1 person found this review helpful
Recommended
0.0 hrs last two weeks / 52.9 hrs on record (12.2 hrs at review time)
Posted: 11 Aug, 2024 @ 9:03am
Updated: 11 Aug, 2024 @ 12:46pm

Early Access Review
My first opinion was "hey, that's neat! some game about surviving in HL1 setting gameplay!"

But as game progresses, here come more and more problems with balance, with logic, with understanding and most importantly with weapon reloading:
- the soup bowls open with sound of metal soda can opening;
- the armor on items seems to be doing nothing, it feels I'm taking same damage with F.O.R.G.E. full set and with starting magazine DIY ♥♥♥♥;
- the reloading with shotgun is NONSENSE: it is true, that game is WIP right now, etc etc, but come on, why when you reload a SHOTGUN you have to play WHOLE animation for 6 slugs when instead in all normal games (and real life to say so) you reload one by one and you can already shoot even if you have loaded just one cartridge, reloading all 6 each time when you need to put only one to have full chamber just breaks my mind;
- the reloading of other weapons, empty or not, as well as mechanics of upgrading skills of reloading and aiming, seem to have really low impact on how the reloading time goes or how more accurate you shoot, meaning even on highest levels you are only 20% better than the 0 level noob (4 seconds reloading pistol instead of 5), what's the point of all this then?
- sometimes, even when game says you straight where to go and what to do, it's entirely possible to get lost and even with some help from level design it still feels slightly confusing when you have so many doors leading eventually to same place where you already been

But in general - it's still somewhat funny to explore

7/10 on it's current state
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