Stellaris
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Ethics and Civics Classic (4.0 Fix WIP)
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4 AGO 2017 a las 8:42
31 MAY a las 17:48
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Ethics and Civics Classic (4.0 Fix WIP)

Descripción
Now Has Megacorp Civics!

Hello everyone!

Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward.

As custodian of the mod, I'll be keeping it up to date throughout patch releases. My first task was to optimize our code, as each update heavily broke it. I can now confidently say Ethics & Civics Classic is more compatible than ever. The mod has been cleared of any unnecessary vanilla code that caused conflicts/overrides. I've also commented the code to help identify any vanilla/modded changes for future Custodians. Lastly, I've updated the mod to have Megacorp Content! Megacorps can be Cooperative or Competitive Ethics.

I've also made the Stellaris mod "Distant Stars Overhaul & Playable Nanite Machines". If you enjoy, or would like to see distant stars expanded upon, check out DSO. It has built-in compatibility with E&C.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1971940221

- Coggernaut (Dated 6/8/2024)

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURS. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel, this were bug reports should be made.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://sp.zhabite.com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.

Built-in Mod Compatibility
Government Variety Pack
! The Merger of Rules 3.12

Integrated Mods
Criminal Heritage Expanded - Inclusion consented by author: N0bbody
Primitive Players - Inclusion consented by author: Pode

Modder Note:
I will strive to make E&C as compatible with other mods as possible. Please reach out on Discord[discord.gg] to collaborate on building built-in compatibility :)

An on-start global flag has been set:
has_global_flag = ethic_civic_classic_active
has_global_flag = cultural_overhaul_active

Art Contributors:
This list is not comprehensive of all artists due to many contributors names being unknown. Here are the names of those that I do know: ormr1776 and Levorue.

Code Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emperor (Szatan2000), Dracony, FirePrince.

Localization Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emmanuel DH (French Loc).
Discusiones populares Ver todo (89)
2,056
31 MAY a las 22:28
FIJO: IDEAS, SUGGESTIONS, BUGS
petruxa
57
2 MAR a las 4:10
FIJO: COMPATIBILITY PATCHES
petruxa
11
1
2 JUN a las 9:25
Working Bug Report List [3.12.1]
[TMF] Scipio_Merc
9.108 comentarios
Soda Khan hace 4 horas 
Hi!
Just wanted to let you know the mod breaks the cloning vat limit.
It always 1 even if you go though the cloning tradition tree, wich should increase the limit.
I only tried this with organic hive mind.
Coggernaut  [autor] hace 5 horas 
Thank you for answering people @white_wolf87
Coggernaut  [autor] hace 5 horas 
I think that scrap miner bug is reported on the discord, if not please write a ticket for that bug
Fro Fro hace 11 horas 
Heyo! Just wanted to note that I noticed this mod seems to break the Scrap Miner job from the Shattered Ring Origin :/ The jobs do appear but under a new tab called "No Category" which pops can't occupy
white_wolf87 hace 18 horas 
@Ugly Hamster

I addressed that one on the discord. They added it to the list.
SpooNNNeedle hace 21 horas 
I think this mod is breaking Imperial Fiefdom's spawns and forcing them to be Originless, making them ineffective as advanced empires.
CloudCoco 2 JUN a las 10:23 
Seems like the Augmentors from the Augmentation Bazaars civic aren't producing any engineering research either
Ugly Hamster 2 JUN a las 9:26 
Found a weird bug when playing Subterran Machines. Might be all Subterran origins, haven't checked. Anyway, instead of getting +200 housing I get +20000 housing for a total of 20200 housing per Mining District. Is only present when this mod is enabled and disabling it reverts it to +400/District it should be.
PrincepsRomana 1 JUN a las 22:59 
Had the same bug as Rebel1776 with anglers and pearl divers, they just duplicate as dead jobs on the capital, and then pearl divers also become dead jobs on new planets
I have *many* mods, but I don't think any of them change those jobs
Also for some reason all factory workers (producing consumer goods) are also pearl divers, don't know why - they should be just usual guys?

Yes, just tested it with ONLY this mod on a new game - same problems, pearl divers from food districts are no category with 0 capacity of jobs, anglers are dublicated, and factory workers are pearl divers.
night_pryanik 1 JUN a las 22:09 
The condition for selecting the Imperial authority is not to have the Elder Race origin. The thing is, there is no such origin in the game. My tests show that this condition is removed if I disable this mod.