XCOM 2
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4.475 MB
29 Aug, 2017 @ 1:09am
4 Feb, 2020 @ 7:04pm
22 Change Notes ( view )
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More Traits

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Positive Traits! More negative traits! You can have them all here!

Currently adds in traits that were cut from the expansion pack, along with some reworked abilities from Potentials.

Positive traits work on a bit of a hidden system: they can only be gained from a soldier naturally recovering from traits. This requires the Infirmary to be built, but not using the "remove all negative traits" functionality of it. Instead, affected soldiers must go on enough "perfect" missions (missions that they don't get injured on) in order to recover from the negative trait. They will then roll for their positive trait replacement.

List of traits added can be found in the discussions tab.
Popular Discussions View All (5)
0
30 Apr, 2023 @ 11:38am
Compatible with existing campaign?
Torus the Infected
0
1
19 Mar, 2020 @ 8:10pm
Simple Chinese translation
wzzzzzzy666
0
5 Dec, 2018 @ 2:04pm
French translation
El Simono Grande
163 Comments
Scroller 19 May @ 9:09am 
@Blixtgordon11 - It is definitely already compatible with RPGO. It's been on my modlist for years.
EvilBob22 18 May @ 9:54am 
This mod just adds traits to the pool of potential traits a soldier can get, so it should already be compatible with RPGO.
Blixtgordon11 18 May @ 9:24am 
Is it possible to make this compadible with RPGO?
BlackDog 25 Oct, 2024 @ 9:46am 
Hey RM, quick one:
XComGame.int, line 77 - TraitFriendlyName has a typo: "Insurordinate" instead of "Insubordinate" - I keep coming across this but forgetting to report it! :)
EvilBob22 13 Oct, 2024 @ 12:43pm 
If you use "Starting Traits" with "More Traits" and ignore the hidden system, that's basically the same as a "Positive Traits" mod. You can also tweak the chances in Starting Traits to make positive ones more frequent vs negative ones.
X-COM 13 Oct, 2024 @ 12:18pm 
I wish someone would make a "positive traits" mod without the hidden systems.
Putte 23 Sep, 2024 @ 8:12am 
@RealityMachina is it something you would consider looking into?
Putte 14 Sep, 2024 @ 9:45pm 
yeah i was trying to adapt it but gave up since it seemed too complicated :steamsad:
EvilBob22 14 Sep, 2024 @ 9:56am 
Oh, and part of the fix is in X2DownloadableContentInfo_OddS9Tweaks.uc too.
EvilBob22 14 Sep, 2024 @ 9:54am 
It's a code change, not just config settings (see X2Effect_Pitcher_Fix.uc in that mod).