44
Products
reviewed
0
Products
in account

Recent reviews by ✛Sweatdrop™✛

< 1  2  3  4  5 >
Showing 1-10 of 44 entries
1 person found this review helpful
0.4 hrs on record
Feels like a good start. I like the graphics - wish I could see a little more context to the outside of the level. Tools and controls work excellently. When placing objects, they can get grouped together and sort of "stuck" sometimes, hopefully that mechanic will be refined later. Looking forward to seeing what other scenes can be created!
Posted 27 May.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
22.7 hrs on record (5.8 hrs at review time)
This is a really cute, fun, and simple driving game. I suggest getting it on sale, whenever it's around 10-12 bucks. That feels just right in terms of value.

My only issue with this game is the camera. Every in-game view while driving is an extremely high and far 3rd person chase cam. This gives a great view of the track ahead, but it severely limits ability to accurately observe your vehicle's speed and elevation on screen, forcing one to drive much sloppier than they could with a tighter focus or other camera styles. You can tune settings a little in the options, but it doesn't change much.

Onto the most important thing: The physics. This is arcade handling, leaning slightly toward sim-cade. I suggest turning down all the assists as much as possible for the best experience. You still don't feel like you're in total control of the car on a micro level, but this is a casual/arcade style game with less detail, so some "smoothing out" of the physics is warranted. At the very least, the overall sense of inertia is intuitive and makes perfect sense, even though everything is a little dulled in combination with the distant camera...

But it is FUN to drive these cars - and there's no reason to get too frustrated when you crash, because: You're not confined to drive in a certain style or methodology - You can be aggressive and break grip whenever you want, or you can maintain careful control depending on what you're trying to do, just like a real rally driver. It's all about sensible, speed sensitive transitions, making this a much more realistic and enjoyable experience than most modern arcade racers that implement a more simplistic or extreme physics modeling and control input.
Posted 17 May.
Was this review helpful? Yes No Funny Award
15 people found this review helpful
11 people found this review funny
0.2 hrs on record
Here's what you do with this game:
Step 1) Buy it on sale for like 50 cents or whatever, and gift a bunch of copies to your friends.
Step 2) Get them drunk, and start taunting them like "I am going MLG at this game, it's the next big thing, you can't beat me."
Step 3) They will play the game for the first time, and say something like "This game sucks and is stupid easy, psh!"
Step 4) Say "Well if it's so easy then let's make things interesting." Bet them hard money on the next race.
Step 5) Absolutely rinse them (Profit!)
Posted 12 March.
Was this review helpful? Yes No Funny Award
9 people found this review helpful
3 people found this review funny
7.7 hrs on record
This game gets boring pretty quick - The gameplay loop feels bland and generic. And there's no replay value. Why I don't reccomend it:

1) The driving blows. The physics engine feels primitive - there's no real sense of speed, inertia, or feedback with any car you drive. The controls are clunky, so pulling off anything fancy or fun (like a "drift", or weaving in between obstacles) feels more like a lucky accident, rather than a deliberate action.

I think the dev's were going for a simplistic "arcade" style of driving, but it is totally unrefined. The only way to drive decently is extremely carefully and conservatively, which isn't fun and doesn't fit the tone of this game. When the only action gameplay is driving, it should be a LOT more developed.

2) The story and rest of the game is pretty boring. Derivative, predictable, and just plain repetitive NPC encounters and commentary. You answer a bunch of prompts during cutscenes to balance your resources, and there's no real sense of exploration, or even choosing your own adventure. It feels like your choices have no real consequence on the ultimate outcome - which, without spoilers, is cheap and anti-climactic.

This would be fine if this game was just a few bucks or something, but it costs way more than that at the time of this review, and it's just a very underwhelming experience.
Posted 9 March. Last edited 16 March.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
26.5 hrs on record (18.0 hrs at review time)
What can I say that hasn't been said about this game? It's a really fun and funny brawler.
Take your time playing this - the real charm is from the RPG elements of exploring all the side quests, minigames, and bonus buffs/loot.

