65
Produkter
anmeldt
624
Produkter
på konto

Seneste anmeldelser af geøstigma

< 1  2  3  4  5  6  7 >
Viser 31-40 af 65 forekomster
2 personer fandt denne anmeldelse brugbar
0.0 timer registreret i alt
To be fair, Noctis is not that Tekken-esque character but that doesn't change the fact that so far I've had a lot of fun playing him. This DLC is definitely not deserving of the hate that some players are throwing at it.

Noctis is a nice character for newcomers with some ridiculously simple and powerful to pull off yet not as easily initiated combos. His range is ridiculous but then again, so is his recovery on those long ranged moves.

Also, the DLC exclusive stage "Hammerhead" is really cool and looks just like it does in FF XV with familiar faces cheering behind the stage walls. The music is great, and if I'm not mistaken, also from the FF XV and Noctis himself has some really neat (if just a few) customization items.
Skrevet: 22. december 2018. Sidst redigeret: 22. december 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
27 personer fandt denne anmeldelse brugbar
6.7 timer registreret i alt
When you have a game named 'Remothered: Tormented Fathers', you expect a dose of something nonsensical. Well, this one really takes the cake for me. It's not awful and it might not even be bad for you but I just would not recommend it, and here's why:

TL;DR

+ Looks OK.
+ Characters are cool. I think...
+ The atmosphere and the design was nice.
+ I also liked the game's splashscreen. Like, a lot! 😐

- Monotonous gameplay that turns annoying real quick. This also make is much less tense.
- Many gameplay mechanics feel impolished.
- Puzzles really did not made sense to me. Not hard or necessarily bad, just stupid.
- A fair portion of the story is told through blocks of text.
- Controller can't be customized (didn't try keyboard).
- Text is eye-poppin' small and has no option to make it bigger.
- Most items are useless because you can easily outrun or push away most of the pursuers.


First off, I have no idea what I just played...
I love the mystery, I dig the atmosphere of this game and the old decrepit mansion setting sure is my thing but damn, was this game confusing. I pay attention, I love complex stories in games and pretty much only watch movies with such plots but F me if I know what the F happened in Remothered. What does that word even mean?!
It has it's moments where you're like: 'Oh... so that MIGHT explain...'; but before you know it, you're even more confused than you were just a minute ago. At least I was anyway and beating the game did not help me understand anything.

The road to get there wasn't that interesting either...
You might be asking why I even played? Frankly, I give games a fair multi-hour chance but it turned out that Remothered was a very short game. Once again I enjoyed the atmosphere and game design along the road but the gameplay itself is very monotonous and got boring after 20 minutes.
The fact that the game turns into QTE fest and a sort of trial and error sequences wasn't amusing either.
All this was further amplified by the annoying and impolished controls and especially wonky targeting system. Whenever I tried to aim a distraction item or to highlight some of the object I wanted to interact with, it was a small struggle. It's actually not the controls themselves that are bad but the trajectory of the item that you're throwing is really off and that interacting with some object will sometimes require sweet spot / pixel hunting in order to use them.

As for the enemies and the whole survival thingie...
In my honest opinion, the enemies were a bore more than they were a spook or a threat. They also made no sense at times. Like [enemy description ahead - possible spoiler for some]the blind enemy that (at times) knows exactly where I am (despite the fact that I was crouched, moving around at a snail's pace!) and lunges at me through a room full of rubble (remember, it's a blind enemy) and somehow manages to appear in the next part of the level even thought it seemed like there was physically no way to do that!
I believe that if they removed or greatly reduced the frequency of stalkers in the game, the eerie atmosphere alone would make for scarier and uneasier experience. In other words, less would probably have been more in this case.


But believe it or not, I don't consider this game to be that bad. I mean, I played it for almost 7 hours and I guess that fans of Resident Evil, Silent Hill and especially Clock Tower games just might find it enjoyable in some way because, to repeat myself - it does have a it's moments.
However, it's a thumb's down for Remothered from me since the bad impressions really outweight the good ones.
Skrevet: 24. oktober 2018. Sidst redigeret: 25. oktober 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
5 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.2 timer registreret i alt
Writing anything about the game would take more than playing through the game itself so, I will just keep is short and simple and say "Yes" to this very refreshing and incredibly atmospheric experience.
Skrevet: 21. oktober 2018. Sidst redigeret: 21. oktober 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
5 personer fandt denne anmeldelse brugbar
25.8 timer registreret i alt
This is a good story, and my 'Thumbs Up' is mostly for that aspect of the game. Whether or not this is a good game is up to you to decide.


