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19 personer fandt denne anmeldelse brugbar
6 personer fandt denne anmeldelse sjov
12.1 timer registreret i alt
Apparently you can't teach old dogs new tricks or in this case Capcom is still stuck in their legacy mindset.

There is an open door. You can enter the door and you can lock the door. How you lock the door does not matter. You can lock the door.... except when the boogeyman is chasing you. Then you cannot lock the door says the big red immersive breaking X.

Inventory containers! Limited inventory! Remember limited inventory? You should! Capcom hasn't changed their inventory mechanics since the 1990's.

Want to play hide and seek? Capcom will oblige you but not provide you with a peek mechanic. Stick yourself a bit too much and in certain situations you can just press the "retry" button.

The opening to Resident Evil 7 is incredible. What follows... lets just to say I've seen better from indie studios. Capcom should try challenging themselves instead of resorting to old habits. Capcom's refreshed version of Survival Horror and ninth iteration would be better served if their design team was refreshed.

Resident Evil 2 is still the benchmark and destroys Resident Evil 7 in every way. A talented studio that needs new direction.
Skrevet: 21. december 2022. Sidst redigeret: 21. december 2022.
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21 personer fandt denne anmeldelse brugbar
8 personer fandt denne anmeldelse sjov
2
16.5 timer registreret i alt (10.1 timer, da anmeldelsen blev skrevet)
Only half-way through Leon's campaign. Apparently one of four campaigns. I've been on a Resident Evil sojourn having just completed every prior game.

Prior to playing I was looking forward to writing my 8th straight positive Resident Evil review and calling out the obsessive naysayers for who they are and for being stuck in some Resident Evil template. I can't do it. They were right and on multiple fronts. They deserve your respect.

The story so far is within the bounds of Resident Evil stories and like many of the previous games the story evolves so slowly. The Resident Evil moniker or any semblance ends there.

The environments are the only redeeming value and the game looks AAA but it's a cluster f**k and I don't use that term lightly. Horrendous controls to start, ridiculous game mechanics, amateur GUI design, QTE hell and monster closets galore making the game more like Rebellion's Zombie Army series.

Again, apparently FOV was not a thing in 2013 having to be fixed by community utilities such as Flawless Widescreen saving us from arrogant game designers who adamantly refuse to provide choice and treat consumers as atomic lemmings.

I approached ready to forgive any Resident Evil transgressions however I just can't do it anymore. Yes, I've read the game has a boat load of content. Four campaigns to sail away on. To immerse yourself in Zombie blood and saliva. To vomit on the cadaverous odors of the undead. To experience the tension of what may lurk around the corner. To see what the creative Capcom minds have unleashed upon unsuspecting players. No, it wasn't to be.

Perhaps I'll continue playing just for the story or perhaps not. Junk doesn't deserve to be experienced, it deserves to be thrown out. Purgamentum!
Skrevet: 19. december 2022. Sidst redigeret: 20. december 2022.
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23 personer fandt denne anmeldelse brugbar
28.2 timer registreret i alt (28.1 timer, da anmeldelsen blev skrevet)
Such a mixed bag but Capcom still remembers how to finish. 2015 game was designed for release episodically on 2005 consoles on up so what we wind up with is a lot of ugly looking shoe box environments. Character models look really good on PC @4K though the increased resolution will do nothing for the 2005 textures. Story is Resident Evil good though takes too long to actually get moving. You may approve of the slow burn and all.

Controls; RB to shoot and LB to aim. If you fancy RT and LT as is the standard your good friends at Valve have created such an awesome mapping utility in which you can either map the entire controller or map the controller for this specific game. Mapping for this specific game is the better choice but Valve's utility is so good that it even differentiates between soft pull and hard pull for triggers so make sure to map both or just download my config which is labeled something akin to Type A: Triggers and Bumpers Switched. Don't forget to enable Steam Input.

Unlike Resident Evil 5 you play a pair of switchable characters. Here is where the game earns its merits. The alternates in each pair are given non-combat unique abilities and making for an excellent solo / cooperative experience rescuing the otherwise damage done by occasional technical glitches, the horrendous FOV and the 2005 mud-caked environments.

