5 people found this review helpful
Recommended
0.0 hrs last two weeks / 122.6 hrs on record (0.9 hrs at review time)
Posted: 3 May, 2023 @ 2:56pm
Updated: 4 May, 2023 @ 4:18pm

Early Access Review
Silica fills a genre that was empty for a huge period of time.

Switching between Pure FPS/RTS whenever at your own convenience !
got bored of controlling troops? go to FPS, got tired of combat go to RTS , its amazing idea!

Yet game is lacky in terms of content at current state, the review do include many of as i see basic features in FPS/RTS,

FPS Side:
Classes are too basic.
  • 1 Gun per class, no secondary
  • 0 Abilities (Fast sprint/passive abilities staying in group/ more damage against certain enemy type etc.)
  • No equipment (Grenades/Mines/C4/Grenade Launchers)
  • No Combat Progression, you kill to attrition the enemy only.
  • Classes are way straight forward
  • Melee Weapons for human (weapon bash/weapon bayonet)
  • Unit Commanding (Allow command of friendly AI)

RTS Side:
Lacks many RTS games main element, when compared even with old RTS games as COH1/2, World in Conflict, Men of War Assault Squad.
  • Lack of commands, the only command you can give is right click
  • Lack of Hotkeys
  • Lack of VoiceLine (atleast voice effect that unit in engagement) / Faction Announcer
  • Lack of cover system (Although every faction have ranged units, no cover to build)
  • Lack of XP Unit system or atleast veterancy when deployed (This makes early game unit disappear in late game rather than fill a role)
  • Lack of Scheduling commands (you cant give more than 1 order at same time to a unit)
  • Lack of Smart Commands (Keep distance from Melee units)
  • Lack of Unit Information (you cant know if this unit is melee or ranged , accuracy/effective range
  • Lack of Building Status
  • Lack of Events Viewer HUD
  • Lack of Unit Upgrades
  • Lack of Obstacle/Defensive Buildings

Core Gameplay:
  • Player soldiers seems stranded in the battlefield not knowing what to do , or don't have a objective to fulfill
  • Game play can get some increased overall, infantry movement is slow,same goes for building, and resource collection.
  • Allow to choose a unit when switching from RTS/FPS, whenever now you switch to FPS you spawn back at base , allow for both option either to spawn back at base or to frontline spawn.
  • Allow for mobility improvement as with a match progresses, Tunnel as Teleport, Jetpacks, Transport helicopters or vehicles.
  • Faction Core Abilities (Factions seems to have design for units only, not with special abilities or ideas.)


    i will recommend it for now due to its idea and genre, as it can be beautiful game in the future, reminds me of "Renegade X" and "Arma 3 ZEUS RTS"
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