17 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 4.2 hrs on record
Posted: 24 May, 2020 @ 12:33pm
Updated: 24 May, 2020 @ 12:34pm

How has this game got mostly positive? No, really, how.

It's three hours of mildly competent sci-fi followed by an hour of metaphysical hand-shandy. (Go look the term up, giggle, then come back). If Bioshock infinite is how you want to spice up a low rent version of Event Horizon then sure, go for it but as far as I'm concerned this is basically Tacoma but with a few puzzles and an animated protagonist (which right away puts it above Tacoma).

The story is a really low budget version of Event Horizon (instead of a rescue mission, instead it's "Send out a bunch of completely unprepared scientists to go poke a potentially doom-scale event with a stick because WHY THE HELL NOT") and the inevitable happens, everything goes horribly wrong, people die and you get to play budget HAL-9000 and try to stop the ship from falling apart whilst figuring out how the doom-event keeps trying to pick on the one STILL LIVING person who eventually goes "I'M GOING TO NOT ONLY POKE IT, I'M GOING TO HUG IT."

At some point there should have been realisation and a struggle against what was happening, and there was, but not by the people that mattered...

Allow me to reference Laurence Fishburne when he realised what happened to the Event Horizon: "I have no intention of leaving her, Doctor. I will take the Lewis and Clark to a safe distance, and then I will launch TAC missiles at the Event Horizon until I'm satisfied she's vaporized. F*** this ship!"

That is the correct route when dealing with something that clearly intends to do horrible things not only to you but quite possibly your species. IF SOMETHING IS GOING "BRING HER" OVER AND OVER YOU DO NOT OBEY. YOU RUN LIKE BINGO.

A good plot needs you to suspend disbelief. For the first half, yes, it worked, it actually worked pretty well, but once the reveal happened and the protagonist decided to hug the idiot ball, well, things started falling apart fast.

Games like these -live or die- by their narrative. It's what sells these story centric games. It's not like most others where you're pitted against the puzzles set by the designers (the puzzles here are pretty pumpkin spiced latte) and the graphics, whilst pretty, are not blow your socks off. This was designed to tell a story, so it gets judged on that in the main.

The ending made me a very annoyed Tiger. People do not hug the thing which clearly has bad intents, if they do, they're morons.

GAH.

Verdict: On sale, sure, why not. Not on full price. Good god no.
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