No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 13.9 hrs on record (7.7 hrs at review time)
Posted: 17 Dec, 2021 @ 7:51am

Okay stuff, but like the original silent hill its very flawed. I hope they do better in a future title.

The game is taking influence from silent hill but not the sequels more the original. Sadly it takes the flaws with it, the game feels very odd, not in ooooh spooky scary way it just seems buggy at times and a lot of it doesn't seem coherent, for example their is random actions that are done to move the door, you don't usually interactive the environment bar a few switches, so at points you just randomly die to open the door? One of the boss fights makes no sense and the games symbolism while a good attempt isn't explored that much as all the enemies just feel generic and doesn't have much of a story to twine into the game like Silent hill, so it just feels like you get to a plot point shoot creatures in a hallway and then walk on, also the environment. I'm pretty sure 80% of this game takes place in sewers. Its all good you using the rusty pipe affect from Silent hill but it gets boring quickly. It would be much better to have more open enviroment to be in, I understand the claustrophobia affect but it doesn't work when it gets to the point of boring me.

But its a good game, but pales in comparison to Silent hill. I think its a good foundation for a sequel, concepts and music are a strong point of the game, perhaps as this games for a PSX affect a sequel could use more like PS2 affects allowing us to better environments and weapons and a far better story that is better intertwined and more atmospheric then just shooting creatures in a hallway.

Play it as a good indie game not as a comparison to silent hill it doesn't compare
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