Stellaris

Stellaris

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Ethics and Civics Classic (4.0 Fix WIP)
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17.151 MB
4 aug, 2017 @ 8:42
31 maj @ 17:48
836 ändringsnotiser ( visa )

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Ethics and Civics Classic (4.0 Fix WIP)

Beskrivning
Now Has Megacorp Civics!

Hello everyone!

Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward.

As custodian of the mod, I'll be keeping it up to date throughout patch releases. My first task was to optimize our code, as each update heavily broke it. I can now confidently say Ethics & Civics Classic is more compatible than ever. The mod has been cleared of any unnecessary vanilla code that caused conflicts/overrides. I've also commented the code to help identify any vanilla/modded changes for future Custodians. Lastly, I've updated the mod to have Megacorp Content! Megacorps can be Cooperative or Competitive Ethics.

I've also made the Stellaris mod "Distant Stars Overhaul & Playable Nanite Machines". If you enjoy, or would like to see distant stars expanded upon, check out DSO. It has built-in compatibility with E&C.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1971940221

- Coggernaut (Dated 6/8/2024)

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURS. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel, this were bug reports should be made.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://sp.zhabite.com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.

Built-in Mod Compatibility
Government Variety Pack
! The Merger of Rules 3.12

Integrated Mods
Criminal Heritage Expanded - Inclusion consented by author: N0bbody
Primitive Players - Inclusion consented by author: Pode

Modder Note:
I will strive to make E&C as compatible with other mods as possible. Please reach out on Discord[discord.gg] to collaborate on building built-in compatibility :)

An on-start global flag has been set:
has_global_flag = ethic_civic_classic_active
has_global_flag = cultural_overhaul_active

Art Contributors:
This list is not comprehensive of all artists due to many contributors names being unknown. Here are the names of those that I do know: ormr1776 and Levorue.

Code Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emperor (Szatan2000), Dracony, FirePrince.

Localization Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emmanuel DH (French Loc).
Populära diskussioner Visa alla (89)
2,056
31 maj @ 22:28
KLISTRAD: IDEAS, SUGGESTIONS, BUGS
petruxa
57
2 mar @ 4:10
KLISTRAD: COMPATIBILITY PATCHES
petruxa
10
1
1 mar @ 23:49
Working Bug Report List [3.12.1]
[TMF] Scipio_Merc
9 100 kommentarer
PrincepsRomana 8 timmar sedan 
Had the same bug as Rebel1776 with anglers and pearl divers, they just duplicate as dead jobs on the capital, and then pearl divers also become dead jobs on new planets
I have *many* mods, but I don't think any of them change those jobs
Also for some reason all factory workers (producing consumer goods) are also pearl divers, don't know why - they should be just usual guys?

Yes, just tested it with ONLY this mod on a new game - same problems, pearl divers from food districts are no category with 0 capacity of jobs, anglers are dublicated, and factory workers are pearl divers.
night_pryanik 9 timmar sedan 
The condition for selecting the Imperial authority is not to have the Elder Race origin. The thing is, there is no such origin in the game. My tests show that this condition is removed if I disable this mod.
night_pryanik 9 timmar sedan 
I can't see any information about mod order for this mod in the OP. Is there any preferred place in mod order for this mod?
Background Character 16 timmar sedan 
Was wondering if the 100 clerks per city district is still intended? They seem even less useful compared to before 4.0 and aren't part of the base game city districts anymore.
Coggernaut  [skapare] 22 timmar sedan 
Could you post your bug in the discord so we can better track it?

I heard it could be a mod conflict so I want to rule that out first
Rebel1776 23 timmar sedan 
I'd like to start off by saying you have one of the best mods for Vanilla+ gameplay out there, and my friends and I really appreciate the work.

We encountered an issue when it came to Pops not taking Angler jobs. The only other checksum changing mod we use is Better Ship Behaviors, so the issue is likely coming from this mod. It wasn't an issue a couple updates ago, but suddenly they've all left.

Thanks again for the time you put into this.
Darcbunny 31 maj @ 20:15 
don't know if this has been stated already, but this mod has an issue with the factions in 4.0 that prevents them from spawning as well as not assigning the ideology percents to people. noticed this issue when trying to play with the Cybernetic Creed origin as the factions for that origin weren't able to spawn. tried running the game without this mod and the factions worked properly. I love playing with this mod btw, very good concept behind it.
Coggernaut  [skapare] 31 maj @ 17:51 
Small Update, but big to some

- Wilderness Army Fixies
- Living Standards, Rights & Slavery Type Fixes

- Added an dialogue option to switch your fleet's stance to raiding when invading a primitive world (must have raiding fleet stance unlocked)
Coggernaut  [skapare] 31 maj @ 16:06 
@CloudCoco

You might have a mod-conflict happening, but I will investigate that
CloudCoco 31 maj @ 14:30 
Not certain the Pirate Lord civic is working.
One of the effects should let me build branch offices on the planet of any regular empire i'm not at war / have a truce with. But i'm still getting blocked by the commercial pact requirement like any other empire would.