111
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Recent reviews by Questionable

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Showing 91-100 of 111 entries
2 people found this review helpful
91.5 hrs on record (3.3 hrs at review time)
This is a pretty laid back strategy game, not to say it's easy, more that it's not very fast paced. You've gotta take your time and not rush too much or you'll run out of resources or starve/freeze in winter or during a yearly disaster event.

If you're coming to this game from a mainline RTS like Command and Conquer or Starcraft you're gonna have to take a bit to unlearn what those games teach you about floating resources and macro-management, it's better to think of Northgard as a turn based strategy in real time rather than a real time strategy game.

The game's also really pretty and that's pretty cool.
Posted 6 June, 2019.
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1 person found this review helpful
1 person found this review funny
58.3 hrs on record (13.6 hrs at review time)
Its really dull and slow and none of the "civs", wonders or techs have any personality. Go buy Alpha Centauri on the GoG store
Posted 25 March, 2019. Last edited 24 December, 2022.
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3 people found this review helpful
1 person found this review funny
6.8 hrs on record
I have some hardcore nostalgia for this game on PSP, it was simple but very focused, all abilities were actual abilities with special effects (bleed, haste, poison, regen) and were effective with even just a few points so on PSP it really encouraged you to weave abilities on any build to maintain buffs and debuffs. Additionally the only prerequisite for leveling abilities is your character's current level so you can skip and pick specific abilities without having to take any that won't help your build.
The combat was very fast and generally didn't drag out with nice spacing to let you pick your fights at your own pace so you didn't get bogged down fighting the same enemies for extended periods of time and while enemies generally didn't diversify within zones between zones there was a LOT of enemy diversity so while within zones things don't change up much between zones you have a fresh experience and zones didn't outstay their welcome (with a few exceptions, mainly Cloudworks thought that may have been because I played it a lot trying out different builds).
There were places to explore on every level with a simple map and checkpoint system to assist in this and chests and secrets hidden on most levels to reward you for going off the main path, everything from items to alignment points and quests.
The story was definitely weak but the gameplay made up for it the speed and focus of the game letting me ignore it outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the cloudworks desert, the industrial slum of Lower Cloudworks, the floating estates of Upper Cloudworks and the teeming forests and rivers of Gaian to say the least, only continuing to impress as you continue.
While the graphics were nothing to write home about they were pretty standard for the PSP at the time of the game's release.

Sadly in a bout of teenage folly I sold my PSP and all my games for what was basically drug money so it's no longer something I can play.

When I saw this on steam I thought it'd buy it and relive some nostalgia only to be horrified to discover that this game is one of a few victims of platform diversity, The Force Unleashed being a notable victim of this). Basically the PC version of this game is VASTLY different from the PSP release and to it's detriment.
Basically every good thing I said about the PSP version has been ruined in some way in the PC release with the exception of the zones' visuals though they're sorely muted thanks to the poor pacing and pathing (both in the lack of direction and the actual pathing, your character will get stuck on many, many, many things).
There's a lot more enemy diversity and a lot of the bonus concept art on the PSP release I finally got to see in action as a lot of enemy types were cut from the PSP probably to save space but on PC it just feels like everything is overpacked and enemies are placed VERY lazily in clumps of 2-4 that you have to engage in clusters.
Abilities are mostly passive % bonuses to damage or defence and are very boring, the contols are wonky and just ugh. It's awful and it makes me sad. No doubt I have some rose tinted goggles for the PSP version but I find it very disheartening that the 'full' version of the game is so watered down and soured.
Posted 5 October, 2018. Last edited 24 September, 2020.
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2 people found this review helpful
16.5 hrs on record (8.4 hrs at review time)
I got this game during a sale in the hopes it would be built upon and improved as I enjoy RTS Warhammer 40K and not minding hero units at all (all the other DoW games had powerful hero units and I love WCIII though the loadout method of acquiring them leaves much to be desired). Plus I like the art style even if the style over substance abilities are a little jarring at times (We all know about the forwardflipping Gabrielle. Really that was the only one that really made me wrinkle my nose until they added the new FreeLC heroes which are all VERY style over substance with some very questionable effects in my opinion). and a few unit abilities are just ouright bad (the Banshee's charge comes to mind, it has a very small AoE and sends them running into danger most of the time, very bad for the squishy as heck Eldar) while others were quite cool (Gorgutz's many tricks with his claw), and some were far-far too impactful abilities (The Dreadnaught's slam demolishes squads and can be chained together with multiple of the unit to lock them down for a long time).

The campaign was very by-the-numbers (I didn't get around to finishing it but I watched the missions I didn't get up to as well as the cinematics) for a 40K game, rather disappointing especially with how nice the maps and the voice acting is, they really nailed down the Eldar and Orks I think. Space Marines are Space Marines it's really hard to muck them up.
Plus it effectively acts as an overly long tutorial for the multiplayer.

I won't comment on the multplayer as honestly while this was obviously the focus of this game (to it's immense detriment in my opinion) I don't care for it, competitive multiplayer is not something I have ever enjoyed.

