1 person found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 3.3 hrs on record
Posted: 11 Feb, 2019 @ 6:07pm
Updated: 11 Feb, 2019 @ 6:08pm

WOW this did not age well.

I had fond memories of this game on Xbox, and decided to try it on PC. Boy, do I regret it. To start off with, it's optimized terribly. I run most games on Ultra and I had to take Mirror's Edge down to 1600x900 just to avoid screen tearing (even with vsync on!) and low FPS.

Gameplay-wise, it is so much worse than I remember. The game cannot allow your running and jumping to last for more than a minute or two before any number of these things bring your flow to a screeching halt:
  • needing to scale a ladder or pipe (who thought these were a good idea? No, they don't make it more realistic),
  • hitting a hidden loading screen in the form of an elevator or a sloooooowly turning wheel on a door,
  • ending up in an area where it is not at all clear where you're supposed to go, so you have to play "spot the exit" (no, it isn't always marked in red), or
  • coming across an obligatory forced combat area where making for the exit without taking out the baddies first will result in a dozen bullets in your back.

Oh boy, let's talk about the combat, next. Mirror's Edge has two playstyles: The most inconsistent, difficult, and infuriating first-person brawler you've ever experienced, or a totally bland dakka-em-up with no challenge whatsoever, because your character can still sponge more bullets than any enemy you'll encounter. Top it off with in-game collectibles that you may as well not bother with because there are no achievements and no cloud saves, and what you have is a total waste of time, effort and frustration.

This game does one thing well: open-ended first-person parkour. This occupies a TINY portion of the actual story, is broken up far too frequently, and the narrow FOV means that it isn't even as satisfying as you would expect, because it's so hard to see where the hell you're going or what's around you.

Thumbs-down. Not recommended.
Was this review helpful? Yes No Funny Award
5 Comments
Ricky Dicky Grimes 29 Apr, 2019 @ 8:54am 
weak
Siana 2 Apr, 2019 @ 4:51am 
While the gameplay experience is debatable, the Windows port has been smooth for me. Just played through the game on Windows 10 1809 64-bit, on an old Phenom II x6 and the not-quite-old GTX750Ti with newest drivers. I had to delete a few PhysX files from the game directory to get it to pick up newer PhysX build from the drivers, but since, 1080p60 and barely a couple dropped frames across the whole length of the game.

I played the game on an Athlon XP with 8600gt, on Athlon II with GT220, and on a Phenom II with GTX295, on Windows 7 and 10. And it ran perfectly on each of them.

There's barely a couple spots in the game where you have to climb up the pipes which is slow, but you can slide down them. The tunnel sections are hiding level streaming, probably timed for the remarkably slow Xbox360 optical drive.
crzb 12 Feb, 2019 @ 12:52pm 
on terms of fps, if your game is maxing at 62, it's because of the default fps lock on unreal engine 3

the TdEngine.ini file where you change the fps lock lives in the same place as tdinput.ini (the location for that is in the guide below), open the TdEngine.ini, ctrl+F and type in Engine.GameEngine

you will find this

[Engine.GameEngine]
bSmoothFrameRate=TRUE < if you want no fps lock, change it to false
MinSmoothedFrameRate=22 < this doesn't really matter
MaxSmoothedFrameRate=62 < you can change this to the hz of your monitor, like 144

if you set the bSmoothFrameRate to FALSE, change the .ini to read only, or the game will automatically set it to true, but i personally recommend changing the MaxSmoothedFrameRate to the hz of your monitor.

also turn off vsync before you do any of this
crzb 12 Feb, 2019 @ 12:20pm 
there's also a guide if you need more detail

https://sp.zhabite.com/sharedfiles/filedetails/?id=138177233
crzb 12 Feb, 2019 @ 12:10pm 
you can change the fov in the .ini files, i bound the fov to my numpad so i could change it on the fly

i put this in tdinput.ini but you can change it however you like

Bindings=(Name="NumPadSix",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadSeven",Command="FOV 90",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadEight",Command="FOV 95",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadNine",Command="FOV 100",Control=False,Shift=False,Alt=False)