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Reseñas recientes de Twilight Shadow

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Mostrando 1-10 de 28 aportaciones
Nadie ha calificado este análisis como útil todavía
26.9 h registradas (25.7 h cuando escribió la reseña)
This game boggled my mind. The puzzles were challenging but fair, they just took a little patience and a lot of notes for easy referencing. Incredibly innovative design and great use of mechanics as narrative. Highly recommend for puzzle game fans.
Publicada el 23 de mayo de 2024.
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A 1 persona le pareció útil esta reseña
32.2 h registradas
I hunger for tasty cubes,,,
Publicada el 14 de marzo de 2024.
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A 2 personas les pareció útil esta reseña
24.6 h registradas (9.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
Never has a game terrified me more than one about space capitalism
Publicada el 7 de noviembre de 2023.
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A 1 persona le pareció útil esta reseña
41.2 h registradas (6.4 h cuando escribió la reseña)
Fun fast paced shooter that reminds me a lot of 4 of us huddled around the TV to play a muliplayer FPS on PS2. The card powers are very cleverly integrated into the core gameplay, and it's lots of fun. Also UwU
Publicada el 8 de julio de 2023.
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A 1 persona le pareció útil esta reseña
50.1 h registradas
I feel like this game really helped me grow as an artist, both technically, and emotionally. I highly recommend it to anyone creative (artist or not, but especially artists!) who have ever doubted yourselves.

It's an absolutely beautiful game with a wonderful message
Publicada el 29 de septiembre de 2022.
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A 1 persona le pareció útil esta reseña
3.3 h registradas
I give a small thumbs up. It's a relatively short experience. I quite liked the mechanics of the game, however I wish that it was longer. I would have loved to do more complex photo missions. It was very good for what it was though. A nice little environmental game with pretty stylization and satisfying photo taking.
Publicada el 18 de julio de 2022.
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Nadie ha calificado este análisis como útil todavía
52.4 h registradas
Very high up on my list of Metroidvania titles. I completed all three endings and had a lot of fun with it. The different options for corrupting (or not) your abilities helped keep things from feeling stale on multiple playthroughs. Highly recommend!
Publicada el 23 de noviembre de 2020.
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A 1 persona le pareció útil esta reseña
1.9 h registradas
It's an okay narrative. Very little game-play. The environments were too large and sparse for the slow movement speed. It reminded me a lot of Lost Ember (or maybe Lost Ember was inspired by this, IDK), but with less cockney accent. It's touching, but ultimately not very substantive. Also the lack of indicator for total collectibles besides when you pick one up was annoying.
Publicada el 28 de octubre de 2020.
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Nadie ha calificado este análisis como útil todavía
5.6 h registradas
It's a satisfying puzzle platformer. If it's on sale for cheap, might be worth considering.
Story and writing is simple, but decent. Gameplay is just challenging enough to keep me entertained.
No combat, so it might be a great first puzzle platformer for the young kids.
Biggest complaint would be the slow cutscenes, but it's a pretty chill game, so not the worst thing in the world.
It was competent with a good art direction, and it was clearly a passion project. I don't regret playing it.
Publicada el 15 de abril de 2020.
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Nadie ha calificado este análisis como útil todavía
4.2 h registradas
A fair word of warning, with games involving animals, I tend to be overly forgiving if I remotely liked the game, and savage in critique if it rubbed me the wrong way. This review is definitely one of the latter.

The trailers for this game had me thinking "Oh boy! A new Ōkami-like game!" Unfortunately it's more of a walking simulator, and not even one with any form of puzzles (unless you count left-clicking when you see the next obviously placed animal that you need to switch too for a minute to get to the next area).

The games biggest sin in my opinion is that it uses far too many words to say very little. The story-line is the typical father-daughter drama that you see in stories written by people in their mid/late teens when they think that such things are deep and that no one else must know what they're going through. Admittedly the accidental genocide adds another layer, but only in the same way that pond scum is another layer on top of water. It would be one thing if this humdrum story was told purely though visuals, but instead it opts for a Northern-British voice actor who narrates everything with all the seriousness of a YouTube lets-player.

And just in case you're thinking to yourself, "well, the game is very pretty, so maybe I should pick it up for the nice visuals," the beautiful landscape that you see in the first 20 minutes is completely replaced with far too many reused assets and barren play areas once you progress.

Frankly it felt like the game was trying to be like Journey but decided that Journey needed a fully-narrated plot and no real puzzles. Oh, and a bunch of pointless collectibles that I promptly stopped caring about half-way through the second chapter.
Publicada el 22 de diciembre de 2019. Última edición: 22 de diciembre de 2019.
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Mostrando 1-10 de 28 aportaciones