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Recommended
0.0 hrs last two weeks / 12.5 hrs on record
Posted: 27 Jan @ 3:17am

I'd say this one is more of play at your own risk. So mostly neutral, it's playable and you can finish it. A stocking stuffer to the adventure game enthusiast.

Luckily, old as it is, I personally didn't experience any game-breaking bugs. I did encounter only in one section, the part people said that the dialogue seemed to cut off towards the end but perhaps closing and opening the game fixed it for me? But it only ever happened in one section and not for very long. There are the occasional funny glitches where the 3D models t-posed/froze up and reset their positions as the game loaded out of cutscenes.

The worst part of this game by far is the lack of direction. Unless you're a fan of, as Sylvie puts it, "trial and error" you will spend a large portion of the game doing guesswork as the game doesn't provide enough context for how to solve a puzzle or how to progress. The hint system only serves to display areas of interaction but nothing else. The notebook serves to record dialogue you may have missed but it does not jot down any other important information or leave any clues. You can logic your way through the best of your abilities with this game for the most part, but there are moments that can leave you stumped as you've just about exhausted all your options with the exception of the uncanny. I recommend that you practice the art of frequently going through your inventory and combining everything on everything.

That said, I will always have a large appreciation for the era of prerendered backgrounds and this one did have some pleasing areas. Overall, the story was fine although it teetered to the phantasmic towards the end, which isn't quite my cup of tea though I had played Scorpio (first game) a long time ago, maybe it has always been this type of adventure and I had rudely forgotten about it.
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