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Käyttäjän Silencio o Rebeldía viimeaikaiset arvostelut

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Näytetään 61–66 / 66
8 henkilön mielestä arvostelu on hyödyllinen
2 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 6.8 tuntia
There’s a category of games which try to be neither exceptional nor genre defining, not incredibly original nor reach Crysis-like graphics but be fun as they are entertaining as they are flawed. This “fun but flawed” category is immense and gets a lot of bashing for its shortcomings, its repetitiveness, its one-dimensional story (or its no story at all) but there’s one aspect that those reviews miss and that the writers seldom get… it’s fun to play.

The problem with sports games is that they are trying to replicate something that is repetitive in nature. How to make a futbol game NOT be repetitive when it is 22 men (or women) running after a ball in a field trying to put it between goal posts. Other sports games suffer the same innuendos but the ones that manage to get it right are special. See, as an avid player/lover of the sport, I understand this completely… and the people at EA understand this as well as they push out a “new” FIFA every year which seldom is more than graphical and squad updates but they make millions doing so… and its quite a shame really since the games get no better (in fact they get worse) and you Call of Duty realize that you’ve been doing the same maneuvers for the past six years. Still both Fifa (with its millions) and Kopanito (with its humbleness) fail in the same way, and you can’t blame them: they are both trying to recreate a repetitive sport which gets its thrills and fame at a psychological level more than physical.

Understand that when Ozil makes a sexy pass when any dumb player would’ve shot miles wide and the commentator wonders “how did he do that?” it’s about what’s going on up here in the membrane than with the legs (of course we do need them to play but hear me out). When Messi breaks Boatengs ankles and then chips Neuer, its as if he’s reach a plateau mentally where there is nothing more than the ball and the opposition; no media, no fans, no camp nue, not even himself. When the ball is at his feet, I’m sure he feels the same way a pilot feels in the air, an adrenaline junkie in war, an animal lover with his dogs….. complete.

And when you’re playing in the Sunday league and are so tired from being out of shape, nauseous from the beers you had beforehand, angry that your wife makes such a fuss instead of letting you play, and the ball comes to you and without thinking, you hit it first time… into the stands, into the defender, or hell at least into the post, and it goes top corner and you wonder…………………. “how did I do that?” and all your mates congratulate you at the corner flag and you see your wife jumping for joy (which is unheard of), THAT’S what Fifa and Kopitano are trying to recreate; everyone is already in shape, has a great touch and is a great player in the top flight (or none of that in your Sunday league jaja) but the winners are separated much more than physically but psychologically and no sports game will ever be able to replicate that with a controller in hand, maybe in vr, I don’t know, but they won’t and presently, they can’t. Kopanito is repetitive (nooo, really??) but its fun. Fun and flawed. Now go outside and kick the ball around.
Julkaistu 28. maaliskuuta 2018 Viimeksi muokattu 1. heinäkuuta 2020.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 12.9 tuntia (4.8 tuntia arvostelun laatimishetkellä)
The word that comes to mind is ternura; this is the feeling the game gives me. Don’t speak Spanish? Then google it up. It is charming and the voice acting’s top notch. The puzzles are rather clever and ask of the player a certain level of curiosity while ramping up the difficulty as all and any good puzzle game should. I shan’t lie: I did get stuck and sought answers elsewhere other than from me own experience and for that, I apologize. It must be said though that it only happened once, so I shouldn’t be reprimanded harshly. Oh, and Mr. Pinstripe is positively terrifying.

I cried over the ending. The game is not too long but positively satisfying. I shall start my second playthrough soon to be mean to everyone more than my innate kindness will allow; but for this game – anything. There’s not many tears left but much emotion. Damn it Thomas! The puzzles were hard but not stupidly so, just that level of hardness that makes YOU feel stupid once you solve them BECAUSE THE ANSWERS WERE RIGHT THERE ALL ALONG! The music, the settings, the darkness and grossness and sadness that surrounds it all, the characters: Mr. Dicky’s anger, Mrs. Birdy’s kindness, I’ve met all these people. And what’s worst (or better depending on how you see it) is I am one of them too. I could easily be a Mr. Happy selling all kinds of junk to all kinds of people. In fact, I work at a retail store selling all kinds of junk to all kinds of people… only it has better lighting. Ha-ha, anyways… ☹

There’s many a “sack juice,” friends, please do try to remember that. For some is attention, for others (such as I) video games, and a popular choice is a certain form of inebriation. Don’t let the darkness in, because once you do………………………………………………………………………………………………. it never let’s go. All in moderation now, good chaps!
Julkaistu 15. maaliskuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 116.5 tuntia (63.0 tuntia arvostelun laatimishetkellä)
I felt afraid. I felt alone. I was a hollow knight after all, and as such, I am part of this world. It looks massive. The map is inconclusive. The empire at the top of the ruins that rests beside the well is old and decrepit. “Only a few remain,” says the elder, “for they’ve all sought their future in within the well, never to return, never to tell their tale.” Do you understand? I may be heading to hell. I am cute yet with horns. I am small yet powerful. The music is as haunting as the environment and I feel hopeless surrounded by this beautiful dark subterrane.

