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Seneste anmeldelser af ✛Sweatdrop™✛

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Viser 11-20 af 44 forekomster
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40.1 timer registreret i alt (8.2 timer, da anmeldelsen blev skrevet)
This is a great game to jump into and kill some time in a very zen, flow-state kind of way, if that's your thing. It strikes a nice balance between hardcore simulation and something a little more accessible and casual for most players. The ability to save and load at any time is a great feature, the trucks handle as one would expect, and the scenery is wonderful to watch.

One thing to note, which may be either a positive or a negative for some players, is that the game world is not a 1:1 recreation - it's much smaller around 1:20. You won't be able to visit every highway, byway, and backroad that exists IRL in the US. But overall that's probably good for the "casual" aspect of the game, and the world does feel just big enough to test one's endurance capabilities and route planning on longer journeys.

ALSO NOTE: At the time this review was written, the Base Game only comes with access to three states - California, Nevada, and Arizona. See the list of DLC for other States you can unlock for additional cost, and even then, only states west of the Mississippi. Kind of disappointing if you were hoping to drive coast-to-coast, which you cannot do at this point in development.
Skrevet: 20. maj 2024. Sidst redigeret: 22. maj 2024.
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8.8 timer registreret i alt (6.1 timer, da anmeldelsen blev skrevet)
Having been a fan of the original Lego Star Wars games, I was really excited for this. But it's plauged by some real low-down, fun-killing dev laziness in the realm of PC support/controls: KB&M support is so weak it's almost unplayable. No customizing even some of the most basic controls. Have no fun contorting you fingers around as you struggle to perform even the most basic combat actions in awkward, uncustomizable setups. And then also have no fun trying to play co-op. There is no actual co-op in this game: You need to use the Steam remote play (i.e. no point in your friends buying the game to begin with), AND you need to have two different controllers to access the actual split-screen mode. So in other words this is console port garbage in the most laziest way, and they give you no warning. Should be removed from the Steam platform.
Skrevet: 12. maj 2024.
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Players looking for a "casual" adventure game, or something like a retro point-and-click adventure game with more contemporary graphics *might* enjoy this. You might also find it... boring and stupid. But overall it's worth playing at least once. Let me explain:

The art direction, and design intent is good - nothing spectacular or original. There are a lot of different half-scripted, half-rando generated scenarios to encounter on your *multiple* journeys as an anonymous hitch-hiking "teen" on your way to go... somewhere. So that means there's actually a lot of variety in what you experience, regardless of the outcomes of your actions. Because you're here for the ride...

The game mixes up the monotony of dialogue trees with some pretty random and fun quick-time events and instanced 1st person levels, which consist of: Item hunting, Puzzle solving, Driving recklessly, Shooting goons with a nail gun, Pumping gas, various Arcade minigames like air hockey and pong where you can hustle NPC's, or just rampaging through a trailer park with a baseball bat smashing everything in sight! You get the idea... there's a variety of stuff here to do, and once in a while it might result in some different outcome down the line, or your death, if you're stupid enough.

But it doesn't really matter, because you don't have that much far to explore in each scenario, and you're going to be back on "the rails" sooner or later; so your efforts to go above and beyond with resource management, or analytical decision making never feel like they have any significant impact.

Besides that, my main criticism is: The writing. It's just bland, predictable, and tropey - you're playing through a generic young adult fiction novel. The interest of the game is following the story, which is told solely through the narrative of the NPCs you encounter, and relies on getting to know how all these characters relate to one another... But once you have encountered a few of them for the first time, you already know what's going on in the larger narrative of Petria...

There's no real character development, plot twists, or anything interesting happening here... A few NPCs explain their motivations to do something, but none of it really concurs with the main premise in a significant way. So it makes for a lot of BORING dialogue as you have to click through *and listen* to various NPCs tell you what you've already heard 4 or 5 times. Forget about it...

It tries to tug on your heart for some sort of emotional flair, and for a cold dark soul like me, it does nothing. But, it is worth at least few dollars for the few hours of distraction, discovery, disassociation from reality, or whatever it does for you, and I salute the effort, because I would like to see more games that try to do what this ones does...
Skrevet: 24. februar 2024.
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117.2 timer registreret i alt (70.2 timer, da anmeldelsen blev skrevet)
I'll make this short. The latest Far Cry game has nothing special about it. Game-play mechanics have remained the same, and the new aspects or weapons are not really that necessary to explore, but they are fun. Overall, the setting of Yara and its narrative feel formulaic and generic.

FC6 is big. I mean its a BIG map. A positive point for this game is the sheer volume of activity, compared to any one before it. A negative point is that it gets repetitive.

The game will last you a good while, either playing by yourself or in co-op. I keep it installed and play it every so often before getting bored with it, without still having completed the main story.