TL;DR

+ Really good characters.
+ Story is interesting enough.
+ Parts of the game were really pretty.

- Monotonous combat.
- Simply broken boss battles and special encounters.
- Pretty sure the enemy A.I. broke at a couple of places.


Personally, I didn't like the gameplay that much.
Even though the combat was fun at times, mostly while you're still figuring out what is what but, for the most part it was doing one or the other tested strategy. Still, most of the battles won managed to give me the satisfaction of victory despite the clunky and passive feel of the battles themselves.

The second problem I have with the game is a big one. See, I was forced to lower the difficulty of the game three times in order to get through certain parts while being able to easily beat any enemies encountered before and after that part on the Extreme difficulty.
Of course, I'm not claiming to be super good at this game but it was obvious that there were a couple of battle in this game that were simply not tested properly.
I'm not going to go into any details but everyone that played this game will agree that, while probably doable with the right strategy and a very specific build, the last battle at the Mire was simply ridiculous and rivaled in difficulty only by the very last boss. Furthermore, they were not really a test of skill but a test of luck and mostly patience.


As for the story, it was alright and it made me want to hear more of it. It's simple enough but what makes it interesting are the characters and the relationship that they develop during their mission.
The protagonist Arkail and the deuteragonist Styx are very different from one another and watching them settle their disputes and finding ways to work things out was rather interesting. The amazing job that their voice actors did adds a lot of character to these two fictional greenskins and I grew fond of both of them during this journey.

The world in which this game takes place seems like a well made one. The lore seems rich well established (especially in the Styx games) although the game doesn't really tell you much about it. Your primary and as a matter of fact, the only source of information will be Styx's narrative moments and the optional dialogue you can have with some of the NPC's throughout the game.
There are no multi-page scrolls and books at every corner that tell you about the stories from the world that are completely irrelevant for the events of game and I actually prefer it that way.

As for the presentation, the game actually gets better the more you play it.
The music is OK, nothing special but definitely not bad. Some tracks are better than the rest, that's for sure.
If you manage to force yourself through the initial couple of levels that are absolutely the weakest and most definitely the ugliest ones that the game has to offer, chances are that you'll like what's coming next. Don't expect too much though as the visuals are pretty dated compared to some of the other game from that time but then again, don't believe those people that say how this game looks like trash because that is not the case. Here's a screenshot for the refference:

https://sp.zhabite.com/sharedfiles/filedetails/?id=1535406743

With all of that being said, if you're still not sure what to do, then this should help you decide. Are you looking for a good story or a good game?
If it's the story, get it, it's well worth it's asking price but if it's the gameplay you're after you might as well pass it or wait for it to go on some sale.
Skrevet: 11. oktober 2018. Sidst redigeret: 11. oktober 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
25 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
14.6 timer registreret i alt
An excellent game that got me thinking about it for a long time after the credits rolled. To be honest, I still do.


TL;DR

+ Thought provoking story.
+ Amazing overall presentation.
+ Interesting gameplay.

- Not really scary in a way that it was promoted.


One thing that I want to say is that the weakest point of SOMA might be the reason why you're here.
As a fan of horror I did not find this game to be scary, at least not at all in the 'playing-hide-and-seek-with-disfigured-looking-monsters' kind of way.
This is undoubtedly going to be a good thing for some people and I'm not saying it's necessarily bad. However the game is advertised as a horror first and adventure second and I would be lying if I agreed with that order.

One thing that SOMA delivers exceptionally well is the psychological horror and how it makes you think about the things that are purely philosophical and impossible to grasp in a way that is anything but highly theoretical. It asks some interesting questions and introduces mind-boggling concepts without forcing any of it's own opinion, trusting you with making your own.

It's really hard to go into this without spoiling anything. I'll just say that the story of the game got me hooked and kept me interested from start to finish which is a rare thing as I play games mostly for the gameplay.


Speaking of gameplay, the monster hide and seek parts were not really that interesting.
Luckily, if you're not a fan or simply don't enjoy these scary and tense moments in your game, you might find Safe Mode interesting, which does not remove the monsters but makes them passive. Personally I would never recommend something like this to anyone but, given that I've played SOMA as intended I can say that disabling the monsters would (probably) not take away much from the experience.

Puzzles and especially the exploration are the biggest parts of the game.
It's how you learn about the world and how everything got to be as it is. Most of them are easy but that's OK. They are mainly there to tell the story and help you comprehend what's is actually happening. The puzzles are pretty much always solved through exploration which never felt like a chore considering the absolute amazing world design.


