2 people found this review helpful
Not Recommended
0.3 hrs last two weeks / 354.1 hrs on record (353.4 hrs at review time)
Posted: 6 Aug, 2024 @ 8:09am
Updated: 10 May @ 2:43pm

A FPS squad based shooter, very similiar to BattleField 2 AI squad with human squad, yet the game is underwhelming regarding balance , QoL and grinding.


Unplanned Balancing

- Updated 2025 "Game Balance is becoming Worse."
grey camp spawn camping thanks to Irregular Class.
Recent BR change of some equipment and also nerfing + uptiering some vehicles (PZ III N , HE removed and uptired to KV-1).
Removal of Heavy AT Guns in Low BR. (it turned out badly for the Germans) Lack of PAK40 vs KV-1 makes matches a streamroll with nothing that penetrate such tank. Late game both Soviet and allies gets 17 Pnder with APCR, and germans get PAK 40 with APCR, huge difference of penetration.

- Very Wide Matchmaking Battle Rating Bracket
PZ II vs T34, 20mm vs 76mm how should a player overcome such thing.
After that a match of M4A3 (105), a Tier 4 tank , while am still at Tier 1, not to mention the planes and small arms included , with full squads all with laser SMGs.

Such experience makes the match completely dull and not fair and not fun matches of one sided stomping.

- Very Wide Matchmaking Level Bracket
Full Level Marshall with Paratroopers jumping on top of your head, and the best you get is reserve infantry with WW1 Rifles.

- Air Spam Simulator
At BR II, fighter bombers with 500 KG, insta wipe whole sector, at BR IV-BR V , planes that outrange AA, by missiles or bombs, due to very high speed can use "stand off" method of delivering bombs, never reaching your AA range.

- Overpowered weapons/vehicles
Top Players either Full LMG/SMG squads or Plane/Arty Spammer.

PPS-42/43 SMG can shot laser beam up to 70meters (its medium-long range in game), while same class as your SMG which yours have high recoil and low RoF.

T-50 failing to be penetrated nearly any place you shot it, sometimes even deflecting PAK40 AT Gun, a gun 2 year advanced than the tank itself.

Early BR V AVS-36 is best automatic rifle in the game, even better than the Late BR V AVT-40, with better highest damage, recoil pattern and magazine size.

- Realistic Tank Ballistics in Non-Realistic Environment
Warthunder Ballistics of actual real values, which combat ranges are easily over 1 Kilometer away, while in game extreme long range is 200-300M.
a PTRD can penetrate your tank from spawn to spawn due to such reason.

- Non realistic Warfare with Realistic Tanks
A guy 360 no scope hipfire a PTRS while carrying TNT+grenades+SMG+ carrying his whole 3 factions inventory , after that throws a TNT over 15 meters range scoring golden medal in the Olympics.
Whole squad carrying Bazookas paradrop over your head and just insta wipe you.
Tank cant go over 30 degree hill due to historical accuracy, PZ III J moves at top 24 km/h in game (although historically can be faster) , every slight turning or bumping speed drops to near 0.
Tanks visbility is too bad, every player carrying TNT and just rushes and sucidie bombs you, even worse thank Battlefield. (Could learn from Red Orchestra 2)
Tanks Machine guns overheat if you fire over 20 rounds (not even realisitc).
Tanks Turret Turn is very slow most of the time you only need to camp way behind to be useful.
Bazzoka and panzerfaust can fire over 100m, although ranges in the game is about 150m.

- Sudden Spawn of Artillery piece
Suddenly PAK40 spawned from the pocket of an engineer, no silhouette or ghost or anything, just pops out suddenly, its easier to spawn AT gun infront line than drive a tank.

- Dedicated Fighter Class with no Dedicated AA
You can only get AA if you are a leveled up enough Engineer class, there is no vehicle AA or better way to access AA, as AA is fully static unlike AT Guns.


Game Severely Lacks Quality of Life

-lack of sound equalizer
playing with tanks, expect a hear loss. Cannnon fire and Machineguns from tanks are highly exaggerated, before deploying a tank , always drop the volume down by 30-40%.

- Wacky Tanks
Tanks Hull MGs does not work
Tanks when stopped keeps moving in its place (does not snap with the terrain).
Tanks cant climb terrain and slides off terrain like soap is all over the place
Tanks Reload Round Switching Perk reduces your reload speed than increases.
Loader perk only works when at loader seat, if 1 crew left and get into the tank again the whole crew setup gets mixed up and loader becomes gunner, losing the his traits same goes for the driver.
Smoke Screen that dont work, weird smoke screen launches backside.

- Over Customization per Soldier
You need to add each soldier first aid kit, grenade, rifle, perks, upgrades, skill tree etc. Some squads have 9 members in it, a very tiring thing to do.


- Dailies Mechanics Are Weak
Dailies are not given to you directly, they attached to random mission, and this mission maybe impossible to do, as am in Tier 1, need to get Semi-Auto Rifle kills, a gun appears at Tier 3.
1 daily reward can be equivalent to same price as 1 grenade per 1 soldier, need better daily.


Progression Needs Rework.

- Forced buying of Previous item to proceed
you must buy everything before to procced to next item, example you need to buy SDKFZ 234/2 and Panzer J1 even if you not using them, but just to be able to buy Panzer III N or Panzer IV.

- Bundles and Premium Units Are Costy
1 unit only, and its a vehicle unit which have a max per game and not every map do support vehicles as some are purely urban warfare, costs 40$

- Disrespect to player money
After recent balancing change many equipments, tanks and other stuff got nerfed. bought a vehicle skin + decal. next update vehicle got from best of BR II to worst of BR III, and nerfed to the group regarding ammo.

Game do fill a specific genre with great ideas, but fails to deliver them.
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Developer response:
[CM] MajorMcDonalds  [developer] Posted: 6 Aug, 2024 @ 9:14am
Thank you for the detailed review!

Regarding balance, we have a "combined arms" game for a reason, and that reason is to provide players with multiple ways to deal with threats. It's impossible to exactly match, for example, tanks, without adjusting their values and making them less accurate to real life. That is why aircraft with good ordnance, anti-tank buildable guns, anti-tank mines, anti-tank launchers, anti-tank rifles, explosive packs, TNT charges and other tanks are all available as ways to counter a vehicle, for example. You mention yourself a few of these things in the section about it.

The Battle Rating system prevents any major equipment imbalance for the most part, preventing a Tier 1 American tank from going up against a Tiger II (H), unless a player has organized their squads in a less than practical way. We will always be adjusting balance and BR of certain equipment regardless though, as players adapt to the meta. A video by us explaining everything about this system can be found here:
https://youtu.be/RBsoRC9Rk_o?feature=shared

As for quality of life, we're always improving this where we can in response to player feedback, in our regular "Making Enlisted a Better Place" dev blog series. Players dictate what is in this!

As for progression - we are about to release a big overhaul to tech tree research, the Silver economy and all progression in the game, especially targeted at Tier 2 and 3, as you mention! We'd highly recommend keeping an eye on the news for this soon, as this will do so much to benefit F2P players! :)
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