lost in my local copy) but I think you should get those if there's a message in game