RimWorld

RimWorld

83 ratings
Toolmetrics: Work Tools for Pawns
   
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1.438 MB
2 Sep, 2017 @ 7:05pm
4 Sep, 2017 @ 9:12am
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Toolmetrics: Work Tools for Pawns

Description
~= Work Tools for Pawns =~
v1.1 for Alpha 17


This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.


Goals:

✔ Offer meaningful choices to the equipment system by giving pawns desirable non-combat options that compete for space and resources with combat options

✔ Provide more meaning to certain pre-existing mechanics, such as equipment racks, smithing, crafting spots and component tables.

✔ Allow for deeper end games with fewer pawns by increasing the ability of specialists pawns with sufficient resources as support.

✔ Makes establishing multiple colonies easier and more viable.


Implementation:

* New weapons category, "Tools", that are equippable by pawns.

* 41 new tools, each of which provides benefits to a specific type of role within the colony, such as tailoring or plant cutting.

* Tools are balanced as melee weapons.

* Tools are tiered by technologies, and available to craft from smithing, tailoring, crafting spots, component benches, or machining tables.

* Raiders will occasionally spawn with tools, especially in low value raids or disorganized raiding parties. The majority of raiders will keep proper weapons.

* Tools are largely makeable from any available stuff, as opposed to specific recipes.
Popular Discussions View All (2)
25
8 Oct, 2017 @ 7:06am
Future of the Mod
Chronometrics
6
28 Oct, 2017 @ 5:02am
Complete Content List
Chronometrics
96 Comments
gamer nerd 28 Sep, 2018 @ 2:38pm 
my pawns need tools! will you update this?
keylocke 1 Jun, 2018 @ 3:26am 
will colonists equip the right tools for the right job automatically from the stockpile?

can these tools be equipped as sidearms using the mod simple sidearms?
Trayshman 1 Feb, 2018 @ 2:16am 
I would recommend using this one until this is updated. Haven't tried it myself yet though.
http://sp.zhabite.com/sharedfiles/filedetails/?id=1211065630&searchtext=toolmetrics+redux
alcangel_neal 30 Jan, 2018 @ 5:14pm 
Stil no sign of an update huh? Guess I'll go back to slumming it, chipping away at rocks and trees with my (pawns) bar ehands :p I live in hope :)
IlIlIlIIlIlIl 13 Jan, 2018 @ 1:52pm 
I can only dream of an update....
Kham 1 Jan, 2018 @ 12:21pm 
Really hoping for an update to this mod, it's the only one on my list which hasn't got a B18 version yet so I keep putting off going back into game. Once you have tools, it's difficult going back to not having them.
Triobian 30 Nov, 2017 @ 10:49pm 
any plans for an 18 update?
<'##>< 23 Nov, 2017 @ 8:14am 
Hallo, thank you for this mod, it was lovely in A17. :) Will this be updated for B18 though?
Dr. Corn Wallace: PermaMD 15 Nov, 2017 @ 1:59pm 
@NovaBit
They have to be actively equipped for stat bonuses :(
Passives would be OP
Dr. Corn Wallace: PermaMD 15 Nov, 2017 @ 1:57pm 
Duffel bag and backpack increase carrying capacity stat on info page BUT don't make pawns carry more than x75 of most things (checked by equipping/unequipping, checking pawn stats then making them haul stuff, like rice/hay etc).
Other tools work fine (if a little confusing, skill saw makes you plant quicker but don't use it to harvest? yeah sure... if you say so.. I use an angle grinder to plant cactuses personally all the time :P)

If that could be fixed I'd officially LOVE this mod, as it stands its useful and also a little clunky.

Goes great with simple sidearms, would love a way for pawns to autoswitch between their tools depending on the task, not just combat ranged vs melee.

Any chance for some kinda collaboration on that front?

More interested in the the first thing though, with the backpacks and whatnot.