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Not Recommended
0.0 hrs last two weeks / 100.1 hrs on record (26.4 hrs at review time)
Posted: 5 May, 2015 @ 7:11am
Updated: 5 May, 2015 @ 7:23am

Early Access Review
Lots of people griping about prices of in-game items and such. Please, keep in mind that this is PRE-Alpha! If you are not willing to pay some cash to test out the PRE-Alpha version and give feedback, then leave now, wait for end of year 2015, and play when its F2P Free-to-Play (not P2W Pay-to-Win)

That said and out of the way, let us delve into a few key points.

~~~~~~~~~~~~First, the Pros~~~~~~~~~~~~

-~- The Artwork is nice, and overal cosmetics are way better than DD1/E

-~- Lots of enemy variety, love the kobold bombers

-~- Build phase has no countdown in single player campaign mode, which is perfect for devising new strategies

-~- Clear, precise enemy flow mapping and counts, along with very nice overlay of defenses (shows range and arc/sweep distance of turrets) via the LEFT SHIFT key. I hope this feature stays.

-~- Extra effects added to magical items of Green quality and higher, make sure you read those tooltips! you never know what you are going to get :D (gain HP on each hit of the melee weapon for Squire is OP as hell!)

Thats about it for the pros, being that this is a PRE-Alpha, its not too bad. many features are missing/unfinished or being polished.

~~~~~~~~~~~~And now the Cons~~~~~~~~~~~~

-~- The user interface, is large, clunky, and utterly pointless... to elaborate: Everytime you open a window (via talking to a character or going to an iteractable object like the forge) your entire screen is assulted with a gigantic window that disregards the UI scale setting. (also, annoyingly, the mouse location is not saved so you always have to drag it from the top left of the screen to click something)

-~- Sorting your gear is horrendously tedeous and time consuming. You have a set number of bags. Each bag has a set number of slots. To have more than two bags open at a time is useless as you cant scroll up or down very fast via mousewheel. You need to scroll because the window that the bags are viewed within is TINY in comparison to the size of the items/bag display. You also can not scroll while dragging something. You can not see the title of the bag, without hovering the mouse over it, or if you open the bag, and setting such title is not explained, however you can open the bag, then double click the name to initiate a name change. likewise you can change the 'icon' of the bag, yet there are only 9 choices to choose from..... so if you have more than 9 bags you cant organize via icons either.

If this can not be improved upon, I would have a headache dealing with my inventory after EVERY round. Even selling items is a tedious process. There are no shortcut keys to quick-sell, nor can you buy-back in case you have an accident.

As far as I can tell, this inventory system is designed for one thing, and that is to occupy your time during downtime from not finding a good match. which brings up the next two cons.

-~- There are currently only4 classes, so back to the basics. Oh, and you can only have 3 of the 4 available on your account for play, in a round, at one time. I'm assuming that this will change when they go F2P, however if not, this will be a HUGE dissapointment. Going from DD1/E of 10+ classes, and being able to swap in/out complex variations of defenses and hero builds available to being restricted to 3, just 3!, to play with. Only having 3 playable characters brings up another horrendous problem. You have to search endlessly for the perfect playing partner.

-~- Only certain classes are compatable on certain maps. To maximize your DPS/defense points, you have to have a perfect ensamble of characters. Being limited to 3 character slots, makes this extrememly difficult! You will find yourself waiting in lobby looking for a good running partner for hours. Or you can just use the automated matching service, but you still are not guaranteed a team of diversity.

This again, is a HUGE dissapointment.

-~- Pets! Disgraceful pets! Ok, ok, ok. The pets are cute. and somewhat helpful. but why do we have to wait 8 Hours, Eight!, to hatch 1 pet, when it is not even guaranteed that it is an upgrade... I have over 15 eggs needing to be hatched, but 4 hours left on my current egg. Eggs "spoil" in 48 Hours. I would need 120 hours to hatch all 15 of those eggs. POINTLESS to even have them! I can't even sell them. They have a Value of '0'. If this is an idea of a joke, its a bad one.

-~- Upgrades... The upgrade system that is in place right now is abismal. Yes, down right disgusting. You have to find like items, to upgrade your item. and the interface, sorry to back track, is crap. Tedious, clumsy, ugly, and down right dumb. The upgrade system in DD1/E made sense, and was actually FUN. This new upgrading system, just feels like a full time job. Get rid of it.

~~~~~~~~~END~~~~~~~~~~~~


So, most of the pros, while not amazing or ground-breaking, are vastly out-weighed by the cons at this point of the development. If things don't improve, at least with the interface being trashy and clunky, I will not be putting another dime into the game. Lots of polish and design changes need to be dealth with.

If you are looking for a game that played and felt like DD1/E, then turn back to DD1/E. This is not it at the moment. The visuals and the characters are alike, but the overal underlying gameplay and mechanics are blown way out of sync. It just feels like another F2P game... Oh, trendy, what ever happened.
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