5 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.1 hrs on record
Posted: 28 Jun, 2016 @ 1:22am
Product received for free

So, Mighty No. 9. Is it good? Is it bad? Is it great?

I was late to the entire Megaman Fan Train, so I wasn't as nostalgic or fan-crazed as quite a few others in the fandom. I liked the Megaman games. Hell I bought 2, 4, and 6 for my 2DS a while back (before it broke) and spent months trying to complete them. I backed the project for 20 USD. Minimum entry level. I heard about the various projects within the Kickstarter business, and many of them are rather grandure and got a lot of money (Star Citzen, I'm looking at you and your 'AAA budget' crowdfunding) in doing so. Others got reletively little. Some of them had realistic goals in mind, others did not.

Sadly, due to a forum-mate of mine, I've learned that Kickstarter had a rule in their Terms of Service that requires you to carry out every goal in your kickstarter or face Kickstarter and the local authorities coming in and getting that money refunded. Now I know WHY Kickstarter is being avoided like a plague by those of the savvy sort. This goes into Mighty No. 9's laundry list of problems.

It had 4 Million USD at the kickstarter. It got to every goal the team came up with. Now the team got SADDLED with doing those goals be realistic or not. That includes the five console, two handheld, and (if I remember right) two to three OS compatability insanity (as they say: fighting on one front is managable, fighting on two is stupid, but fighting on TWELEVE?!? You must be the KING OF IDIOTS to fight on TWELVE FRONTS!)...

The game is GOOD. I never have any CTDs other than ONE misshap with the graphics settings. It plays like a Megaman game with X and Zero bits attached with a new mechanic to make things interesting. Seasoned Megaman players can easily get through this game in an hour or two. Others will take longer depending on skill, reaction time, and sometimes even luck.

Now, for those not blinded by nostalgia, the 'Castle' segment of the game ALWAYS had a difficulty spike, sometimes HORRIBLY so. Wily's Castle #2 and 4, I'm looking at you. While I haven't personally got there yet, I have expected that difficulty spike in the later stages. Since I haven't had as much nostalgia given that I was pretty much late to the party, I expected crazy and pretty difficult level design.

Now people smash the game for it's athsetics but Inafune's style has always been Astroboy-esque. Sure it shifted from time to time but that primary tone has always been there. I still like that sort of athsetics mind you in a world where the only place you can expect that sort of style to hang out is Nintendo.

The controls are a bit to get used to, but once you get a hang of it, it feels somewhat understandable and actually intelligent at times. Sure most nostalgia-centric games focus on the keyboard for gameplay but the keyboard and mouse combination does hold some merit to it.

The gameplay is... mediocre but solid, and the Megaman games were essentially the yearly CoD of their time. Sure you don't get to use your boss abilities much -and this is a fault sadly enough- but the fact that the bosses help you out in other stages is a nice touch (and quite beneficial to you).

The story is essentially your basic Megaman story with the numbers filed off with a few twists and turns along the way. Those expecting something grandure, sorry but no dice. It works, it's useful, and gets the job done.

The voice acting is... odd... to say the least. Not great, not horribad, but slightly better than what has preceeded in Megaman games. Although hearing what sounds like a gritty Spike (from Bebop) that happens to be a sniper to be amusing and quite a few lines do make sense in context.

If Steam could give a score, I would rate this game a 7.5 for a 20 USD game. The overall package is above average, and the ♥♥♥♥♥♥♥♥♥ that has come to pass is likely going to stillborn the franchise. Inafune and his team screwed up because they only expected maybe a million to come in. They were more or less noobs in the indie scene and everything that happened pretty much was a perfect storm.

Also, that 'better than nothing' comment by Inafune? Yeah that's what the translator translated it to, not out of his mouth.
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