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Käyttäjän Silencio o Rebeldía viimeaikaiset arvostelut

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Näytetään 51–60 / 66
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 6.6 tuntia
Consider this a mixed review.

Everything about the game drew me in at first; the art, the boating, the decayed city and yet I encountered the repetition other reviews talk about early into the playthrough. I found more lacking than polished, but I did enjoy the game and what it had to offer.

The gameplay unfortunately is one of its biggest drawbacks. Mundane and simplistic, you resort to committing the same actions over and over while scavenging for medicine and supplies. It could've been more, oh so much more; take Windwaker for example (another boating extravaganza and my personal favorite game ever) where you could jump from any ledge into the water and swim into the boat or your death. So much freedom. Here it seems that you are punished for not following the strict patterns set by the developers making coming down buildings where you missed a secret a pain in the behind. Also, the inability to jump when there were so many occasions that warrant it is also a missed opportunity.

Another improvement could be made to the boating “upgrades” themselves; as many boats as there were lying around I thought the upgrades could’ve been more varied than the simple speed boost… say as a machine gun I could mount to go whale “fishing” or a sort of radar that could tell me when there were deserted boats nearby especially after finishing the game.

Overall, I did enjoy the game and found it a relaxing experience from the never-ending violence that is so prevalent in popular media today.

I honestly think this deserves a remaster… with a few more improvements, it could become a cult classic.
Julkaistu 28. kesäkuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 10.9 tuntia
Spirit Whisperer 2014

This game is a murder-mystery detective simulator that takes place during the colonization of North America where muskets, hostile naturals and talking spirits are your daily companions. Why it wasn't quite advertised this way, I have no idea because it's an awesome concept to explore especially when you ring the bell (!!!) (Don't do it).

The unsettling ambiance the game creates with sounds (naturals bird calls, Spanish growls, clinging of armor) and the obvious bleakness from being devoid of color is fantastic. I feared leaving my trusted fort behind not because I was ill equipped but because the premise of scavenging the land became terrifying.

I thought it was empowering and exorcist-like how the protagonist (turned John Constantine) could give respite or damnation to the lost spirits and shadows. It only added to his legend.
Days after finishing the game I still feel drawn to its setting, its bewildering ending and the maiden in red. It's not perfect by any means but it is an experience you won't soon forget... give it a shot.
Julkaistu 15. kesäkuuta 2019 Viimeksi muokattu 15. kesäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
7 henkilön mielestä arvostelu on hyödyllinen
yhteensä 5.2 tuntia (4.3 tuntia arvostelun laatimishetkellä)
A hospital visit in the imagination of a child.

I felt like I had stepped into this magical world full of wonderful absurdity and color.
It had been so long since I’d played a point and click!! And what a comeback it was. Wonderful, short and sweet. Although the story can be a bit cliché, the novel way it was delivered, and the fantastically haunting soundtrack make up for it.

I recommend it to any point and click enthusiast.
Julkaistu 13. kesäkuuta 2019 Viimeksi muokattu 14. kesäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
7 henkilön mielestä arvostelu on hyödyllinen
3 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 19.5 tuntia
There were times when there was so much action in a single playthrough, that it was overwhelming. I had to take a minute from the death count, Laura’s punishment and the constant threat of danger to go outside and listen to the birds, gaze upon the sky and remember all things beautiful in life.

Not that it was a bad thing for either your heart is pumping or you mind is racing, but I suppose that would be my one criticizing of the game; so much happens that makes it hard to believe Laura should be walking up-right, let alone shooting dudes with one hand while zip-lining with the other, while carrying one of her companions on her back, while making archeological remarks about a shiny penny she found on the ground, while falling head first into a ravine (and coming out unscathed), etc. It IS a game, and a fictitious one at that, so it isn’t a big problem but I’m just addressing an aftertaste I had after reaching the end credits.

Overall it was an exhilarating experience with a tinge of sci-fi that can quench any gamers desire for being a badass archeologist who would burn down an entire island to the ground before seeing her useless-in-combat but emotional-baggage friends die at the hands of macho thugs who believe in wind fairies. Typical Laura stuff.

Oh, and there’s samurais.
Julkaistu 2. kesäkuuta 2019 Viimeksi muokattu 3. kesäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 11.0 tuntia (8.8 tuntia arvostelun laatimishetkellä)
You must understand that the initial toughness of this game is balanced later on. It's off putting at first (when I played it, it seemed so unforgiving that I left it alone for a while) but once I came back with a fresh attitude I realized the strategy behind it.

Never go too far without saving and always play defensively … it is better to take your time with a boss and come out unscathed than button smash your health bar into oblivion. Also take breaks! If you get cocky and fly through tough enemies only to die to a common one, it can get irritating. I think the balance is just right; you must believe in the beginning, look at that beautiful pixelated art and press forward. There’re some charms you get later that turn the game from an ordeal into a wonderful experience, with different enemies, environments, music and bosses.

I like the story as well; the country girl who comes into the city to address a curse that reached her homeland seemed like a novel idea. Everyone laughing at her for doing so seemed so as well. I also found her extremely cute. The way she didn’t get a message box and yet still communicated with other characters only added to the charm. This is a dungeon-crawler I massively enjoyed and would recommend to anyone who liked games such as Hollow Knight, Dead Cells or Ori and the Blind Forest; difficult but rewarding.
Julkaistu 30. toukokuuta 2019 Viimeksi muokattu 7. joulukuuta 2022.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
17 henkilön mielestä arvostelu on hyödyllinen
2 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 9.1 tuntia (2.7 tuntia arvostelun laatimishetkellä)
A cinematic masterpiece, this game never ceases to amaze me and fulfill that sudden desire for mysticism and minimalism that is so hard to achieve in gaming. The first time I played it was in 2013. It has spawned many pretenders since; those who seek to captivate its magic but seldom get it right. It was groundbreaking when it came out and it is groundbreaking today.

