145 people found this review helpful
4 people found this review funny
Recommended
0.0 hrs last two weeks / 21.4 hrs on record (2.7 hrs at review time)
Posted: 13 Dec, 2019 @ 7:29pm
Updated: 13 Dec, 2019 @ 7:31pm

Early Access Review
As is typical with Supergiant products, the game is excellent. There's no disputing that. There are however some major caveats this time...

Hades is essentially a cross between Bastion and Transistor with a new coat of paint, some randomisation in how you get your upgrades, and some randomisation in the encounters (unlike in the previous two where the encounters were mostly hand crafted). That's it.

What? What more do you want me to say? The graphics are as ever top notch, the atmosphere is pitch perfect, with a version of Hades that neatly straddles the line between being comedic and ever so slightly dark, with Hades himself almost feeling like the weary administrator of Hell who seems to be the only one doing any real work whilst the gods are busy having fun in Olympus. The soundtrack is second to none, the narrative is rich, funny, and really brings out the personalities of the gods as you meet them, the voice acting is once again right on the money.

The game-play from a mechanical standpoint? It works. It's not going to blow your socks off, think Transistor but a little bit more snappy and a little less thoughtful (no active pause option here, and it's a bit more reaction based), building that optimal deck in your sword is replaced with on the fly decision making as gods offer you a choice of buffs from which you can build out your killing machine, and as you repeat play the game you'll unlock weapon types that significantly affect your baseline abilities (think of weapon picks as "classes" and you'll have a much easier time of it).

You sound a little nonplussed ser feline, what's up?

The last three games from Supergiant were complete releases, more to the point each of them were unique both in the story they told and had mechanics that actually took things in new directions to some extent (In Pyre's case, the game ripped open the envelope, then set it on fire), it didn't *need* early access, it came out of the gate strong, and was perhaps one of my picks for game of the year. The Storytelling was _so_ good and the game was _so_ unique that you could forgive the fact that the moment to moment gameplay was... kinda strange... but it worked.

So here's my problem. Hades doesn't really do anything that I've not seen before in other Roguelikes, it's not Dungeon of the Endless for example, it's not Dungeons of Dredmor, it's a combination of two of Supergiant's best hits and given a new, demonic coat of paint and a bit of a fiddle here and there. This could have spent some more time in the oven and then just come out as a finished game and everyone would be happy (sortof, there's the small matter of Epic exclusivity but more on that in a second).

This was sold as an Epic Exclusive EA game, where it sat for over a year, and now it's here on Steam, once again in Early Access, and for the life of me I cannot figure out what is so special about it that holds it up from going 1.0, this isn't a Klei game where there's a lot of intricate mechanics that need to be tested and balanced, it's not like say, Pyre (where I could easily understand had that gone Early Access), a lot of what's going on in this game is well documented and understood elsewhere.

It's likeable, but it's a bit like what Amplitude did with Endless Space 2, it's more of a cover of their older hits, you end up longing for their originals

So what, polish? Content? Sure, the content isn't done, it's been added to over the year but then that makes it seem like a case of SpaceBase DF-9 where you release a tech demo and then expect consumers to fund the game whilst you build it out. I'm at a loss in understanding where this game needs the Early Access moniker.

The game is great, but I have questions over how the Developers have handled this. The game feels -safe- coming from the people who brought us Transistor and Pyre, and it's in Early Access despite this.

Do I recommend it... yes, but I'm hesitant, more than I should be given the pedigree of Supergiant.

It doesn't help that the fact they went Epic Exclusive over this one has left me feeling very salty.

Verdict: Wait for them to finish the damn game, then buy it.
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9 Comments
NOT_A_ROGUELIKE 18 Dec, 2019 @ 8:21pm 
Rogue-lites*
Chef Fragardee 18 Dec, 2019 @ 8:16am 
A good review marred by third person self-referencing. 70/100
Hobbes 15 Dec, 2019 @ 1:06pm 
I mean, I've run into the second boss a bunch of times now, and it throws a few new toys into the mix because after you clean it out the first time it gets mad and the add heads throw in things like adds and ranged projectiles, but if you play defensively with the shield it's still ridiculously easy.

Elysium is a *little* trickier but that's merely because things now actually do damage as opposed to tickle you.
Nors2Ka 15 Dec, 2019 @ 12:57pm 
Lmao @ these butthurt people.

Hobbes, I can attest that nothing of note changes, I've "completed" the game as far as you can, in hell mode, no less, and the game doesn't budge much asides some fluff stuff and some stupendously inaccessible weapon modifications (of 3 available for each weapon only 3 in total are somewhat interesting and tactics changing).

Note that I haven't unlocked any Mementos? yet, but if my guess is right, it would take ages of grinding to unlock one, sooo, no thanks.
Hobbes 15 Dec, 2019 @ 8:51am 
Unless the game upends everything in a big way at the endgame stage then I don't forsee this game teaching me anything *new*. Like I said, it does what it does well, but even in Elysium it's very much "More of the same"

And I stand by what I said. Zone 2 boss was horribad.
Frae 15 Dec, 2019 @ 5:33am 
3.6 hours, you haven't even gotten close to the end game, no offense
Hobbes 14 Dec, 2019 @ 3:51pm 
Update - Third zone, and the second zone boss was *terrible*. Like, using the shield pretty much negated everything in terms of threat, you just smashed any adds that popped up at the bottom, hammer throw until the other ones are dead, then use the dash attack until you whittle the boss down.

Meg was far more dynamic and interesting.

No. This game absolutely doesn't do things unique to this genre. If you want unique, you look at games like Dungeon of the Endless, that at least shook up the formula.
Hobbes 14 Dec, 2019 @ 12:04pm 
No. It *really* doesn't. I'm already into the second zone and it's not showing me anything that I haven't seen done before in multiple roguelikes.

It does what it does -well-, don't get me wrong. But this is no Pyre or Transistor.

This is not pushing the envelope. Not even a smidge.
Mad Spoon 14 Dec, 2019 @ 4:47am 
As someone who's played hundreds of hours of rogue-like games, Hades does definitely do stuff differently to other rogue-likes and lites out there, experience the game more and then say stuff like this. I can understand you don't like their handling of the release, but like cmon bruh.