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Chapter 1 should have been capped off with something more comparable to Vordt of the Boreal Valley (DS3) or Godrick (Elden Ring), both of these had the capacity to really ruin your day but both of them were perfectly beatable using a number of options as long as you learned their attack patterns, either that or move Smart Cleaner to end Chapter 1 and then flesh out chapter 2 with something a bit more interesting than a handful of basic missions and then the Sea Spider (who -was- appropriately placed).
And people compare Balteus to Pulverizer/Nineball Seraph, from what I've seen - problem is that these are the final bosses for their respective games. Everything after Balteus is significantly easier (not because I got better at the game, but because the weapons given to you after chapter 1 are downright busted). It feels like he was just shuffled around from his possibly original place in Chapter 3 to Chapter 1 because when I finally got to IBIS, it felt like a step up from Balteus unlike the previous end-of-chapter bosses - IBIS actually took the fact that you're going to be a walking arsenal into account (And I love IBIS - one of my favourite fights in the game, actually).
Just like people CAN do bow only runs in Elden Ring, but you watch these runs and they skip enemies and get key items instantly and usually rely mostly on the shotbow and condition stacking. Basially avoiding longbow/greatbow and straight damage and most of the enemies/bosses that cause the weapons to underperform relative to much better options.
The only AC game that bucked this trend was Last Raven whic, similar to AC 6, had much harder bosses and forced builds even though people liked its base gameplay. And Last Raven heavily divided the community and alienated a massive amount of Armored Core Fans. Like just Imagine you took Dynasty Warriors, Devil May Cry, or God of War and made it Siekiro hard.
@Hobbes minigun are not the strongest easy mode weapon for clear. I've cleared NG++ fight will get alot harder if u keep using mini gun
I think a large portion of the From Software community is cringeworthy. To them, it doesn't matter if a game is actually any good or not; the most important thing to them is that they can use its difficulty as some sort of badge of honor. I have so many gripes with this game that have nothing to do with difficulty (Lack of content and the prevalence of filler being one of them.), but it's all forgiven by these plebs that didn't even know about From Software before Elden Ring, just because they think "Difficulty = Good game".
So you can't avoid the challenge really until a certain point. But yeah, the weapon imbalances and lack of meaningful content outside of bosses is also a problem. Its like a 15 hour game that basically has 5 hours of filler and 10 hours of boss rush where experimentation is crippled by horrid balancing. Sold for $65.
Funnily enough, one of the reasons for my own negative review on the game was that it was too easy . Non-boss content is a breeze.