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Viser 101-110 af 209 forekomster
2 personer fandt denne anmeldelse brugbar
4.1 timer registreret i alt
Beautifully presented, does many things right, but ultimately tedious

As a friend of Dr Victor Frankenstein and his wife, you visit him at his remote estate only to find that a business associate of his, Igor, has tricked him into reviving the dead and is trying to seize power.
Navigate the estate, building by building, room by room, gathering items and solving puzzles to try and rescue your friends and stop Igor.

What I enjoyed
  • The HO scenes are well laid out, with no cheap tricks
  • HO scenes involve some objects that need modification before you can pick them up. For instance "binoculars" and you'll see that they have a broken lens. In the same scene there's a magnifying glass, and you take the lens from that and repair the binocs and then you can pick them up. Sometimes far-fetched, but a nice touch.
  • Beautiful, gorgeous graphics throughout.
  • It has cutscenes, which are not bad for such a game, and the voice acting is fine.
  • Using tools on objects often shows an actual animation of the interaction happening, which is a nice touch and more than most HOGs bother to do.
  • Spooky! Just in a light way. A few mini-jump scares for flavour. Also, in HO games I like to click repeatedly in one spot to see how they handle click spamming. Every game has a way to tell you "hey, don't do that!" this one does it in a spoooky~ way.
  • I like the map screen with its drawings that frame and group the scene thumbnails.
What I didn't like
  • For a HOG, there's not enough HO scenes. Nowhere near enough.
  • Most of your time will be spent going back and forth between locations, because the developers seem to think that's a good way to lengthen playtime and engage the player. It's not. And it often spreads you so thin that you start forgetting things.
  • Some interactive spots in the scenes do not have a cursor change, do not show up when you click "what can I do here?" and force you to either click everywhere or use the hint system.

I'm on the fence with this one. The presentation is excellent, and the HO scenes are good, but there's not enough of them. The puzzles are okay too. But my main problem with this game, and what eventually made it tedious for me, was the unending going back and forth and the cynical scattering of items all over the place just to try and make the game feel longer. It eventually grew boring. I can't really recommend it when there are so many better HOGs available.
Skrevet: 27. september 2016.
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7 personer fandt denne anmeldelse brugbar
28.4 timer registreret i alt
Mediocre.
Skrevet: 21. september 2016.
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2 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
1.3 timer registreret i alt (1.3 timer, da anmeldelsen blev skrevet)
Basically top down twin-stick shooter Devil Daggers

yes
  • 5 mb download.
  • No frills, loads instantly, puts you in there.
  • Simple but intense play.
  • There's upgrades and the enemies escalate. But none of it requires any thought, just action.
  • Probably my favourite part of the game is the narrative, evocative death messages you get upon death. They sound like writing prompts and make my imagination work. It's nice touch and almost a consolatory treat for dying in the game.
no
  • The camera is not centered on you, you can slide it around like in Hotline Miami. Which is good in a game like Hotline Miami but not here where you need to quickly react and always see what's around you.
  • Especially because of those jerk enemies that make a beeline at you. And they get faster the longer the game goes, until it's just unreasonable.
  • Touching the boxes strewn about causes friction and halts you completely, instead of sliding around like... well, any game ever. Bad idea in such a fast paced game.
  • No global leaderboards or even a local high score (EDIT: There's local high score.)
It's free, give it a try. This'll either be a game you play in those minutes while you decide what game you want to play, or it'll be a game you come back to with purpose and dedication.
Skrevet: 15. september 2016. Sidst redigeret: 19. september 2016.
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6 personer fandt denne anmeldelse brugbar
1.0 timer registreret i alt (0.5 timer, da anmeldelsen blev skrevet)
High quality experience and perfect material for demoing to others

A ballet from 1912, La Peri tells the story of a Persian prince seeking immortality and trying to steal it from a Peri, a fairy-like spirit. Here it's translated into an interactive experience from the point of view of the prince.

I think of it not as short but condensed. It's a perfect intro to VR for friends, family and VR-curious guests, because it eases a user into the basics of looking all around them, and using the controllers to interact with objects, all while offering a high quality experience that looks and sounds gorgeous and is emotionally and physically engaging.

It's absolutely worth the price.

The visuals are highly professional - no hasty VR game there. Peering around with the flashlight at the detailed sets that are lowered and raised around you as you stand on a stage. And the creatures that dance around you look great.

The music is not only beautiful but interactive, especially in the dance sections, as you try to grab objects and it reacts to you.

The narration by John Rhys-Davies is perfect - I can't imagine anyone else in the role. His booming voice and careful eloquence set the mood for each scene.

The final dance overwhelmed me, with its swelling music and ballet routine and the Peri's sensuous whispering, and had me batting at my headset trying to get some tears out of my eyes.

I do wish the previous "dances" had more substance to them. That's one negative. Another is too many transitions back and forth from the stage to the story scenes.

All in all though, I'm very glad I experienced it, and it always gets a great reaction from people I show it to. I hope more such professionally made, longer storytelling & artistic experiences come to VR.
Skrevet: 6. september 2016.
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7 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.2 timer registreret i alt
"Yeah! Lightsabers!" you think for about ten seconds. Then you start playing and see how dull and easy to cheese it is, while at the same time being unfair by ramping up the difficulty artificially (just faster shots instead of more variety).

