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Hannah Montana said that nobody is perfect. And yet, here you are!
take it easy, man
You have open permissions to any of my stuff, not that I have much more public currently and am aware of how little I mod Stellaris, but just for the record.
Though, I almost entirely use Stellaris assets, so may be worth having a quick check for if you're allowed to use things across Paradox games.
I just accept that it'll get done, when it gets done. ♥
I don't really use New Ship Classes like I did in Jan 2019 though, I'll try to give it a patch but the base game plus DLCs have most the ships I want.
Next time I'm into Stellaris I'll try to finish and upload my revival of that shipset.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1634579501&searchtext=nanite+ships
?
When uploading the mod for a version number thing, I only half removed "Testy". My game wasn't crashing because I undid the changes on my end.
When I update in a minute it should be fine!
I wrote it under the mod page too, but basically the 'testy' species class that is defined in the tec_species_classes_empty.yml is missing a corresponding graphical culture.
Adding a graphical culture, or removing the species class makes the mod work again, however, adding a culture just leads to Testy overwriting the Fungal designs.
No fracking way, can't think of another one.. Never take puns for granite.