And that brings me the final point of this review, the presentation.
World design and especially the audio of this game are absolutely fantastic. They compliment each other and do an amazing job to create the perfect ambience that the world of SOMA needs to tell it's story. This mix of visuals and sound did a far better job of making me fell constantly uneasy and somewhat scare than the monster ever did.
Skrevet: 5. oktober 2018. Sidst redigeret: 8. juli 2021.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
10 personer fandt denne anmeldelse brugbar
80.8 timer registreret i alt (80.3 timer, da anmeldelsen blev skrevet)
Personally, I enjoyed this one a bit more than the other franchise entries and I'll tell you why. Oh and yes, I'm an old school DMC fan and I've played all of them for a number of times (except for the DMC2, obviously. That was a one time only and never again.).

TL;DR (What you should read if you're only wandering whether or not you should get the game)

+ Deep, fluent combat with lots of combos and weapons.
+ Simple controls.
+ Enemy variety and unique bosses.
+ Amazing OST.
+ Amazing visuals even at this point and cool level design.
+ A lot of replayability + the leaderboards.
+ Additional story/character DLC.

- Not as challenging compared to other games in the series (challenging enough for newcomers).
- Not really a fan of 'colored enemies' that can only be harmed with a specific weapon type.
- Getting SSS is too easy.


I think that this game suffered a lot of injustice simply because it was a reboot. I wanna make this a bit longer and state how I (someone who loves old games but was able to fully enjoy this reboot) feel about it. Also note that the following is mostly aimed towards people familiar with the previous games in the DMC franchise.


The gameplaye a.k.a. That for which we're all here:
It's different, alright. This game is not your typical DMC 1 through 4 experience. Is that a bad or a good thing? Well, it depends on who you ask. The objective answer is that the gameplay on its own is absolutely great.

If you're a newcomer you'll love it since there's nothing to dislike here. It's fast paced and has enough combos so you never have to use the same sequence twice on a group of enemies.
It has super responsive controls with nice, intuitive combo scheme that you won't have any problem memorizing.

On the other hand, if you're coming from previous games, you might miss the things like the lock-on or playstyles.
Personally, I never felt like I needed the lock-on since the automatic targeting is well done and my character always knew who I wanted to attacked.
The moves that you would previously pull off from the lock-on like the uppercut or the stinger were given their own input which removes the lock-on dependency. It might take a bit to get used to but only a bit. It was never a problem for me and it's probably not going to be a problem for anyone else coming from the previous games unless they really want to make a problem out of it.

As for the playstyles, they always felt limiting to me. I want all of my characters moves to be available to me so this was an improvement over DMC4 which had it all in a way but you still had to manually shuffle between them mid-combos as they changed the functions of specific inputs.

The bad side of all of this is that, once you get familiar with the controls and get a couple of combos, getting an SSS rank becomes an absolute joke compared to previous games. It doesn't really feel deserved at times and I was under the impression that the game is just handing it to me whenever I did any kind of combo.
On the other hand, online leaderboards make it so that you don't care for the SSS as much as the overall score if you're a competitive player.

Now, the thing that I really didn't like is what everyone has got to refer to as the 'color-coded' enemies.
You know, you see a blue enemy and you have to attack it with angelic weapons only, or the red ones that can only be harmed with your demonic arsenal and all that.
It's not that I don't like it because it's watering the game down or making it unfair, no. I don't like it for the same reason that I didn't really like Dante's playstyles in DMC 4 and especially DMC 3.
It's the limitation that you have to use, or more specifically, that you can't use one or the other. That just doesn't feel right to me. Furthermore, this is not needed and could've been easily done differently and more creatively.
None of the previous games had to rely on this type of enemy classification and everyone learned that Marionette and Blitz required different strategies and playstyles to beat so in my honest opinion, 'color-coding' is where DmC fell short.


The story and the characters:
First off, I don't get when people say that the main character is stupid and shallow.
That sort of statement can come only from someone who didn't bother to finish a couple of missions or got offended by the 'not in a million years' joke. In DmC we actually get some character development which means that our protagonist will change over time.
Is Dante unlikable at start? Probably, (although I personally haven't felt that way) but that most definitely does not make him a bad character. In fact, the fact that you're able to hate a fictional character makes that character well made since it causes that kind of emotional reaction within you. No?

