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Twilight Shadow 님이 최근에 작성한 평가

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1-10/28개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 26.9시간 (평가 당시 25.7시간)
This game boggled my mind. The puzzles were challenging but fair, they just took a little patience and a lot of notes for easy referencing. Incredibly innovative design and great use of mechanics as narrative. Highly recommend for puzzle game fans.
2024년 5월 23일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 32.2시간
I hunger for tasty cubes,,,
2024년 3월 14일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
기록상 24.6시간 (평가 당시 9.6시간)
앞서 해보기 평가
Never has a game terrified me more than one about space capitalism
2023년 11월 7일에 게시되었습니다.
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기록상 41.2시간 (평가 당시 6.4시간)
Fun fast paced shooter that reminds me a lot of 4 of us huddled around the TV to play a muliplayer FPS on PS2. The card powers are very cleverly integrated into the core gameplay, and it's lots of fun. Also UwU
2023년 7월 8일에 게시되었습니다.
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기록상 50.1시간
I feel like this game really helped me grow as an artist, both technically, and emotionally. I highly recommend it to anyone creative (artist or not, but especially artists!) who have ever doubted yourselves.

It's an absolutely beautiful game with a wonderful message
2022년 9월 29일에 게시되었습니다.
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기록상 3.3시간
I give a small thumbs up. It's a relatively short experience. I quite liked the mechanics of the game, however I wish that it was longer. I would have loved to do more complex photo missions. It was very good for what it was though. A nice little environmental game with pretty stylization and satisfying photo taking.
2022년 7월 18일에 게시되었습니다.
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기록상 52.4시간
Very high up on my list of Metroidvania titles. I completed all three endings and had a lot of fun with it. The different options for corrupting (or not) your abilities helped keep things from feeling stale on multiple playthroughs. Highly recommend!
2020년 11월 23일에 게시되었습니다.
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기록상 1.9시간
It's an okay narrative. Very little game-play. The environments were too large and sparse for the slow movement speed. It reminded me a lot of Lost Ember (or maybe Lost Ember was inspired by this, IDK), but with less cockney accent. It's touching, but ultimately not very substantive. Also the lack of indicator for total collectibles besides when you pick one up was annoying.
2020년 10월 28일에 게시되었습니다.
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기록상 5.6시간
It's a satisfying puzzle platformer. If it's on sale for cheap, might be worth considering.
Story and writing is simple, but decent. Gameplay is just challenging enough to keep me entertained.
No combat, so it might be a great first puzzle platformer for the young kids.
Biggest complaint would be the slow cutscenes, but it's a pretty chill game, so not the worst thing in the world.
It was competent with a good art direction, and it was clearly a passion project. I don't regret playing it.
2020년 4월 15일에 게시되었습니다.
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기록상 4.2시간
A fair word of warning, with games involving animals, I tend to be overly forgiving if I remotely liked the game, and savage in critique if it rubbed me the wrong way. This review is definitely one of the latter.

The trailers for this game had me thinking "Oh boy! A new Ōkami-like game!" Unfortunately it's more of a walking simulator, and not even one with any form of puzzles (unless you count left-clicking when you see the next obviously placed animal that you need to switch too for a minute to get to the next area).

The games biggest sin in my opinion is that it uses far too many words to say very little. The story-line is the typical father-daughter drama that you see in stories written by people in their mid/late teens when they think that such things are deep and that no one else must know what they're going through. Admittedly the accidental genocide adds another layer, but only in the same way that pond scum is another layer on top of water. It would be one thing if this humdrum story was told purely though visuals, but instead it opts for a Northern-British voice actor who narrates everything with all the seriousness of a YouTube lets-player.

And just in case you're thinking to yourself, "well, the game is very pretty, so maybe I should pick it up for the nice visuals," the beautiful landscape that you see in the first 20 minutes is completely replaced with far too many reused assets and barren play areas once you progress.

Frankly it felt like the game was trying to be like Journey but decided that Journey needed a fully-narrated plot and no real puzzles. Oh, and a bunch of pointless collectibles that I promptly stopped caring about half-way through the second chapter.
2019년 12월 22일에 게시되었습니다. 2019년 12월 22일에 마지막으로 수정했습니다.
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