In the end a worthy entry though coming off all previous Resident Evil games sequentially and this game through episode 3 that in my mind was still a debate until finishing episode 4.
Skrevet: 18. december 2022. Sidst redigeret: 18. december 2022.
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26 personer fandt denne anmeldelse brugbar
2
73.1 timer registreret i alt
An older entry in the Resident Evil series but non the less extremely worthy. Even on the lowest difficulty can at times provide a challenge. Copious amounts of lore and another stellar story in the series. QTE sequences come out of nowhere and can result in instant death if you're not paying attention. Once again, great weaponry, upgrades and a good selection of load-outs. I thought the A.I. was very good and provided a great coop experience to single player.

I had significant issues playing with a mouse. I found that the game's engine, whether purposely or not, could not keep up with high speed turning. I used a controller which the game originally intended being a console port.

Despite the latest version ported to steamworks I had trouble launching the game which for some reason tried to launch GFWL. Even if you don't have this issue I would recommend this guide containing QOL fixes. https://sp.zhabite.com/sharedfiles/filedetails/?id=1533171339 The guide includes an FOV fix but the FOV is still awful and something you ultimately may not be able to tolerate. The GFWL version is available from the game's beta tab. You can find the password in the forums. The older more functional FOV fixes will only work on that version.

Artificial turn speed is built into the game and it's slow. Many of the set pieces and overall game-play require usage of the quick turn function down+A.

It's not clear for first time players, put your weapons in inventory slots up, down, left and right. They will then be accessible from the d-pad. Another oddity is that in the Organize screen there is an inventory move function but no inventory move function appears while in game however you can drag items around with your mouse even if using a controller.

Scaled to 4K with Lossless Scaling. I turned down the color saturation for an awesome effect. Combined with 4K the new veneer gave the game a great look. Another great entry in the series. Capcom's reputation is well earned.
Skrevet: 30. november 2022. Sidst redigeret: 30. november 2022.
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56 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3
1,701.2 timer registreret i alt (0.3 timer, da anmeldelsen blev skrevet)
Quod non potes facere sine.

Stupefying upscaling utility with optimized scaling algorithms. A godsend to PC gamers world-wide and has the following benefits:

  • Will upscale your games at higher resolutions while processing at significantly lower resolutions.

  • Will significantly* reduce your gpu fan usage (*based on your gpu).

  • Will keep UI scaling consistent even on higher resolutions (UI text is based on lower resolution and not rendered resolution).

  • Run lower resolution limited games on higher resolution monitors without losing noticeable detail.

  • Can force games without border-less window options to run in full screen border-less windows.

How to:

  • Set your game to desired resolution. Some games will not have a resolution option or will run at the resolution of your desktop no matter what you do. For these games just set your desktop to the desired resolution (2K,4K etc..) and run the game.

  • Set your game windowed. Not full screen border-less windowed which I believe requires different parameters.

  • Depending on game set Scaling Mode to (maintain)Aspect Ratio or Full Screen. You will know to use Aspect Ratio if your now border-less full screen game looks stretched.

  • Set scaling mode to Custom(manually calculate dimension multiplier or quotient between the 2 resolutions [will determine the lower resolution]) or Auto.

  • Set scaling type. LS1 / AMD FSR or nVidia NIS plus a slew of other upscaling algorithms.

Game at (pseudo)4K, watch in game assets become finely detailed and watch your fan noise become non-existent (again gpu dependent). Rendering at higher resolutions also means higher levels of AA may not be required or even no AA again reducing the stress on your GPU. Thinking of spending a few hundred or even a thousand+ on a new GPU, now you don't have to.

Going forward many games like Forza Horizon 5 (FSR 2.2) have or will implement newer versions of FSR though these versions are implemented in game and cannot be implemented in any utility. With thousands of games already on the market which cannot benefit from in game upscaling this utility serves an important role in PC gaming.

Additionally has options for:

  • Hiding the cursor.

  • Scaling the cursor (cursor appears at lower resolution size),

  • Can adjust cursor speed,

  • Can prevent the cursor from leaving the game window.

  • Set preferred GPU and a whole bunch of additional rendering options.
Though not every PC game imaginable may not work with Lossless Scaling it's been tested on a wide range of games.

The developer is active and has recently implemented new scaling routines..

Note: Utility is not wrapped in Steam drm and can be run independent of Steam however Steam will not keep track of the time the utility has been running. If you wish to leave a review for the product then run the utility from Steam for at least 5 minutes.

Quod non potes facere sine.
Skrevet: 23. november 2022. Sidst redigeret: 4. december 2022.
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20 personer fandt denne anmeldelse brugbar
29.0 timer registreret i alt (26.2 timer, da anmeldelsen blev skrevet)
Best in class.