Now for the bottom line.

This game has been abandoned. It is going to stay how it is right now and it's never going to change. As it stands this is a very shallow and flawed game despite being quite pretty. It has only three factions, a basic campaign and a no doubt dead multiplayer mode. There will be no more updates and no improvements outside of mods and I wouldnt' rely on those for this game. It's an unfortunate victim of poor decision making on part of the developer who were determined to ride a middle-ground and try to please everyone (subsequently pleasing nobody) instead of giving DoW III it's own identity.

To top it all off Relic blamed the community for he ultimate fail of their game, citing a lack of dedication when they had failed to act on feed back from the beta and during development leaving in systems many people said would be detrimental upon release (ham-fisted "Progression" systems to unlock hero units and map effects to buff your units, a bizare map objective system, oversaturation of unit abilities, etc.). Don't buy this, they don't deserve your money and the game's never going to be more than a disappointment.
Posted 19 April, 2018.
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No one has rated this review as helpful yet
0.0 hrs on record
The season of revelation is really dull, just a small scale GC with a pinch of flavor, a shame since that's the main selling point for such a high price. Really it just feels like paying 25 bucks for a race-pack.

The Asrai are alright in the GC, not very strong on the whole and they're annoyingly limited by their special resource though the limitation does mean there's a degree of different playstyle between Durthu and Orion's armies since they need to pay this limited resource for each other's elite units.

Get it on sale.

Edit: The Wood Elves got a major rework a little while back and they're much better and more fun to play, the ability to teleport between their massive trees and a better economy that isn't horribly hobbled and the ability to recruit units without restriction.
The DLC is still overpriced especially since the main selling point of it (the mini-campaign) is restricted to the first game where none of the updates that made the Wood Elves fun to play will apply so still get it on sale.
Posted 25 June, 2017. Last edited 4 December, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
Finally can get the creatures of the void portraits! Thanks!
Also the new portraits are superb, always good to have more variety!
Posted 10 May, 2017.
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No one has rated this review as helpful yet
141.9 hrs on record (126.7 hrs at review time)
Probably the best entry in the Dawn of War 1 series of expansions, while Soulstorm adds more content quite a lot of it is pretty janky and the campaign leaves a bit to be desired.

THe main selling point of Dark Crusade is the campaign, a "Risk" style map where all of the factions in the game battle for territory in a free for all, gathering special bonuses and extra reinforcements from the various territories.

The game itself is pretty rough around the edges when it comes to controlling units and managing your armies, especially compared to more modern RTS games. Controlling your forces in large numbers can get frustrating as squads will tend to spread out quite wide when controlled as a group, requiring a sometimes grating amount of micro management, just to name one issue.
On top of that you'll want to get a mod to make the camera more adjustable as the default max distance is painfully close to the ground and makes it difficult to get a good view of the battlefield, and feels rather claustrophobic, especially on larger monitors.
On top of that mouse-flickering is an issue so you'll want to go into the game's data folder to enable "hardware mouse" which stops the flickering (I don't know why that isn't just a tickbox option in the game itself).

Honestly when it comes to this game you already know if you love it or not, most everyone who plays it played it when it first came out and it was revolutionary for the 40K series.
Posted 18 April, 2017. Last edited 27 November, 2020.
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No one has rated this review as helpful yet
356.6 hrs on record (61.7 hrs at review time)
Buy this on sale.
It's basically just DLC for Game 2 & 3 to unlock the factions featured in it and the Grand Campaign map in those games that let you play the factions.
Posted 19 February, 2017. Last edited 4 December, 2021.
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1 person found this review helpful
271.8 hrs on record (21.4 hrs at review time)
If you switch your brain off and get some good mods its okay. Single player Fallout 76. I've put way more time into the game just wandering, collecting junk, crafting things, shooting stuff and exploring the crafted world than I thought I ever would when I originally made a 'review' for this game.

The story, world building/continuity and most of the dialogue still sucks unwashed a*s and a lot of the game systems are half-baked at best (looking at you settlement building..) but the people making the maps and props for the world clearly cared more than whatever skeleton crew of a writing & game design team Bethesda forced into this.

If you're interested get it on as high a sale as you can find.
Posted 3 January, 2017. Last edited 9 August, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
This DLC was a bloody mess when it first came out but years later it's a solid addition of content.
The Leviathans are cool roadblocks that change the layout of the galaxy significantly just by existing and you get cool/powerful rewards for defeating them, especially with the release of the Archeology/Relic mechanic and the overhaul of the map generation in version 2.2

The various enclaves aren't as powerful as they used to be but they're still relevant and worth seeking out and add more options for acquiring resources and boosting your empire in various ways.

The endgame crisis added by the DLC isn't much of a muchness, it'll add more possibilities to the going ons of the lategame but it's a minor feature compared to the Leviathans and the Enclaves.

I'd recommend getting Utopia or Megacorp before Leviathans, maybe even apocalypse but it's still plenty good.
Posted 21 October, 2016. Last edited 24 January, 2020.
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Showing 91-100 of 111 entries