On the other hand, I prefer old Vergil even though I like new one's voice actor and overall personality more. The overall visual design and especially the anime-ish haircut of the old Vergil stays my favorite. Vergil was always a power hungry and self-centered character and I just feel like previous games did a better job of expressing that.

Second, to all of the DMC fans hating on the game by saying how the story is childish, cringy, edgy or whatever the current buzzword is...
This is all I have to show you. This one just takes all of the cakes and if you can tolerate that, then you can't comment on the Succubus 'dialogue' or anything else for that matter. :)

Needles to say, I liked the story. It wasn't perfect but it was believable for a story set in a fantasy universe with demons and angels. Even though some moments were better than the rest I generally enjoyed it and even cared for the characters and what happens to them at and after certain plot points which is not really something that I felt during any previous games playthroughs.


Presentation and performance:
Everything, and I mean everything, from the visuals to the audio of this game feels spot-on to me.
The effects of Dante being dragged into the limbo, the black goo spewing out of the walls as they crack and contract while the demonic voice orders legions of demons to destroy you and what not... It all felt, looked and sounded very good.
The slow motion camera on the last kill, the Dante getting ready for or finishing a fight or a wave of enemies while adrenaline pumping soundtrack pushes you to combo more and more... All of this made for one hell of a presentation and justified why this entry is (in a way) a part of the DMC franchise which I fell in love with over 17 yeas ago.

Also, it's well worth mentioning that this game, despite still looking pretty much next-gen will run on a potato and more ofthen than not that potato will be able to max it and get a stable 60 framerate. I know because some of my friends play on machines like these and they've had no problem running DmC.


So as a final note, I wanna say this:
Old school DMC fans that hate on this game, let go of your prejudice and give this amazing game a chance and always keep in mind that this is a reboot and that it's meant to be somewhat different than the original!

With all of this being said, yes, I do wholeheartedly recommend this absolutely amazing video game!
Skrevet: 30. september 2018. Sidst redigeret: 24. januar 2020.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
Ingen har vurderet denne anmeldelse som hjælpsom endnu
23.0 timer registreret i alt (19.5 timer, da anmeldelsen blev skrevet)
Amazing side scrolling entry in a genre practically reserved for 3D games.


TL;DR

Pros:
+ Fun and simple.
+ Creative and diverse play styles (especially the 'Reverse Stealth').
+ Non-punishing if the player doesn't want to 'ghost' the game.
+ Presentation, story and developer commentary.
+ Scoring system and 'New Game +' for extra replayability and friendly competition.

Cons:
None, really. The game knows what it wants to be and does everything right.


Mark of the Ninja (MotN) is a simple, enjoyable but challenging side-scroller that combines platforming and stealth gameplay to create clever, puzzle-like encounters. Just like you would expect out of any well made stealth game, MotN let's you play it any way you like and rewards you for being creative.
You are free to completely evade or confuse and misdirect the guards as you slip by. You may also lure them into deadly traps or shadows where you hide, allowing for stealthy assassination. Combat is also in the game but should only be used as the last resort in my opinion.
As you progress, you will unlock new moves and gadgets that can be used as distraction, assault, defense and utility. In combination with outfits, these will help you define the way you want to experience MotN.


Perhaps the strongest and definitely the most original feature of MotN is what I can only describe as 'Reverse Stealth'.
What I mean by that is that it is possible for you to be rewarded for being seen as you execute your enemies or leaving dead bodies dangling from the grapple points in an attempt to terrify whoever sees them.
Not only will you get a boost to your score for making it happen but the terrified enemies will usually shoot at their buddies making your job a lot easier and once again, increase your score for orchestrating it.

What I appreciate is that if you choose this aggressive play style (which most stealth games would punish in many ways) MotN considers it as just another valid and right way to play the game. And you know what? It's absolutely fantastic and very refreshing approach to stealth.


Before I wrap it up I'll just mention that the overall presentation of the game is really cool and the story has some original and interesting moments. Definitely not bad nor cliché.


I would recommend it to anyone who enjoys stealth or platforming and especially to all of the Tenchu players since it really reminded me of those games with it's theme, gameplay (although 2D) and ranking system.
Skrevet: 16. september 2018. Sidst redigeret: 16. september 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
5 personer fandt denne anmeldelse brugbar
75.1 timer registreret i alt (53.1 timer, da anmeldelsen blev skrevet)
I came back to Dishonored 2 (D2) to get the one achievement that I was missing but decided to stay and replay the entire game (although I've already done that three times). Somehow, after all this time, the game manages to be even better than I remember it.


