No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 20.1 hrs on record (18.0 hrs at review time)
Posted: 23 Nov, 2014 @ 3:41pm

If you liked FC3, then you will probably like FC4. Ubi really upped their game to bring life to the world as there are always things happening around you which can get flat out ridiculous at times. The sound design is a spectacular step up from FC2 and 3 and it's quite refreshing. There are tons of things to do and explore in Kyrat (sp?) and I already have 13 hours in and have not even gotten past the first 'boss'. Coop is fun but a little jittery, lots of opportunities to have fun and set awesome traps. The game offers much in the way of exploration and has some really awesome side missions to keep you going if you don't want to get through the main campaign too quickly.

On the down side, it feels like Ubisoft is really trying to streamline FarCry in a negative way geared more towards casual gamers. In FC2 and FC3 you would frequently stumble upon some really cool emergent event that would unfold and escalate and generally feel like it was YOU, the player that discovered it and made it happen. In FC4 things don't really happen because you did something. They happen because you are there. After a couple hours into the game, you begin to realize that the soldier you saw pushing a captive through the woods didn't actually "come" from anywhere but had spawned within a 100-150m radius of you.

While understandable from a technical perspective, this type of "random event" becomes very predictable and sort of ruins the immersion. I have literally been in scenarios where six+ karma missions happen consecutively, or simultaneous to eachother. Of couse animals and civillians are also running through the mix screaming and roaring as well.

After a while I sort of feel like the game is trying to shake me out of the narrative slapping me, and saying "HEY YOU'RE DOING REAL WELL THERE BUD LETS SCALE UP THE DIFFICULTY OF THE GAME AT THIS ONE PARTICULAR POINT IN THE WORLD AND SEE WHERE IT GOES FROM THERE!!"

I hope Ubisoft tones the director down a bit because at the moment it clashes very harshly with the story and characters they created.
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