This game was designed to played on console/gamepad, so you will have to experiment with the control mapping if you are a KB&M player, but it's not a dealbreaker and it's easy to change any time. In terms of difficulty, I'd say this game is almost perfect, as the pace you encounter stronger enemies, earn money for upgrades/buffs, and simply the options the game gives you to overcome obstacles is really well thought out.

Really the only thing negative I can say is that the camera controls can be a bit wonky - and that the game will eventually make you really, really hungry for Asian food.
Posted 28 January.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
150.2 hrs on record (38.1 hrs at review time)
(Review of PvE experience)
This is a F2P open-world survival MMO where you fight Lovecraftian monsters. Overall it feels like a combination of a lot of games similar in genre, and while it's nothing groundbreaking so far, it's pretty easy to get into and becomes addictive. If you're thinking about giving it a go, here's some points you should consider.

PROS:
- It's not really pay-to-win: There are crates you can buy with real money to (possibly) get stuff faster in the game, but it's more for gamblers, and not critical to one's overall advancement as a player. You can get everything you should need or want just by playing the game, including cosmetic items.

- Level design: The game's main world has a decent level of design in terms of being on par with other games of this genre. Places that are meant to be fully explored are detailed and immersive, and others are more barren; it's a good mix that allows people to build bases in some interesting locations without having a crazy advantage.

- Simple gameplay: While there are some supernatural elements in this game, fantasy/magic is not the focus. You're mostly just gunning down enemies with bullets. There's no class specializations or super sweaty character optimization to focus on, but there is the aspect of collecting pets called "Deviations" that can help out with tasks or fighting. This could be a pro or a con depending on what you like in a game.

CONS:
- Server/World system: There are a lot of different servers, each one having their own discrete player population, and within the server there are 10 "Worlds". Any character you create (and thusly your entire game experience using that character) is bound to the server. You cannot move characters between servers. You can switch between the Worlds any time, but only see other players within each world. With such low player density, the game feels pretty empty for an "MMO" experience, at least at the time this review was written.

- Overly complicated: While core gameplay like fighting and crafting is pretty simple, you inexplicably have to use different full-screen menu systems for certain things with your game progression, each with their own tabs and sub-menus - a real mind-boggler for new players. Also, understanding the different currencies, conversions, and how to spend them feels really unnecessary - There should be just two forms of currency: Premium, and in-game. But no, there's 4 different currencies! Not to mention, they tie into the upgrade systems which already use their own points and resources! I'm sure part of this is to make sure the game doesn't become pay-to-win, but it feels really disjointed.

NEUTRAL:
- Server wipes: This has been a largely discussed topic since the game's release, and it appears the Dev's are still working on exactly what happens with each update/server wipe. You can look into this yourself, but it is a bit confusing to understand without already invested time into the game. All I can say is there is a significant amount of progress that you carry on with a character through a Wipe, and it really boils down to just gathering raw resources to craft new gear, and re-level your character.

- Building mechanics: Building on your Territory uses a fairly large scale, generic, grid based system exactly the same as every other survival game. There's nothing significantly unique or better about it, but it works well and doesn't result in much frustration. Decoration items are hard to come by, and are part of advancing in the looting/crafting aspect of the game, so your base is going to look pretty utilitarian most of the time. There is potential to make some pretty detailed, cool or cozy looking structures, but will take you a while and isn't the main focus of building in this game.

Overall, there is a lot of potential here, and I think it's a great start into a very popular (perhaps fatigued) genre of gaming. There's nothing deceptive about how it's being marketed. I praise the developers for making an actual game and not a cash grab, and I hope they continue to develop the content and features as the player base grows!
Posted 5 December, 2024. Last edited 5 December, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
2.4 hrs on record
This is a fun little game, and since it's free how can you complain? It's a coin that has two sides - 1) Is a very casual cooking sim. You basically can't fail any minigame task, but 2) It has some JRPG elements that are not obvious the first time you play it. There's a little sweet little twist to it right when it starts to get monotonous.

