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Ulasan terkini oleh Randwarf

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Menampilkan11-20 dari 34 kiriman
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Tercatat 78.3 jam (Telah dimainkan 56.4 jam saat ulasan ditulis)
In a category that has recently been flooded with copy cats, vampire survivors somehow still manages to hit the spot the best out of all competitors
Diposting pada 23 November 2022.
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1 orang menganggap ulasan ini lucu
Tercatat 5.0 jam
Lame-ass cringe-ass "it was all a dream all along"-ass game
Diposting pada 9 Oktober 2022.
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2 orang menganggap ulasan ini membantu
Tercatat 7.3 jam (Telah dimainkan 6.3 jam saat ulasan ditulis)
Ulasan Akses Dini
I wanted to like this game, but seeing the most recent update I just can't say that the developers themselves understand how the game works and feels...
Diposting pada 14 Agustus 2022.
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Tercatat 2.8 jam
Hasn't been updated in ages and content is barebones
Diposting pada 16 Juli 2022.
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Tercatat 4.8 jam
Great story with even more interesting dialogue system. I just wish my choices mattered more
Diposting pada 24 November 2021.
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Tercatat 2.3 jam
I am not usually the one to cry during movies or games, so the fact that this game broke me down says a lot on itself
Diposting pada 21 Mei 2021.
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Tercatat 212.4 jam (Telah dimainkan 44.5 jam saat ulasan ditulis)
Worth every penny
Diposting pada 25 November 2020.
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Tercatat 11.5 jam
As long as you treat this game as a *puzzle* rather than a RPG Iron Danger can be quite an enjoyable experience.
Diposting pada 25 Oktober 2020.
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Tercatat 3.6 jam
EDIT: After a month passed since I finished this game, I saw it in my library. I can't remember a single plot point. Nothing sticked out. Take that as you will

Is it a decent game? Of course. I really wish i could give a neutral review. Alas, I dont think it is worth the current price and there were couple of gameplay aspects that annoyed me:

* The story itself is fine for the most part, although the forced romantic interest didn't sit right by me and it did feel a bit short

* The resource management part was annoying at best - it offers no strategic challenge nor was it fun by any means. It felt more like an after thought filler to make the game longer

* Assigning officers to missions was an interesting idea at first, but I believe it was implemented rather poorly - it is always pick and match situation ("talk with someone" = pick social officer; "beat someone up" = pick strong one) and again does nothing to improve the game besides making you try to figure out which officer represents which skill (since the game does not make it easy to wrap your head around what your people are good at to begin with)

Overall, it is an alright *visual novel* that tried to draw inspiration from games like "papers, please" but ultimately took some wrong turns during development
Diposting pada 13 Agustus 2020. Terakhir diedit pada 9 September 2020.
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Tercatat 126.8 jam (Telah dimainkan 58.2 jam saat ulasan ditulis)
It offers enough challenge and replayability to keep you coming back time after time
Diposting pada 27 November 2019.
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Menampilkan11-20 dari 34 kiriman