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The planets of the APSR are considered ideal artificial worlds with 100% habitability. Like Ecumenopolis.
Maybe because of other mods your empire type doesn't fit vanilla conditions:
is_regular_empire
is_hive_empire
is_machine_empire
and therefore the mod doesn't know what jobs to generate. Check other Unique and Ancient worlds.
Balance... People used to complain that APSR was too strong, now that it's too weak... For now the balance will remain as it is, because the game itself has no balance, and it may change later.
event apsr_arcrel.828
I'm not sure about that, but aren't jobs like scientists of White Mesa facility currenty don't recive bonuses from buildings that give +1...3 science points to regular scientists, or 15% job effiecency to all scientists? If that's not the case, it would be nice to see that changed, because currently dedicated vanilla science world can outperform APSR science worlds very easily from my experience.
First one, there is a new feature for mutation asscention, effective habitability can go up to 200%, giving more bonuses for jobs for that. That does not work on APSR planets.
Second, the Galactic Resort disctrict was not giving me any Administrator jobs. This may be because I used new Civil Education civic that screws with some other jobs as well, the one that replaces enforces with educators. In my run it was also replacing vanilla politian jobs, which I think is current vanilla issue. Kinda hard to be sure here, since new update created many new bugs on itself.
Changes in patch 4.00.5
1. Fixes
1.1 Added missing planet_flag, the absence of which could lead to problems with the orbital ring on a Unique or Ancient world (thanks AdmirableOstrich .
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Изменения в патче 4.00.5
1. Исправления
1.1 Добавлен недостающий planet_flag, отсутствие которого могло привести к проблемам с орбитальным кольцом на Уникальном или Древнем мире (спасибо AdmirableOstrich .