There's not enough there to justify the price. I will come back to it later if there is more to do, and in a better way.
Skrevet: 3. september 2016.
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13 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.1 timer registreret i alt
No haptic feedback on the slingshot, combined with the slackness of the rubber band even when you pull it back, makes the 5-minute experience feel limp and unsatisfying.

It's a half-assed effort betting on people going "eh, I only paid one dollar, no big deal." Yeah well, I'm refunding it. I didn't enjoy it at all.
Skrevet: 3. september 2016.
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9 personer fandt denne anmeldelse brugbar
3.9 timer registreret i alt (3.7 timer, da anmeldelsen blev skrevet)
A fun, orbital physics toybox
It nails down "simple mechanics with plenty of depth". It's a relaxing, casual but very enjoyable game.

What's the gameplay?
In Solar 2, you are a self-propelled astronomical body. You start as an asteroid and grow yourself - by absorbing stuff - into a lifeless planet, life planet (with tiny attack ships protecting it!), small / medium / big star with planets orbiting you, all the way to a black hole.
Basically all you have is WASD (or analog stick) + a variety of absorb keys.

What's the objective?
It's a non-linear game. There is a story mode with missions, and there are challenge missions, but you can choose to ignore it all and play freely, as a toybox. And when you're ready you can choose from a choice of several missions to do.
You can even save your state (whether you're a star, how many planets you have, etc) and respawn into it at any time while continuing to play.

What's the fun?
If you're into this kinda stuff - and I am, big time - you can enjoy toying with how gravitational forces interact with and overpower each other.
Like I said, it plays very simply: all you have is WASD (or analog stick) + a variety of absorb keys.
Where the depth and complexity comes is in how you choose to play: you can go hard and fast, always absorbing more and more, or choose to grow an elaborate solar system and carefully nurture it. Your orbiting planets will each go through their own upgrade path too; you'll see them grow shields around them, erect space guns and launch tiny patrol ships, and pull asteroids to orbit them. Given enough time, they will become stars too. You can have binary stars in the center, even three stars.
I was mentioning toying with gravity and carefully nurturing your objects. This is because you have to hunt down space objects, slowly pulling them in without letting them crash into you, until they get caught in your gravity and start orbiting you. Only then can you absorb (or keep) them.
This is easy when you only control one object (whether a planet or star) but becomes more and more complex as your system grows. When you are a star with 5 or 6 planets orbiting it, and you want to grow one of these planets into a star itself, you'll soon be playing ballet with the objects you want to hook, pirouetting around each other, keeping in mind all the objects of your system lest one of them overpower your target with its gravity and send it crashing.
It's really neat.
Oh and the combat: you'll run across other solar systems, some bigger than yours, and your ships will seek each other out and start fighting their tiny battles. As for you, you can basically swing your orbiting planets like a flail and batter at your enemy, whittling down its planets (and yours). You may stand a chance against smaller systems, eventually absorbing all its objects into you. Against a larger system, it's kind of impossible.

Let me mention the music.
I listened to Solar 2's soundtrack long before I ever played the game. It is MARVELOUS. You will love listening to it. Some reviews are saying that 10$ is too much for this game, but I consider the soundtrack makes the price worth it, along with the gameplay of course.
Skrevet: 30. august 2016. Sidst redigeret: 30. august 2016.
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9 personer fandt denne anmeldelse brugbar
3.7 timer registreret i alt (1.7 timer, da anmeldelsen blev skrevet)
https://www.youtube.com/watch?v=KpBq5psB82k

A Legend of Luca shows promise, but needs improving to be worth the price it asks. The main issues are weapons that lack interactivity, enemies that don't offer much challenge, and the nature of the combat and teleportation, espcially in boss fights. All are expanded on in the video review.

The positives of ALOL are the upgrade system and the fun music.
Skrevet: 13. august 2016.
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17 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.9 timer registreret i alt (0.3 timer, da anmeldelsen blev skrevet)
Pretty disappointed so far. The bow handling feels terrible compared to games like QuiVR and of course The Lab's Longbow.

Even when using the "two-handed" setting (and why isn't that the default?) it still feels awful. The motion is delayed and the endpoints don't align with the controllers properly.

The haptic feedback is all wrong, too. Again look at Longbow because how they do it makes sense. There should be vibration when you're pulling / slacking the string, but when you're holding it steady there shouldn't be vibration, obviously. This is another small thing that contributes to how "off" the whole handling feels.

Other than that, I like the shoot / dodge concept.
The humanoid enemies drop from the first floor in a very clunky animation.
The game just isn't polished, from the basic handling, to the menus, etc etc.
Skrevet: 3. august 2016.
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7 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.3 timer registreret i alt
It's crap, and that has nothing to do with its age.

I got this in some bundle. It's definitely not worth the usual asking price.
A badly-made run and gun FPS.

What I enjoyed
  • Nice music.
  • The outdoor voxel terrain reminded me of Terra Nova, a much better game than this one.
What I didn't like
  • Missions consist of wide open areas and a quota of kills to fill.
  • Boring enemies, inaccurate guns, unbalanced ammo, you name it.
Skrevet: 3. august 2016. Sidst redigeret: 3. august 2016.
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Viser 101-110 af 209 forekomster