Pros:
  • Amazing stealth/action hybrid gameplay.
  • Creative ways to dispose of or completely evade enemies.
  • Fantastic level design with clever puzzles fun and rewarding exploration.
  • Insane replayability.
  • Freedom to create your own difficulty.
  • Option to disable every HUD element separately.

Cons:
  • Occasional framerate drops.
  • No info about the characters we're supposed to choose from.
  • Objective markers ruin the experience. They should be an accessibility option, not enabled by default.


A Coup, a Coup! What Is It to You?
D2 takes place 15 years after the events of the first game. The game opens up with a coup, where Delilah Copperspoon takes the throne from the young empress, Emily Caldwin. Delilah gets stabbed in the heart by Corvo but decides to casually walk it off, remove the blade and instead of dying, she and her goons murder everyone in the Dunwall tower, except for Emily and Corvo. At this moment, you’re to choose who you’ll be playing as, but other than the character you haven’t chosen being petrified, the rest of the game will play pretty much the same, regardless of your choice.

With overwhelming odds being thrown against you, and if you play as Corvo, his mark of the Outsider being erased by Delilah, the only option is to flee. And this is exactly what you need to do in the first mission, by escaping the room you’re being held in and head for the ship that appeared on the pier.

Upon reaching it, you’ll meet Meagan Foster, a mysterious, one-eyed, and one-armed captain, who is a friend of an old friend, Anton Sokolov, and quickly becomes your ally who helps you on your quest to get back what was stolen from you. She takes you to Karnaca, Serkonos by her boat, and that’s where your adventure truly begins.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2726332312

Play Your Own Way
Being an immersive sim, D2 allows for a wide variety of approaches to any situation. Before you even begin, you're presented with a choice between two playable characters, Emily and Corvo. Unfortunately, the game doesn't really tell you what skills they have, but if you've played the original, Corvo is pretty much the same, with a somewhat expanded arsenal. Regardless of your choice, both of them can achieve the same goals, can use the same weapons and gadgets, and will play through the same story. The only thing that is different regarding game mechanics is their roster of supernatural abilities which I won't go into, and you can check the Wiki[dishonored.fandom.com] instead, as it's not a spoiler. Also, these supernatural abilities are completely optional, and my most interesting playthrough was probably the one where I've rejected them, but I don't recommend doing that on your first playthrough.

However, the choice of a character does not define how you play. The beauty of D2 lies in the plethora of options, being either the path you chose or the tools and skills that you rely on to reach and complete your objectives.

If I'm not mistaken, pretty much every encounter in this game is completely optional, and you'll always be presented with at least two ways to deal with your primary targets. As for the rest of the enemies, you may kill or knock them out in various ways, and if you don't want any sort of interaction, with or without the combat engagement, that's fine because, as far as the game is concerned, they're 100% "optional content".

There's somewhat hidden, although clearly telegraphed "chaos system" in the game, which will react to what you do. Killing humans will increase it, resulting in more vermin — rats and bloodflies — throughout the game. Depending on your playstyle and character build, high chaos can even be used to your advantage — if only to an extent.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2727244776

Lose Yourself in The Jewel of The South
As detailed as the gameplay itself while directly complimenting and enriching it at the same time, is the phenomenal level design of Karnaca’s many locations! Just mention the Clockwork Mansion or the "Timepiece" mission to anyone who played them, and watch as they get worked up from simply recalling playing through those.

But it's not just those missions. The complete work done on all of the game’s levels is just fantastic. They practically beg to be explored, and if you're anything like myself, you’ll have a hard time containing that urge.

Not only is the exploration very rewarding from a gameplay perspective, and finding a secret sends jolts of dopamine to your brain, but the zones themselves are full of little details that tell the story of the world around you.
You can piece together so much and understand the world simply by observing. Taking your time to look around, reading the newspaper articles or notes left by the people, eavesdropping on conversations and monologues, are all ways of obtaining the information and getting to know Karnaca better, while also usually hinting at objects and places of interest.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2726332053

Go With The Flow
Possibly the worst thing that you can do in a game like this on your first playthrough is to put some sort of restrictions on yourself and attempt to, for example, ghost through it without killing a single enemy. To play that way is to do a huge disadvantage to yourself and probably have a very frustrating experience, just as I've initially had.

D2 is at its very best when you play it on a moment-to-moment basis, without thinking ahead too much, but going for the "small victories" instead. So, for example, if you've found a path that took you where you needed to be — unless you're not satisfied with the outcome — don't go back trying to find another way. Even though there are numerous other roads to reach your destination, the only reason that you haven't found them is that you've initially done something or chosen a specific route that led you to where you are now.

