1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1.0 hrs on record (0.9 hrs at review time)
Posted: 25 Feb, 2022 @ 8:43am
Updated: 25 Feb, 2022 @ 1:21pm

A Competent Combat-Puzzler

Let's get this out of the way: Rogueslide ain't exactly a looker. But the same could be said of Slay the Spire.

Like Slay the Spire, Rogueslide skirts the fine line between challenge and BS in terms of what it throws at you, and your primary concern will be limiting HP loss, since recovery is hard to come by. But while there are no shortage of deck-building rogue-lites nowadays, Rogueslide is quite novel in terms of its mechanics. It feels more tactile, somehow, to send every piece on the board careening in a given direction, slamming into and destroying each other.

I had a - barely - successful run on my first try, scraping by with single-digit HP. At one hour logged, I could ignore the extra modes this unlocked and just refund the game, but it was an interesting and fulfilling enough experience that I don't plan to. That said, even if a successful run only takes an hour, the lack of a mid-run save+quit function is unacceptable. I'll give a thumbs-up for now in hopes that the developers add one ASAP, but I may revise that later if they won't.

Recommended - provided you have an uninterrupted full hour for a run attempt.
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