35
Products
reviewed
384
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in account

Recent reviews by Sheggs2

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Showing 1-10 of 35 entries
2 people found this review helpful
0.0 hrs on record
"Third time's the charm" is laughable. So is this dlc, do not buy this ♥♥♥♥ for 5 dollars lol
This is a folder full of video files. There's no concept art, no test maps, nothing to actually look at besides videos.

The video files show test footage and promo materials from previous iterations of Project Three.
None of what you can see is groundbreaking but it was interesting to see the development change from a somewhat promising game to utter slop.

The Outside isn't worth talking about other than it mostly being boring test maps, premature OST releases, and a "gameplay" trailer.

Project Three 2021-22 shows way more promise of fun and polish than Project Three does now. That version had more weapons, source-ish items physics, the gravity gun, and even a seemingly functional deathmatch mode. It had a very charming pixel artstyle that kinda gave it an identity of sorts. Seeing pixel-textured Gordon Freeman reload weapons in third person was endearing. I don't know why the developer didn't just stick with this version it could have been kinda cool.

Project Three 2023 comes off as the developer seeing a Puppet Combo game and saying "that looks cool ill do that now" because the previous pixel artstyle is side-graded to samey psx vibes. This is arguably the most boring of the footage as its just weapon tests.

Posted 23 March.
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14 people found this review helpful
1 person found this review funny
1.1 hrs on record
Early Access Review
Motion Blur on by default lol

It's astounding just how terrible this game is even for its early access state.
It looks like garbage and runs like garbage too. The view has a fisheye, a vignette, and a lot of grain effects to where I think you're trying to go for bodycam footage but not only is that a lame idea but it also just looks like cheeks.

The lighting especially sucks to a point where it affects gameplay negatively. The flashlight is more blinding than anything and will be disabled almost entirely if you turn bloom off. When you aim down sights with the pistol you'll barely be able to see what you're aiming at since the light from the flashlight is being reflected off the gun and right into your eyes. During the section with all the colorful lights and floating fans and stuff I genuinely couldn't see what I was walking because it was so dark, I had to pay complete attention to where I was walking so I wouldn't fall off, thereby distracting me from what I was actually supposed to be looking at.

The sound design is very unpolished and low quality. Some sounds seem ripped from the official Half Life games but somehow with worse sound quality than in those games. The crowbar swing sound cuts off and the fifteen gorgillion explosions in the tripmined section will all overlap and peak, which is admittedly kinda funny when it happens.

The gameplay itself sucks, the movement is slow and clunky. The jump feels very heavy it doesn't even feel like you were able to jump more than a foots length, especially prevalent in the tripmine section. The crowbar kills fine but the block feels tacked on, you don't need it for any encounter and doesn't seem to have any effect on headcrabs. The pistol model feels out of place in a Half Life setting, but it also doesn't feel powerful enough for how long it takes to reload it.

Bugs are to be expected and everything but there's so many issues that should've been noted during a playtest that its actually embarrassing. For instance, the zombie's shirt will change color on death sometimes and if you get swarmed up against a wall by a group of them they can shove you into the wall and softlock you. The headcrabs and zombies fall with moon gravity, the turrets are a joke since you can literally jump over or duck under the laser. Reloading is extremely annoying, if you press the reload key twice in the same second, you will start to take out the mag but then before you can put bullets in it it'll immediately slot the empty mag back in since that second key press queued the action ahead of you.

The one thing I really like though is the death screen. It's really funny when "YOU ARE DEAD" start panning across your screen.

Not worth playing or even looking at.
Posted 23 March.
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2 people found this review helpful
1 person found this review funny
25.9 hrs on record
Prototype was probably like 10 years ahead of its time, and that's not a good thing in this case. I wanted to enjoy this game so badly.

First of all, this game works horribly out of the box on modern hardware and was basically unplayable for me, which is never a dealbreaker when it comes to games but its worth mentioning considering they are selling this to you at a price of $20 USD without a sale.

I'll start with what I like since there isn't a lot. I like the premise and basic plot of Prototype. I think some dialogue and characterization could be better in some cases since it can be atrocious sometime but the general story (from the 2/3s of the game I could stomach playing) was interesting enough. The other thing I like is the open world map, specifically its size. Most open worlds tend to be bigger than it has any justification for but Prototype, whether or not by accident, has a map small enough to where traveling doesn't take a mind numbing amount time. That's where my praises end however.

The movement is clunky and unresponsive, I'd often find myself jumping off a skyscraper in the direction I don't wish to go, the air dash doing very little to help remedy my trajectory. Dodging enemy attacks in this game also feels like the devs just did not intend for you to dodge anything, the soldiers and their vehicles have homing rockets while the hunters have follow-up attacks that make dodging completely useless anyhow. It was very easy for me to get stun-locked and killed.

Combat in Prototype is also very clunky and unresponsive. Most moves have a button combo all of which the game wants you to remember like its a fighting game or something. ♥♥♥♥ that though, because none of these ♥♥♥♥♥♥♥ moves work. Devastators are the biggest offenders, I have never gotten one to activate past the tutorial, not one ♥♥♥♥♥♥♥ time, but smaller moves that activate in the air never work and I just end up fly kicking or ground pounding whatever the equally unreliable lock-on system has targeted. The boss fight with Greene took me nearly an entire hour to do since its not consistent to use any combat strategy other than hop in a tank or a chopper and blast her and repeat. Nothing in this game is fun to fight against, on Normal mode just about every infected type will be able to take way too much damage before dying and its easier to kill a hunter by running around with muscle mass trying to throw a car through their body than it is to try and go toe-to-toe with them.

