1 person found this review helpful
Recommended
0.0 hrs last two weeks / 42.3 hrs on record (16.2 hrs at review time)
Posted: 30 Dec, 2020 @ 2:17pm
Updated: 20 Mar, 2021 @ 12:15pm

Alrighty where do I start sucking this masterpiece's ♥♥♥♥...

I wasn't old enough to get the hype about half life 2 and far from playing it too but this game is what I imagine it to be-

First of all the general ♥♥♥♥;

The physics are absolutely gorgeous (coming from a source fanboy), but its closer to source than some behemoth like teardown. Everything has his own carefully set weight, you can't just yeet a body across the globe, good luck with trying to lift a body above your head first. Its like in real life- a struggle. Also if you wanted to you could pull things off that look like straight out of getting over it (that one hammer climbing rage game from a couple of years ago)- with your own body of course. That means you can push your entire body up with just a crowbar (pulling yourself up with only a crowbar is actually a way of just utilizing the physics to your advantage.)
There is climbing and its also ♥♥♥♥♥♥♥ gorgeous but can tire your arms even though that wasn't really my problem like... Ever. (you wont sweat like a pig basically). Also the climbing is a bit wobbly like the entire game and thus can enduce motion sickness- also not a problem of mine luckily. There is even a certain focus on climbing. I, that rather found ways to somehow climb over barricades than doing the physic mini-puzzle (in this case they aren't even real puzzles, just ways of using props to get over certain things for example)

Speaking of motion sickness, this entire game is a bit wobbly since you have an entire body, well, you cushion jumps for example and when you're climbing your hands can be a bit behind or stuck inbetween the props if you do it like you would with a "hand- noclip- mode" since they are not in noclip mode like in every other game basically. If you hate the idea of a wobbly game and find the trailer and gameplay videos look too wobbly then this game may not be for you (still, just try it for an hour so that you can still refund=>). If you just think it could get annoying then just buy it and refund it if its actually too wobbly because I promise you you wont feel it as much when you're actually playing.
(at this point I've realized how ♥♥♥♥♥♥♥ hard it is to explain how wobbly a game is but long story short: I like really precise movement and gunplay; perfect example: Counter Strike, but like I said this is my half life 2 and THE revolutionary game for me personally up to this point even though.)

What makes it so "revolutionary" in my eyes:

Little things like being able to make out individual pixels if you shove a screen in your face and just all the details in the models like the guns (which are probably the also the most detailed parts for obvious reasons) are good examples. I can't stress this enough, download it and try it, there is no way in hell I can tell you all the things that make it so so special in my eyes. Speaking of guns

Combat

Guns:

The gunplay is better than in cod mw which was my winner until now in things of details, animations (well boneworks is a vr game so this isn't really comparable) and just overall feeling of the guns
Since you're controlling an entire body in this game it just feels uncomparable to literally anything before that- coming from this game and trying pavlov was a serious downgrade at first for example. Every gun feels special and feels just right. Like so much I can't really explain it, you have to experience it yourself.

Melee:

I haven't played a melee based combat vr game yet so this is still the clear winner in my vr departement (the other comparisons to this point were not just vr based but melee is just not comparable to non-vr games) but nevertheless here are my thoughts: It really feels like you damage as much as you want- the harder you hit the... Harder you hit! (Like I said, it feels like it but im not sure if its actually programmed that way).
Also there is nothing more satisfying than impaling a robot spider headset like a kebab out of mid air and beating the ever loving ♥♥♥♥ out of it.

MISC (if you don't want guns comparable to the half life 1 endgame laser thingys spoilered you can ignore this part, its just a flawless dream anyway (Ill be spoiling only 2 items since I haven't tried the other ones yet)):

Have you ever played Garry's mod and tried pulling an item you're standing on closer to you with the blue physics gun? Imagine that in vr. Yep. I know. Propflying in vr feels like surfing. Its amazing. There are also suction cup- like magnets with which you can climb any surface. Boring but useful.

Graphics

I got a gtx 1060 with 6GB and an i7 8700 and this game ran fine with 2 exeptions that both added together lasted like 20 minutes out of roughly 16 hours of playing the game while exploring every useless corner there is.
On the exeptions my framerates dropped under (probably) 90 fps and felt rough- again this can cause motion sickness

The graphics themselve are like cs go today. Not specifically good but I fell in love with it somehow (like cs= mediocre). You shouldn't be here for amazing graphics but rather amazing gameplay elements.

So if you love physics like me this game is worth every damn penny. Its still worth it if you just want:

-Some vr content overall

-A mediocre- good story

-half life 2: alyx (every level tries something new and refreshing)


Update: There are mods. Many mods. I now have over 3.5GB of mods. Help.
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