1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1.8 hrs on record (2.5 hrs at review time)
Posted: 9 Jul, 2021 @ 12:38pm

Movement is power

Boomerang X is an incredibly fun game to control. You can dash through the air without ever having to land, perform combos to unlock special moves, and kill waves upon waves of enemies, most of which die in one hit. The devs have done a fantastic job polishing the core gameplay. Everything you do is consistently satisfying. The way you follow the boomerang, the way you recall it, the way special moves can be aimed to instantly kill enemies with multiple weakpoints, it's all fantastic.

That said, the game is not without issues. Movement is power, and you have ALL of it. While this is incredibly fun, enemies don't really feel threatening. Enemies usually slowly float towards you, chill on the ground where they can't reach you, or they just walk around doing their own thing hoping you will fly into it.

Enemies don't really work together, they just exist together in the same space, with the exception of the enemy that creates a shield around other enemies. To compare this with a shooter, you may have one enemy with a sniper, shooting you if you are within their line of sight for long enough, another enemy that shoot gas bombs in your proximity denying you area, and another enemy chasing you down at high speeds. Any one of these are not threatening alone, but together they create a hard to deal with situation.

While there are enemies that do different things, such as an enemy summoning explosives, they just slowly float towards you, they are never a threat. There is a frog that shoots goop, but it's rarely towards you, and usually the arena you fight in is so large it has no chance of reaching you. The large areas in this game, while they are incredibly fun to move around in, makes it very hard for enemies to reach you. Even if enemies reach you, you have so much health you are rarely in danger, and if you happen to get hurt, there's plenty of health scattered everywhere. In my playthrough, I only died once and that was to the stage I was in, and not the enemies.

The game is at its best when you get cornered and have to think quickly. I especially remember one room where a giant sawblade is summoned, goes up and down covering almost the entire area, and you have to dodge it in order to kill it along with swarms of enemies hunting you. The quick and powerful movement can create for some incredibly satisfying gameplay, and I think with some more enemy variety and enemies that are able to keep up with you, this game can go from good to fantastic.

I recommend this game, but it comes with an "but". I recommend it to you if you want to experience the insanely good movement, but you are prepared to quickly roll over anything in your way with little challenge. Or if you like speedruns


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