Stellaris
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Dynamic Political Events
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22.446 MB
2017年12月10日 7時29分
5月18日 16時37分
219 項目の変更履歴 ( 表示 )

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Dynamic Political Events

解説
Описание мода на русском языке (Russian Description)
Descrição do Mod em Português (Portuguese Description)
Chinese Version

Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. Imagine if we (us Humans) suddenly weren’t the only species on our planet – how we get on with the others would soon be one of the big topics. Or if machines produced half our output suddenly, one could imagine it might be difficult to adjust. These societal factors are currently not represented well in Stellaris - there are the factions, but they don't have events surrounding them. This mod seeks to change this by adding a large and growing number of event chains that will bring the politics of your empire to life. Some are positive, many are negative, others are more ambiguous. They will make you make decisions, not all of which will be obvious

Storylines include:
• Various events to do with integrating alien species, including tensions between species and your attitude towards interspecies marriages.
• Events focusing on pops’ and factions’ specific demands (e.g. emancipation movements).
• Colonisation Stories – your new colonists on a planet might choose their own leader or how they wish to organise themselves.
• Establish a ruler cult to your emperor.
• Various scandals and Conspiracies.
• Events affecting interstate relations.
• And more (more than 55,000 words of text in total). See the full list of events (spoilers alert) for details.

An aim of this mod is to make your empire’s ethics more important to the game. So, naturally, some events are more likely to happen if you have a certain ethic (or can only come then). Your choices are also determined by them – for instance, many events have a “Kill. Them. All.” option that is only available to certain empires like fanatic purifiers and fanatic authoritarians. I didn’t want to be too restrictive, though – most of the time, any ethic but egalitarian can choose to oppress pops that protest about stuff. As part of the mod, ethic pulls have been rebalanced a bit. The gist is that now if your empire does well, it is better at keeping control of ethics, but if it doesn’t or its pops are displeased, it does worse (more so than in Vanilla). Also, if groups of pops of the same ethic are present on a planet, it will be harder to get rid of them, so opposition will clump – something which is important for factional revolts (and realistic).

Bugs: Please report anything that seems weird or is a bug.

Compatibility:
-This mod will not conflict or even overlap with any of the other event mods that we know of, including the More Events Mod
-Many of our events elicit reactions from factions. Obviously, this won’t happen for non-Vanilla factions.
-We have no idea what will happen if you run this with STNH.

Languages:
- English
- Russian - knon_20, CBeTou, Dalarin
- Portuguese (95%) - Berenoi
- French (40%) - Aven, Mikado
- German (25%) - Caligula Caesar, Morindil, SpaceDundee, Ryan/Cooper
- Chinese - shishic
- Japanese (95%) - Mikaduki

All not-yet translated stuff will display in English so as not to break localisations. If anyone wants to help with translations, let us know!

FAQ:
-I have had no events yet. Assuming you are not playing as a gestalt, bear in mind that the events in this mod are randomly triggered depending on various conditions. It is possible to have many occur or none.
-Savegame compatibility? Yes, so far as we know.
-Are there events for Gestalt Consciousnesses in this mod? Almost none, they simply have no politics.
-Achievement Compatibility? No (few mods are).
-Does this AI get these events? Yes.

The Future: We consider this mod to be complete as it is. Current commitments mean that we are unlikely to add to it, but I will continue to fix bugs as they arise and maintain compatibility with Vanilla updates when needed. If you have a question, the sure-fire way is to ping MrFunEGUY or I somewhere on the Stellaris Modding Den:
[discord.gg]
人気スレッド 全て表示 (13)
261
2024年9月20日 3時59分
ピン留め: Ideas Thread
Caligula Caesar
239
5月23日 13時39分
ピン留め: Bug Reporting
Caligula Caesar
2
4月1日 14時01分
Forked this mod to add a small tweak to the patent event
DominateEye
1,884 件のコメント
MrFunEGUY  [作成者] 5月31日 6時32分 
Yes
daboss12 5月30日 22時41分 
does this work for 4.0?
MrFunEGUY  [作成者] 5月28日 8時30分 
Yes
Mory 5月27日 20時51分 
Does this work with Ethics and Civics: Bug Branch?
MrFunEGUY  [作成者] 5月22日 13時49分 
I assume Star Trek New Horizons
Wairui 5月20日 12時43分 
What is STNH?
MrFunEGUY  [作成者] 5月19日 11時38分 
No
CloudCoco 5月19日 8時57分 
Is a 3.14 version upload on steam possible?
MrFunEGUY  [作成者] 5月18日 18時29分 
Here is a link to the GitHub of the latest 3.14. version, which you can download by clicking the "Code" button

https://github.com/CaligulaCaesar/cc_events/tree/0176c015077681b3953fcf19594834f4c99a0f59
Meaty Ogre 5月18日 18時15分 
Would it be possible to include a setting in this mod (like via an event fire at start of game) to either have factions spawn early/immediately? Kind of like how some of the civics have them spawn early?