Both of these aspects being terrible, it makes even the simplest parts of the game needlessly difficult, after the Greene fight my last straw before giving up on the game was when I was trying to infiltrate a military base for a Military Consumption Mission or whatever, I ran towards a scanner to sabotage it but Alex walked on top of it and I struggled for 5 seconds to get back down on its side to sabotage it by which case it was too late and I was revealed and failed the mission.

I say Prototype is ahead of its time because there are amazing ♥♥♥♥♥♥♥ ideas in it, but its held back by its age and lack of polish. If it were made even like 5 years later the movement and combat could've been more fluid and fun to play with but that just isn't the way it is. I was hoping to endure all of the games drawbacks long enough to play through the full story and maybe even to 100% but I just couldn't do it.

I generally don't like saying this about games but this desperately needs a remake.
Posted 13 June, 2024.
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3 people found this review helpful
22.6 hrs on record (5.0 hrs at review time)
greatest available slop producer
Posted 10 April, 2024.
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3 people found this review helpful
20.2 hrs on record
this game was ♥♥♥♥, music cool tho
Posted 21 November, 2023.
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1 person found this review helpful
10.8 hrs on record
A game labelled "Choices Matter" and the choices actually matter, insane.

Really though, pretty cool game, all of the plot threads are interesting to explore despite how dull the actual environment is. Normally I wouldn't care about a week in the life of a landlord and 6 tenants but Eternal Threads made a premise fun to explore. It was a challenge trying to find the perfect timeline but I got it and was satisfied with the endings.

The game is strictly narrative driven, there isn't much beyond that, so if you play games for action or puzzles or something such you might be bored with this game and miss a lot.

That being said the game seems a little overpriced for a game you can likely 100% in less than 10 hours. Theres a lot of other games for the same price of $20 that you can get more time out of. Wait for a sale, or have a friend generous discard a steam key for this game because they didn't want it out of everything they got in their humble bundle.
Posted 29 June, 2023.
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2 people found this review helpful
0.0 hrs on record
In terms of gameplay and items added to Fallout: New Vegas with Lonesome Road, its good. I love the new weapons and the armor, rushing water is so fun to use with melee/unarmed builds, the new enemies you fight in the Divide are fun and the environments look awesome.

Then along came Ulysses. I've played Lonesome Road so many times and I genuinely have not one ♥♥♥♥♥♥♥ idea what hes trying to say or what profound message the DLC tries to convey. Also suddenly you're responsible for the death of a nation that was never mentioned anywhere else in the game prior so it really does just come out of nowhere. In comparison to Dead Money and Honest Hearts, there was at least some setup of these DLCs in the main game, being Veronica's dialogue about Father Elijah and numerous mentions of Joshua Graham, but with Lonesome Road I've found no mention of The Divide in the base game. There's some references to Ulysses, but there's nothing pertaining to the actual setup of the story of Lonesome Road literally anywhere, not even in the other DLCs.

I like the expansion of ED-E's character but other than that Lonesome Road is probably my least favorite piece of Fallout media in terms of story, because I can at least ironically enjoy Fallout: Brotherhood of Steel
Posted 23 May, 2023.
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2 people found this review helpful
38.7 hrs on record (37.5 hrs at review time)
Early Access Review
Sons of The Forest has made some improvements on the mechanics of The Forest, but it lacks content and the story makes no sense and is conveyed horribly. The state of the game does not reflect the amount of time it was worked on and an Early Access release was just an excuse to under-deliver.
Posted 27 February, 2023.
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2 people found this review helpful
1.6 hrs on record
1.6 hours of gameplay and roughly 30 minutes of it is exclusively vent crawling, this game seems like its intentionally drawing itself out so you cant get a refund before you realize the game has nothing of substance to it.

The first problem I noticed was how low the sensitivity is even at max settings. Reacting to anything feels slow.
Another notable issue is the large amount of cutscenes for things as insignificant as opening a door. To open certain doors takes 10 entire seconds of just opening a door, wasting more time.
The combat is really dull, you cannot block attacks so all you can do is spam the left click on an enemy until they die, which is really boring.
The game isn't scary, its hard to discern which items in the environment you can actually pick up or use, you can't rebind your controls, and the story is almost nonexistent as far as I could tell from the prologue and the first few chapters.

Overall the game is slow and boring. You'll find more enjoyment watching your favorite YouTuber play it because they're going to cut the slowest sections of the game from the video.

I bought the game on sale for 18 dollars, so if you really want to bother with this game, I recommend waiting for a sale.
Posted 12 February, 2023.
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1 person found this review helpful
50.8 hrs on record (50.7 hrs at review time)
TL;DR Beat the game and was immediately turned off by the lack of New Game +

I found the game fun, but if you're the type of Borderlands fan who likes to play the missions on the same character save over and over again, this game isn't for you. I got to the end of the game and was very disappoint about the lack of New Game +, instead replaced by retarded dungeons that get old after playing them twice.
I reached the end of the game and all of the min-maxxing I did on my character ended up being for nothing since all I can do now is just play in dungeons.

Gearbox should add a TVHM, like a True B&B Fan difficulty or whatever and allow the chaos levels to work alongside it while still giving us access to the dungeons once you reach Brighthoof and that would make this a great Borderlands spin-off.
Posted 22 July, 2022.
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Showing 1-10 of 35 entries