Really no complaints - you can kill a few hours with this and the only possible downside is you might get really hungry for a double cheeseburger and medium fries.
Posted 17 November, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
94.4 hrs on record (61.2 hrs at review time)
This game is almost like Far Cry in Sweden, but all the enemies are robots and you can have 3 co-op partners. So it's really fun open world action/survival, and strikes a great balance among all the elements of a "looter-shooter."

It's enjoyable just exploring the Scandinavian wilderness, small towns and houses, and cold-war bunkers - the developers created a pretty refined aesthetic with the map design and original assets.

The game is not stingy with resources, and while the looting and crafting system may feel complicated for somebody who just wants to run and gun, it's not too much of a hassle to deal with. If you don't like looting, you can craft whatever you want. If you don't like crafting, you can just keep on looting!

The enemy design/difficulty/AI is the weakness of the game. There's only three difficulties, and the main difference between them feels like how much of a bullet sponge enemies will be, not how smart they behave. The enemies are really dumb and they just have a lot of armor.

There's some different items at your disposal to engage combat in a "smarter" fashion, and setting up good cover to take positions and working with your teammates feels realistic and effective - but usually any fight boils down to just shooting everything with a lot of bullets, over and over. But still, there's a lot to explore, and lots of different weapons, upgrades, and skill trees for your characters.

Overall this is a really good game if you're looking for a co-op shooter.
Posted 17 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
13.0 hrs on record (10.6 hrs at review time)
The graphic fidelity in this game is amazing. It takes great artistic direction to produce the scenes, details, and effects in every frame's composition. There is really nowhere you can look in this game without being immersed in the environment.

Regarding the plot and setting - it picks up right where the last game left off: Expanding upon the alternate history of the U.S. after Nazi takeover, and the Blazkowicz backstory, but it can be more sentimental and melodramatic than one might expect for a Wolfenstein game.

My main complaint is that the sense of exploration and adventure can feel stifled - most of the setting in early parts of the game is just a big submarine with a lot of recycled scenery. Eventually you'll explore some instanced stages of the outside world. There's not a lot of alternate routes, secrets, or much clever about these level designs - just follow the main objectives, and grab all the collectibles along the way. Ironically, previous games (like The Old Blood) felt less claustrophobic, and more expansive on the Wolfenstein universe.

Also, the stealth aspect feels pointless because levels just aren't set up for it. Sooner rather than later, something will arbitrarily trigger a confrontation with heavies, and it's just as effective to clear a level by setting up camp in a cheap position to gun down all the foot soldiers and officers as they charge toward you, rather than trying to sneak around without being noticed. Stealth doesn't seem to give you much advantage, no matter the difficulty level.

Other than those two negatives - this game is amazing! You can shoot enemies' heads clean off their bodies. You can roast them into smoke particles while listening to their screams of terror. You can chop your Dad's arms off after they fail to provide you a satisfying answer to your own existential quandary. Overall I give it 5/5 stars.
Posted 16 July, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.8 hrs on record
I really wanted to like this game... Conceptually, it's everything I've been waiting for. Nobody has made a truly good Exploration+Survival+Driving genre mashup... and unfortunately, that is still the case here. I can't find myself to play this game anymore without getting bored. It hurts to say this, but it feels tedious. And lonely.

In all fairness, a negative recommendation is a bit harsh because: 1) I haven't played through the entire game yet, and 2) There's no glaring technical issues or deceptive marketing practices, in my opinion. The main issue is it feels very overpriced and over-hyped for what it is.

The game shrouds itself in a sense of mystery, and its strongest feature is the atmosphere. But the gameplay is repetitive and shallow. Drive here, grab this, craft that, slowly make upgrades while managing resources and dodging obstacles - Then, rinse and repeat. With no co-op aspects (I only mention that because that WOULD make the game worth the asking price), and rough optimization/graphics, it's not sustainably entertaining in the long run.

So in summary, don't expect anything at all more than LITERALLY what you see in the gameplay trailers, and try it out as much as you can before the Steam refund period ends. You can tell if you're going to enjoy everything this game has to offer or not within the first hour or so.
Posted 5 June, 2024. Last edited 5 June, 2024.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5 >
Showing 1-10 of 44 entries