Penning for The Steam Awards though Glass Masquerade 2: Illusions is easily one of the best values you will find on the store. Rich in vibrant art and good jigsaw puzzle mechanics. Ultra reasonably priced dlc with more puzzles and enjoyment the base game is known for. Ready for the third entry.
Skrevet: 23. november 2022.
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35 personer fandt denne anmeldelse brugbar
27.1 timer registreret i alt (25.6 timer, da anmeldelsen blev skrevet)
Exhorting a very different skin from Resident Evil games prior. An exceptionally directed story with strong cinematography, tremendous camera direction and an awesome script, all of which builds great tension. Very flexible weapon load-outs and great combat.

I've played through the first four remakes and now RE4 and Revelations and haven't been disappointed once. Capcom's reputation is well deserved. Tremendous.
Skrevet: 17. november 2022. Sidst redigeret: 17. november 2022.
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38 personer fandt denne anmeldelse brugbar
43.5 timer registreret i alt
Game has plenty of accolades and is definitely worth a play through. Mouse and keyboard work exceptionally well but only with a mod named re4_tweaks. The mod also takes care of issues like FOV and comes with an in game menu (F1). I didn't bother with the textures mod. Playing at 4K the game has a wonderful flavor. What impressed me most about RE4 is it's length, the over the top gore and most of all the game's mechanics are pristine. The game I thought of as I played was Dead Space and accordingly the Dead Space developers credit RE4 for inspiration. Epic!
Skrevet: 8. november 2022. Sidst redigeret: 9. november 2022.
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31 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
16.6 timer registreret i alt
Panned by some RE veteran players and purists, due to a number of factors, RE3 houses a more action oriented narrative relying less on puzzles and more on genre equity. RE3 despite being being the fourth game in the Resident Evil series is a great entry point into the series no doubt due to it's wider appeal to those who've sat out the RE juggernaut.

RE3 is a remake of Resident Evil Nemesis and as Capcom's more recent Resident Evil production the game shines in several ways. Supporting AMD FidelityFX Contrast Adaptive Sharpening (CAS)[gpuopen.com], RE3 is visually impressive without CAS though with CAS enabled the game really pops. Additionally RE3's third person controls are solid and the weaponry is diverse to encourage load-out experimentation.

Like the first three RE games I've finished RE3 maintains tension throughout and best of all RE3 does not rely on solving puzzles in a fastidious manner to move the game along. The puzzles are simplified but the flow of the game is better served.

Nemesis segments are exceptionally well done. Yes there are a couple of encounters that you may have to repeat but like most action oriented large scale encounters it's all about figuring out the best approach.

On the opposite side of the spectrum in which RE0, RE1 and the RE2 Remake reside but an excellent entry for those looking for a Resident Evil entry that is a more fluid and intensive adventure.

I7-920 (not a typo)
AMD 590X
12 GB
Skrevet: 2. november 2022. Sidst redigeret: 2. november 2022.
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52 personer fandt denne anmeldelse brugbar
2
32.5 timer registreret i alt
Coming off Resident Evil Zero HD Remaster and the subsequent Remaster, RE2 is more of the same puzzle solving. The new coat of paint so to speak is here and you're in for a treat if you haven't seen the prodigious visuals. If you're not into backtracking and finding one piece in one room to be used in another then you can stop reading though I would discourage you from doing just that and play this very entertaining entry, even if you have to use a guide.

Capcom nailed the sound , graphics, control, presentation, atmosphere, gun and secondary weapon mechanics and of course the zombies. Playing on normal I wouldn't call the game easy or excessively difficult. For new players not knowing the mechanics there is bound to be some frustration. Many a time I rolled back a save. The game kinda expects you to know how to use limited resources given any situation. Ammo at times can be very scarce and playing the game is a learning experience, a tense one at that. The game has a few lapses of tension and only then is it because you've finally and I mean finally cleared out a section of hardened zombies. Really what makes the game superior to most games in the genre. Story laden adventure survival horror third person shooter at it's finest.

Any frustration encountered trying to solve puzzles or bring the fight to deliciously aggressive and awesomely animated stubborn zombies will pay off in the end. Boredom never set in. RE2 keeps on driving like a runaway train. Whether intellectually or adapting to it's rules. When you're done there is the other character's story to play and additional modes unlock upon finishing the game. Both protagonists have a second story play through adding much re-playability.

I've enjoyed the Resident Evil formula in the first three remakes, RE0 through RE2. Superior adventure games all of them but so far this is the proverbial sweet cherry on top.
Skrevet: 26. oktober 2022.
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