The premise is terrifying; to be a child in an apocalyptic setting where sadistic children are overlords is troubling enough, never mind the scenery, the music and the mood. You are pulled into this grotesque scenario where the world (and anything that moves, parasitic or otherwise) is your enemy but not as a machine gun-wielding, monster destructing, roid machine but rather as an innocent, vulnerable child who is about to be trampled by the darkness that surrounds him. Everything is dark and not just in color, but also intention.

It’s as if the world were already lost. But the thing that makes this game different, I think, is that you are not trying to save it… no, far from it. The premise is survival in a very primal way. This game could play out in a few days real time and most of us wouldn’t realistically survive it, let alone electronically. Even though I finished it long ago, I still remember the ending. Perhaps too romantic for its own sake, it was a smile for a tragic journey, a gentleness from developers who made us suffer much along the way. This game is an experience and one that I’ll never totally recover from, nor do I want to. I will replay it again in 2019 and see how much I’ve grown since my first playthrough, how the memories compare. For now, it is time to set foot in the darkest plains of Limbo again. Good day, gentlemen.
Julkaistu 24. toukokuuta 2019 Viimeksi muokattu 30. toukokuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 209.5 tuntia (112.7 tuntia arvostelun laatimishetkellä)
Age of Empires 2 is one of those games which will take you swimming and you will never reach the bottom.

It is a strategic masterpiece, combined with historical aspects and sprinkled with the blood of your enemies. It is a game I grew up with, therefore no amount of praise or criticism will taint my beloved nostalgia goggles. I’ll admit I was never particularly good at the game and broke into hard mode years after playing in the same tepid style, defensive and totally afraid of losing one of my precious units (yeah, imagine that). I remember learning about military campaigns spearheaded by names from old history books, warfare that was much more intimate than firing a target miles away and characters that through their ruthlessness, or wisdom, or cowardice shaped the world we live in today.

Age 2 will never die. It is a game that has achieved immortality. Age is just like the generals it portrays… sometimes vicious, unjust or even defeated but never forgotten. I’d like to share a toast for the elixir of life this game found within the rts genre; for it never to perish, for us never to abandon it. Rejoice!
Julkaistu 31. elokuuta 2018 Viimeksi muokattu 15. heinäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 7.7 tuntia (2.0 tuntia arvostelun laatimishetkellä)
In Pankapu, my first playthrough was rushed and somewhat uncomfortable. The combat seemed a bit slow and rudimentary (especially coming from Hollow Knight) and the setting was too colorful for how cruel it could be. Being a completionist to the core, there were things I’d missed in a level when I was sure I searched it plentifully. 30 mins in, I thought, “well, that was all very well and good. Now on to the next one.” Those 30 minutes felt like an hour which is never a good sign. Anyways, I left and came back a few days later, refreshed from a day without labor and found myself enjoying the quirks and nuisances of this little title. Combat a bit slow? Master it aka YOU slow down. Playing happy music while failing over and over over the same platforming area? Be precise in your jumps and use your shield appropriately (especially when those damned plant things from hell come out jaja). What I’m trying to say is don’t let first experiences deter you from things that could be wonderful but weren’t so at the beginning. I’m nowhere near done and have lots to do, but I felt what I experienced with Pankapu deserves a mention, and another positive rating. Carry on!
Julkaistu 31. elokuuta 2018 Viimeksi muokattu 21. kesäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
2 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 6.1 tuntia (6.0 tuntia arvostelun laatimishetkellä)
The ending made me question my sanity.





In a good way............
Julkaistu 30. elokuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 4.9 tuntia (3.0 tuntia arvostelun laatimishetkellä)
I don’t play point-and-click puzzle games very often, but when I do, there must be something pulling me in, something asking me to devote my “too-trivially spent” yet “only-thing-that-matters” time in its essence, and then there was Pan-Pan. The minute I saw the trailer and witnessed the main character joyfully running to and fro in a beautiful yet minimalist art style I knew right away; I don’t know what this game is about, I don’t care what type it is, I don’t care about any of it as long as I get to experience an hour or two with the heroine extraordinaire that is Pan-Pan. I don’t quite know how to explain it. There was joy and warm fussy feelings, then there was purchase. Usually I’m a much conservative gamer when it comes to my purchasing power and after meticulous research and pricing optimization I conclude (sometimes months in advance) if the game is worth purchasing at all. Alas, I pulled the trigger.
This game is more art than video game. It’s not groundbreaking or stupefying in any one single endeavor, but what it is, is beautiful … and sometimes it is harder to create something with soul than an empty, repetitive experience (cough*fifa, cod*cough). Regardless, if you know anything about Might and Delight then you know what they publish, and if you like their games then be safe in knowing that the artsy, minimalist, outside-of-the-box thinking is still strong here, a trademark that I hope never disappears from their work. Thank you MaD! (Fitting abbreviation might I add jeje).
Julkaistu 6. kesäkuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 51–60 / 66