That is what happens to me with this game, I feel. Light sheds into things misplaced. I carry a heavy heart and yet this place seems to represent it and give it meaning. In a way, I am a real Hollow Knight and this being more than a game, it is a tale of how I live my life. It is so beautiful I don’t quite understand it. I play, then I write, then I play some more; somber music taking me by the hand to a place unknown. To be honest, I want to stay here. I want to be Hollow Knight. More than to play the game continually until my brain melts, I would wish to stay within the world this game makes me feel. The music, the characters, the setting… this place is a wonderful realm to explore.

Although I jump high, there are places I cannot explore. “Hold on, Hollow, we shall reach them in time,” I reassure. There’s a light within guiding the way that makes me realize although I may be horned and hollow that I am following fate. The soul regeneration gimmick is a wonderful thing. Rather than waiting to fill my life gauge, I seek enemies and battle. I must explore before the feelings take me away, to write, again.

I am down to my last life, I may not breathe again. But understand that I played this game because it took me a way’s away, while calming the nerves, and dreaming of fate. This is my tale.

And after a misplaced jump, I am no longer there, but asleep at the bench beside the elder, him crying softly about the others, as the violin melts into the piano in a hazy sort of state.

Edit: To play the game again after beaten it is a different experience. Win Game of the Year for me, Hollow!
Julkaistu 14. helmikuuta 2018 Viimeksi muokattu 26. marraskuuta 2018.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 9.9 tuntia (1.9 tuntia arvostelun laatimishetkellä)
Lyne is a fantastic puzzler. So fantastic, in fact, you will be finishing delicate, intricate puzzles before you yourself understood whatever happened on the canvas. Now, some may say that is plain luck or a simple flaw coming from a puzzler but don’t worry my gamer friend - that is far from the truth. This game, truly, is about balance. Weight too heavily on the green connecting and there won’t be enough for blue. Go crazy for a moment with red, stretching its roots far beyond the land they inhabit and you’ll surely get stuck, for the balance of color has been broken and you will not finish the game. This is a delicacy (an Australian puzzle-gaming delicacy, mind you). You have to use the brain to succeed, and when you connect all the dots from a particularly nasty puzzle, I promise you she will be jumping in your skull with joy. The rules are simply (for every good game has simple rules) but it will catch you time and time again if you’re not careful. Join me in the land of Lyne, and connect the colors to empower and sharpen the mind.
Julkaistu 14. heinäkuuta 2016 Viimeksi muokattu 14. heinäkuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 31.9 tuntia (5.7 tuntia arvostelun laatimishetkellä)
The first achievements of this game I unlocked in 2013. Since then does our relationship extend, going on and off unsteady, sometimes for days.

Sometimes I wonder why it took me so long to finish it. Sometimes I wonder why I finished it at all. It’s a polished game, that’s for sure, and one with a lot of heart. From the art style, to the gameplay, to the voice acting, there’s a certain equilibrium in it all with a lot of character and enchantment.

It seems to me like it was made with love. Maybe that was the magnet that for years, never really let go and made sure I 100% the damn thing.

Maybe I just have a diluted form of ocd; not strong enough to interfere with daily life but just strong enough to make me finish what I started, even though I forgot I started it, years ago.

When I first played it, I felt a bond with the kid; adventurous, stubborn and strong.
But now I feel more of a connection with the narrator; cautious, wise and ultimately past his prime.

Both are wonderful stages in life really, and the story, in a way, is about that; the coming and going of calamities, sage-like conductors and people like the kid.

I just hope we all find a Zia that can tenderly sing us to sleep.
Julkaistu 10. lokakuuta 2013 Viimeksi muokattu 20. kesäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 12.2 tuntia
Truly an exquisite hidden gem of exploration and science fiction, Waking Mars is short and in many ways incredibly delicate. Your task is simple: to wake a sleeping planet desolated on the surface but full of secrets at its core. The soul of this game brims with a strange aura as you travel through its caves and meet an entire ecosystem that works together to survive and “procreate,” although in the beginning you have no idea of the possibilities. I write this a year or two after 100%-ting the game, and I do it not for any particular reason other than because I feel it deserves it. I have not forgotten the experience and loved its innovative gameplay: I may be terribly ignorant in this aspect, but I have not encountered a game where you plant different types of seeds, which bring forth different types of plants, who may feed or devour the little critters that run away from the space suited stranger you play as.
Julkaistu 23. syyskuuta 2013 Viimeksi muokattu 27. marraskuuta 2014.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 61–66 / 66