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Recommended
0.0 hrs last two weeks / 135.8 hrs on record
Posted: 28 Mar @ 3:34pm

A fun total conversion mod for Oblivion. Not nearly as good as Enderal which is the sequel and a total conversion mod for Skyrim. But if you're willing to put up with the issues, are interested in more of the story in this universe, and want more gameplay from this engine, then it's worth it.

Major problem: this game crashes a LOT and there's nothing you can do to stop it. Apparently it's an issue with Oblivion on pc. Even using the 4gb patch and various bug and engine fixing mods it still crashed on average of once an hour. Best run I had was 3-4 hours without a crash, and the worst was 3 crashes in 5 minutes. Thankfully the game loads fast on modern systems. So keep the autosave on (it made no difference with crashes for me) and quick save often. It can and will crash from almost every action you might take.

My other complaint is the cities feel empty and lifeless. Sure there's named npcs, but very rarely is there a quest, and you almost never can talk to any of them to get to know them or the location. They either give a generic line that's copy pasted everywhere, or they're a trader/trainer. This is fixed in Enderal. Even Kim, the companion you're supposed to care for, falls short due to the lack of deep conversations with them. This is also fixed in Enderal with Jasper who is a significantly better character.

No English voice acting which for me breaks immersion.

It's not all bad: exploration is top tier, with dungeons often having interesting loot. I like the hybrid system of being able to level up your skills through use as is TES tradition, but you gain character levels through killing enemies and doing quests. Gaining levels gives you skill points with which you can buy levels in skills from trainers. These skill levels are best used for annoying to level skills like security and especially crafting. Speaking of, crafting isn't very interesting in this game with a very limited selection of what you can make. Your best bet are tools and ammunition (if you're an archer).

The main story is only somewhat interesting in the beginning, kind of boring in the middle, then very interesting at the end. Side quests are ok. They're not all fetch quests, although there are a lot of bounty missions but those send you to otherwise locked dungeons and can be interesting themselves.

A highlight of the game was an unexpected tower defense minigame! And it was challenging but fun and lasted a few hours for me. If it sounds interesting, make sure you find the key to Zerobilon which is in another dungeon near it.

In short this game isn't quite on par with Oblivion and is quite inferior to Enderal. If dealing with the crashes and lifeless world sounds like a deal breaker, then read a story synopses of this and play Enderal Special Edition instead. I'll probably not play this game anytime soon again, but will be replaying Enderal now that I know this game's story. Stealth archer is hilariously OP if you want to get through the game quick.

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Here are some must have mods for the game:
Unofficial Nehrim Fixes
Toggleable Quantity Prompt - MUST HAVE because the default action is that when you buy or sell you are forced to confirm each and every single transaction, which is an exercise in great tedium.
A 4gb patch - patch both Nehrim and Oblivion.exe
Nehrim Bug Fixes
I personally hate carry weight limit so I spawned a ton of potion of encumbrances which give +10 carry weight each. player.additem 0024032E 100
Sometimes crap can happen, remember there's a console command to change all kinds of things and it doesn't disable achievements. tcl gives you noclip and fly, very useful now and then.
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