46 people found this review helpful
5 people found this review funny
Recommended
0.0 hrs last two weeks / 147.8 hrs on record (2.3 hrs at review time)
Posted: 26 Jun, 2019 @ 10:27am
Updated: 2 Jul, 2019 @ 8:02pm

I think Chris Sawyer would like this game

Been eyeing this game for some time while it was in Early Access, but at the time, i couldn't bring myself to spend money on what's essentially a pre-order. I don't know how i even heard of it in the first place, but i think part of it had to do with buyer's remorse associated with Planet Coaster (I mean, building things for it was fun, but the management side of the game was absurdly difficult). IMHO, I think Parkitect caters to nostalgia much better than Planet Coaster does, while also adding adding some new mechanics so that it's not just an off-brand remake of RollerCoaster Tycoon. In fact, I strongly suggest that you at least check out the shops section of the game's tutorial, especially if you grew up with RCT1 (First mistake i made was not realizing that shop supplies aren't magically teleported to your shops)

Gameplay

Being a fan of the original RCT, the first thing I did when booting up the game was download custom scenarios, though the first thing I noticed was a thing called Park Utilities, an important asset for designing your park though are considered to be bad decorations in parks. I can see the intention behind having this type of mechanic and actually forces you to think about adding scenery to your theme parks because back in the days of the earlier RCT games, scenery did next to nothing for your parks and was either a money sink for when you wait for the timer to tick down before goal completion or in the case of RCT3, a fun tool for you to play around with in the Sandbox mode. Here, scenery plays a much bigger role in the game, as you are forced to make your park look nice to distract people from the inner workings of your park. As someone who has played around with scenery features in RCT3, i actually like this change, all things considered. Barring the Bad Decorations mechanic, the game's pretty similar to the older RCT games, albeit with RCT3's building system sprinked on.

6/27/2019 Edit
Upon playing the actual campaign, i've noticed that researching is more of a frustration in comparison to RCT, in that the creation of a research team is costly to the point where you'll need to have already built a big enough park to make at least $300 a month before you even hire your first research team. This can make progression a lot more challenging than what RCT players can expect and... I'm of a mixed opinion on this myself, though i think it might have to do with how Go Karts worked in RCT. More likely than not, the devs didn't want you to do the same thing, though I'd like to think that things could've been done differently in this regard.

Graphics

Being invocative of the 2D RCT games, you're not gonna get some fancy phong shaded normal mapped rides and scenery like in Planet Coaster. That's not to say that the graphics in Parkitect are bad. In fact, the art style does a lot of favours with how Parkitect plays if i'm honest to myself. I do get the occasional microstutter when zooming out the camera, though it's pretty easy to ignore in such a slow-paced game. The only real gripe i have is that I can't seem to enable the advanced water shaders shown in the game's launch trailer, instead having this blue opaque texture instead.

Conclusion

I really don't know what to say about this game, since I've pretty much described the entirety of the game: It's pretty much RCT1 if the game actually forced you to think about decorating your park, and the visuals are pretty good at capturing that feeling. Oh, and the game has mod support, but most people have their sights turned towards Planet Coaster so if you're not content with the default scenery options, you're probably gonna have to pick up Blender and Zbrush. Still, i think this game is a far more enjoyable experience than Planet Coaster even when you consider the much lower production values.

P.S.: You can actually kill your guests unlike Planet Coaster

Last Minute Edit

Another thing i probably should've mentioned that the game also comes with a Flat Terrain scenario where everything is unlocked but isn't a true sandbox since you are limited by the amount of money you have. I actually think that it as a solid alternative to a consequence-free Sandbox mode, as you can learn the game's mechanics at your own pace.
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6 Comments
Fumo Bnnuy n Frends 26 Dec, 2021 @ 10:09pm 
okay

but it's not Sims: Theme Park
Fumo Bnnuy n Frends 8 Jan, 2020 @ 9:26pm 
seems promising but it won't ever compare to SIMs Theme Park
Pyrocious 22 Jul, 2019 @ 2:38am 
The scenery in RCT could affect a ride's excitement rating slightly provided it was close enough (I think like within 3 squares?) I'm not positive but I'm pretty sure it could also affect guest's happiness, if nothing else with good enough scenery guests would start commenting on it and even take pictures (though that might've been an RCT2 addition?)
Phoenixflieger 6 Jul, 2019 @ 3:59am 
The creation of the first research team is free! Hiring further research teams cost decent money.
Using a research team works starting from 50 credits per month. Much more monthly research funds let's you research only a tid faster, but it works with the minimum.
(I usually run with 100 unless the park makes 4 digit income or I need something really bad. Like that one drink shop, that my park does not offer. )

The campaign maps usually don't need dozens of new inventions to complete them in bonus time. The thing is to research what is required to make the park running and achieve the campaign goals.
Let it be decoration, or shops, or a transport ride instead of looking for the one coaster type one likes.

In this regard the market research feature of the research team might be helpful as well.
Aya 1 Jul, 2019 @ 7:38pm 
How the hell do you even make a dime in Coaster?

At least with Parkitect, the times where I have been screwing up in the game did help me with what i'm doing wrong and how i could avoid the errors that have been made
CAPNxCHAR 1 Jul, 2019 @ 6:38pm 
> buyer's remorse associated with Planet Coaster (I mean, building things for it was fun, but the management side of the game was absurdly difficult).

Is that a typo? Planet Coaster has almost zero management depth. Especially at release