My main criticism is: There's really nothing new in FC6 in terms of content or game-play - It's just more Far Cry, as you have always known. But it's still worth the price.
Skrevet: 18. september 2023. Sidst redigeret: 18. september 2023.
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9.2 timer registreret i alt (7.4 timer, da anmeldelsen blev skrevet)
There is not much I can say about this game that hasn't already been said. Therefore I will state my opinion on the most important points:

- I've played this game on Story Mode for almost 8 hours, and still have not completed it for the first time. It's not "short" for a VR action game, if you are taking your time to have fun and casually explore each level.

- There are a few different weapons, and easter eggs and collectibles, but most useful items are far and few. You spend a lot of time tediously opening drawers and cabinets and filtering through useless props, just to maintain a steady supply of weapons or find a trinket you haven't before. It's not 100% necessary, as you can get through most of the game just by sneaking, if you have the patience.

- Occasionally you'll have to find a keycard or piece of information that supports the predictable story, but most things can be found by a "brute force" method of just systematically searching everything in sight. The real payoff of exploration is discovering alternate routes and hiding spots that you can use during re-spawns or harder difficulties/game modes.

- The environmental scale, and action in this game is solid. Everything in the level looks and feels the right size. The mechanics work well. The enemy AI feels balanced and developed. I'm not a fan of "teleport to move" mechanics, but it is a core gameplay element here, and this game has found a way to integrate it properly.

- You'll need an area of clear space (at least 6'x6', I estimate) to play this game. It is not a game you can play sitting down, or cramped up against walls, furniture, etc. You actually need to reach, throw, duck, dodge, etc. on your feet. I would not call it a "casual" VR experience.

Overall, the game is pretty immersive and makes you want to keep playing - The art direction and mood of the game follows your standard corporate-escapist theme, with a lighthearted satirical tone mixed with ominous vibes - the player walks the line between being hunted, and being the hunter in order to destroy the hand that feeds. In combination with dedicated VR-focused gameplay, it is successful at being a thrilling single-player stealth/action adventure game.

TLDR: If you ever wanted to live out an extended scene from The Matrix where Neo escapes his office job, but you can also kill things with sharp objects, this is your game.
Skrevet: 30. juli 2023.
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This is not the type of game I usually play, but regardless of genre or style, any gamer can appreciate this one. This game plays like a movie, supported by great voice acting and art direction. It can be a bit frustrating at some points because if you haven't played games like this, reading a walk-thru might become a necessity, unless you want to spend extra hours figuring out what to do. But don't worry about it - the stuff you do figure out on your own is a rewarding game play experience, and if you need to resort to a guide to progress because you've tried everything you can think of, there's no shame in that. It's a weird blend of a puzzle and action game, and it's worth a play through just for the experience itself.
Skrevet: 3. juli 2023.
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For a game over 10 years old, the graphics on modern hardware look great, and it runs smooth. If you want a single-player campaign focused on the middle years of the War in Afghanistan, this does the job for about 5 hours.

It's your typical MOH campaign - As long as you don't rush headlong into the open, and do what your NPC teammates ask, you will slowly advance through a well-designed, on-rails tour of war-torn scenery, following a predictable plot.

The most memorable moments occur in the extreme day vs. night scenarios, using lighting effects within the level design to really highlight the environmental challenges American soldiers faced against Taliban forces.

Overall, there's nothing spectacular about this, but there's also nothing broken or frustrating about it. I don't know how it fits into the historical franchise war between MOH, COD, and Battlefield, and I don't care. On any difficulty, this is a fine single-player outing for casual noobs and Tier 1 operators alike.
Skrevet: 8. juni 2023.
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OK, so this is going to be a long one: Better than I expected, and not a step in the wrong direction, but it doesn't change or improve much over previous games. Overall, it's another turn n' burn release, leaving a lot to be desired. Granted, it does go on SALE sometimes, the graphics are gorgeous, and you really can't expect much from NFS, anyways. If you liked the last couple games in the series and just need more, EA is back again to dole it out...

Here's what the game does decently: CAR HANDLING. Surprise! Unbound actually features a pretty balanced physics/handling mechanic. It feels like a refinement of the Ghost Games (EA Gothenburg) style of driving rather than the previous "drift or die" Criterion games. Sure, it's not great - There are going to be janky moments with the physics which may end up costing you a turn or a win, but thank goodness: Each car's physics profile is uniquely modeled, and you have access to some tuning settings. Driving your car carefully and discovering it's neutral handling qualities pays off, as opposed to stacking stats and button mashing.

There's also some great details. In addition to the very pretty, wet visual effects, Lakeshore is built like a real city. The checkpoint placement and visibility in every activity is refined and feels thoroughly play-tested. Also, the graffiti art you encounter, the single player plot, and the typical NFS "street scene" elements feel organic and beautiful here, not forced. It's minor, but I think they did these details better than previous games.

So here's what sucks (in single player): THE POLICE. While they barely interfere during race events, they are a constant antagonist in freeroam when you're just trying to get from point A to B, day or night! NFS Heat and every game before it was able to strike a nice balance with the Police activity, but in this game, freeroam chases are a loathsome, time-wasting nightmare...