Striving for the perfect "score", I tried to ghost the initial level while picking up all of the loot that I can find. I got caught, failed, reloaded, and retried again and again while slowly reaching my boiling point. The game was not fun, I was not having a good time, and I had no one to blame for that but myself.

Eventually, I've had enough and decided to make my way through the streets by any means necessary, using everything I collected up to that point. After taking my enemies out and finally reaching the destination, I realized how much fun I've had.

Of course, the challenge runs where you are never seen or you don't kill a single enemy are great, but those are better left for one of the subsequent playthroughs. Restricting yourself to never use some of the game's tools simply because they will ruin some score is to miss out on how they enrich the gameplay.

So, don't be afraid to "fail" and lose control over the situation. Let the mistakes happen and work your way through the less-than-a-favorable scenario that you've created.

Get It. Play It. Love It. Replay It.
For those of you who appreciate a good immersive sim as well as those who've enjoyed the original Dishonored, if you don't already own it, this should be your next purchase.
I'd honestly recommend it to pretty much anyone at this point, as the game is simply great, and I can't really imagine anyone not having a good time playing it.

Dishonored 2 is well worth its full asking price in my honest opinion, and if what you've just read sounds fun, wait until you actually try the game itself.
Skrevet: 7. september 2018. Sidst redigeret: 22. januar 2022.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
2 personer fandt denne anmeldelse brugbar
235.7 timer registreret i alt (216.4 timer, da anmeldelsen blev skrevet)
Now that I've finally finished it for the first time, I can confirm what I've suspected ever since I got to play this game for the first time. This is, without a doubt, the best role playing game I've ever played in my entire life and I've played a lot of them from 'a' to 'c' and even quite a number of 'j' RPG games.

Everything about this game is done just right!
From the story that will intrigue you from the start and make you want to see what happens next to the challenging and incredibly deep combat encounters that turn this story driven game into a real sandbox with all of the elements, surfaces and statuses and their potential combinations.

I could write so much just about the combat of this game but I wont go into that many details. I will however say that this game has great character progression system, most likely the best magic system that I've ever seen in any RPG, meaningful attributes, unique traits and precious perks that allow you to have a truly unique playthrough and deal with both social and combat situations in a number of creative ways.


And those are just gameplay enhancing bits.
This game is also wonderfully presented. From every NPC being voiced, and yes, I mean every since even the animals in this game can have a voice. Furthermore, the narrator will paint a picture for you during the dialogues and tell you exactly how a character reacts to your words and actions by commenting on their facial expressions and body language.

When paired up with the wonderful and engaging soundtrack and absolutely stunning graphics of this game, the world of Divinity: Original Sin II really comes to life and becomes a place you will want to lose yourself in.


Honestly, I cannot recommend this game enough.
Everyone who likes RPG games will undoubtedly love this. It is a MUST PLAY for cRPG fans that grew up playing games like Baldur's Gate and Neverwinter Nights. Furthermore, if you liked previous Original Sin then this is everything that the last game was + so much more. So yeah, get it, it's worth every bit of it's full price.
Skrevet: 30. august 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
Ingen har vurderet denne anmeldelse som hjælpsom endnu
6.9 timer registreret i alt (5.7 timer, da anmeldelsen blev skrevet)
So I got this as an alternative since the other game that I bought to play with my friends for the weekend turned out not to have a 4-player local co-op. We ended up playing this one for 4 hours straight, laughing and screaming at each other as the stickman shot, battered, hacked and impaled one another. It may sound harsh and horrible but the game is just incredible mindless fun in local co-op.

If you're unsure about the purchase, watch the trailer as pretty much everything is shown there. I can help you decide by adding some pros and cons that I've became aware of during my short playtime:

Cons:
  1. You might encounter some minor bugs.
  2. Additional game modes would be a lot of fun if there were any.

Pros:
  1. All of the bugs we had were fixed by exiting to the main menu and just continuing the game.
  2. Tons of weapons which actually feel rather different from one another.
  3. Great physics that make the game so much fun to play.
  4. A lot of creative levels with unique things to watch out for.
  5. Game gives you some cool statistics after a while like, who is the best shooter and how acurate they were, who fell out of bounds the most times. For us, these were always fun to read and laugh/boast about.
Skrevet: 4. august 2018. Sidst redigeret: 4. august 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
< 1  2  3  4  5  6  7 >
Viser 31-40 af 65 forekomster