RimWorld

RimWorld

1,431 ratings
RIMMSqol
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
24.710 MB
21 Jul, 2017 @ 3:44am
3 Jun @ 10:36am
387 Change Notes ( view )

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RIMMSqol

Description
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
Popular Discussions View All (24)
500
18 Jun @ 1:17am
PINNED: Bug Reports
Razuhl
8
30 Mar @ 3:08am
Changing CE projectile's Armor Penetration
Your neighbour
139
27 Jan @ 11:55pm
More Suggestions
HalfEnder776
2,721 Comments
Lumber Jackson 20 Jun @ 3:02pm 
Will this allow me to change the tags on apparel? Also, I see that you said it can be added and removed from an ongoing save. Safe to assume any changes made will revert when you do so?
Razuhl  [author] 17 Jun @ 2:18pm 
@PopeSlayer Custom code in their vehicle components not part of this mod.

@tobiaslarsson87 I'll take a look at going to 1.6 but unlikely that there will be a stable version out before the 1.6 release. Usually, due to other mods that are supported it will break when they release new versions on launch.
tobiaslarsson87 14 Jun @ 5:06am 
This is my most vital mod. Just wanted to ask if you plan having this Updated before 1.6 goes live? And thanks for the awesome work.
PopeSlayer 11 Jun @ 4:45am 
Hello, first of all thanks for making the mod. I was wondering if there is anyway to edit the armor values of specific vehicle parts for vehicles that are in vehicles framework. I see that you can edit the race properties for each vehicle and that has the armor values but I can't seem to find a way to say, make just the front bumper have more armor and not any other parts. Thank you!
Razuhl  [author] 8 Jun @ 12:41am 
@cat monke You can forbid the "Global Controls" patch in the "general settings" section.
cat monke 7 Jun @ 1:28pm 
Is there any way to disable the yellow minimize button that is added to the bottom right of the GUI? (see image)
https://files.catbox.moe/l1ervd.png
Razuhl  [author] 6 Jun @ 12:17pm 
@LouIdZarcs Edit Hediff for field hands, go to stage and try adding stat offset for pruning speed.
LouIdZarcs 5 Jun @ 9:12am 
Hi, may i ask how to add pruning speed buffs to the field hands ?
Razuhl  [author] 5 Jun @ 8:49am 
@The_Renegade You can try the sell "price stat"-factor instead of "market value"-factor. But that can not be set on individual items as described before.
The_Renegade 5 Jun @ 12:50am 
@Razuhl Aww shucks,setting individual values was what I did for Mechanoid ammo in CE. I was just hoping there was an easier way that also doesn't influence wealth if I have it stockpiled.