Unless you sneak around the city timidly like some sort of stealth-survival car-ninja, you will be constantly battling cops! You will miss out on time-sensitive bonus objectives, and will generally be tearing around in circles like a chicken with your head cut off going asses and elbows against the Law. When you hit level 4 or 5 Heat, just go home immediately, unless you have nothing to lose.

There's no significant reward for carrying high heat and escaping all these unwanted pursuits. You just get away with the luxury of not losing all your progress. I guess that's realistic - like the video game equivalent of getting into a brutal street-fight, winning, and then going home with nothing more than a bloody nose and and a black eye. Who wants to do that?

My point is: Freeroam chases feel tedious. If you catch heat during a race, the follow up chase afterward is fun - but once you escape that, there's nothing new or fun about getting chased around in freeroam. The evasion mechanics should have been refined significantly. Aside from being able to blow by cops at low level without triggering them, and having helicopters eventually run out of fuel, there's nothing new or innovative about it.

In combination with the "Calendar" system, this makes Career mode feel really rushed and stressful. It's five lanes of ten-speed, high-stakes terror every week, which makes it one of least enjoyable and exhausting single-player NFS experiences.

So basically, the single-player experience kinda sucks. I recommend grinding it out till the end, because it gives you a huge leg-up in Online mode by earning free cars. Any car you've won in your single-player game transfers over to your Online garage (minus any upgrades). And speaking of Online - this is the best Online experience I've had in NFS so far, with balanced car classes, and reliable matchmaking and server connectivity!

In conclusion, if you are just looking for a good Single-Player NFS experience, go play NFS: Heat, or even Need For Speed (2015) if you haven't already. Even with their flaws, those games are more enjoyable than this campaign. But if you're just here to play the latest and greatest NFS Online, look no further!
Skrevet: 4. juni 2023. Sidst redigeret: 15. oktober 2023.
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3.2 timer registreret i alt (1.0 timer, da anmeldelsen blev skrevet)
A facetious window into the world of para-social fame, and bittersweet commentary on otaku relationships. This game can be very entertaining at times, but beware - if you stare into the abyss, the abyss stares back at you. It is advised you proceed with caution if any of the subject matter this game touches on might affect you personally; you might have either an existential awakening, or meltdown depending on what kind of mood you're in.

I have not really played many of these types of games, and I haven't gotten too far into this one in particular (i.e. explored all the possible endings) but I can say it's interesting, at the very least. At worst, the music loops are repetitive and annoying (so just put on your favorite vapor-breakcore-sissy-hypno mix), and at best, be driven by either hope, or sick curiosity, to continue enabling yourself to gaze into this dark mirror.
Skrevet: 8. maj 2023.
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9 personer fandt denne anmeldelse brugbar
41.2 timer registreret i alt (16.8 timer, da anmeldelsen blev skrevet)
Let me begin by stating: It is not unreasonable to compare this game to Thief Simulator. It should be considered a sequel/prequel to Thief Sim. And that's why this game feels mediocre - it feels like an open beta for Thief Sim 2, not an actual game to stand on it's own.

Besides a few gameplay tweaks and a new town, this is just a re-hash of Thief Sim, but worse in some ways. With every minor improvement, a feature that made the OG Thief Simulator was removed. Let me explain: Blatant examples of this involve the tools, vehicle thefts, and the hideout/"real estate" system.

The 1980's setting serves as an excuse to avoid having high tech gadgets and security systems from Thief Simulator. That's fine, a lot of those puzzles were pretty annoying, anyways. But - in AT80 there are a variety of properties to buy, and vehicles to steal - features that the Dev's have been making a big deal about - and what can you do with them? Well, nothing, really. Basic features from the first game such as placing objects for decoration, and vehicle storage/workshops are not available. Why?

Just browse the Discussions for this game, and you will come across many conversations inquiring about basic features that the audience from the first Thief Sim have come to expect which are simply missing, or dysfunctional in this game. Features that have been trickled out over the past year as "updates" are copy-pasted from the original game. It just doesn't have the kind of support or attitude toward actual development that one would expect.

With the official Thief Simulator 2 game slated to release Summer of 2023, a cynic could say this release suspiciously serves as a live test-bed for the "Thief Sim" franchise, and at worse is: 1) a cash grab, and 2) experimentation on the loyal following for a more action-oriented style of gameplay, while neglecting some of the unique aspects that made the first Thief Simulator game actually great.

It kinda makes you wonder... Did I get robbed buying this game? Well, overall, I don't think so, if you buy it on sale. If you're a hardcore kleptomaniac in need of a fix, it's an alright joint to plunder for less than $10. But I can't recommend it over Thief Simulator, and I'm certainly not giving any benefit of doubt to Playaway or their future releases. I just hope that whoever makes Thief Simulator 2 takes note and does something more substantial.
Skrevet: 27. marts 2023. Sidst redigeret: 27. marts 2023.
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Viser 11-20 af 44 forekomster