4 people found this review helpful
Recommended
0.0 hrs last two weeks / 472.7 hrs on record (97.8 hrs at review time)
Posted: 25 Apr, 2022 @ 12:09am
Updated: 25 Apr, 2022 @ 9:43am

Early Access Review
A hesitant recommendation

DD has served me well, I picked it up shortly after release and all-in-all it has worked pretty well, with some caveats. My workflow is building my stories on a pretty powerful gaming PC, then exporting bundles to use on my MacBook Pro I use hooked up to a 4K tabletop TV for in-person games.

I have a laundry list of bugs, ranging from inconvenient (Mac OS fog of war tool is square even if you select circle) to infuriating (Mac OS sometimes requires a COMPLETE RESTART for this program to not crash when loading any story, often delaying the beginning of my games).

During my sessions, it slows my 2019 i7 MacBook Pro to a sputter. If the background I’m using isn’t animated I’ll often use Terminal to suspend the process allowing me to still use my laptop to manage combat or look up rules in a reasonable amount of time.

Given that there hasn’t been any noticeable changes since launch for me, I have little hope that this program will get the love it deserves.

With that said, what *does* work is great. The way the storyboards work is very intuitive, mapping out all the potential battles in 2D space feels like an extension of my own mind’s understanding of our world.

Because of the lack of significant updates, I believe this tool will be surpassed for in-person digital battlemats by something else one day. But as far as I can tell, that day hasn’t come along yet and this is the best existing tool for the job.
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