3 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 6.8 hrs on record
Posted: 5 Oct, 2018 @ 9:18pm
Updated: 24 Sep, 2020 @ 3:58pm

I have some hardcore nostalgia for this game on PSP, it was simple but very focused, all abilities were actual abilities with special effects (bleed, haste, poison, regen) and were effective with even just a few points so on PSP it really encouraged you to weave abilities on any build to maintain buffs and debuffs. Additionally the only prerequisite for leveling abilities is your character's current level so you can skip and pick specific abilities without having to take any that won't help your build.
The combat was very fast and generally didn't drag out with nice spacing to let you pick your fights at your own pace so you didn't get bogged down fighting the same enemies for extended periods of time and while enemies generally didn't diversify within zones between zones there was a LOT of enemy diversity so while within zones things don't change up much between zones you have a fresh experience and zones didn't outstay their welcome (with a few exceptions, mainly Cloudworks thought that may have been because I played it a lot trying out different builds).
There were places to explore on every level with a simple map and checkpoint system to assist in this and chests and secrets hidden on most levels to reward you for going off the main path, everything from items to alignment points and quests.
The story was definitely weak but the gameplay made up for it the speed and focus of the game letting me ignore it outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the cloudworks desert, the industrial slum of Lower Cloudworks, the floating estates of Upper Cloudworks and the teeming forests and rivers of Gaian to say the least, only continuing to impress as you continue.
While the graphics were nothing to write home about they were pretty standard for the PSP at the time of the game's release.

Sadly in a bout of teenage folly I sold my PSP and all my games for what was basically drug money so it's no longer something I can play.

When I saw this on steam I thought it'd buy it and relive some nostalgia only to be horrified to discover that this game is one of a few victims of platform diversity, The Force Unleashed being a notable victim of this). Basically the PC version of this game is VASTLY different from the PSP release and to it's detriment.
Basically every good thing I said about the PSP version has been ruined in some way in the PC release with the exception of the zones' visuals though they're sorely muted thanks to the poor pacing and pathing (both in the lack of direction and the actual pathing, your character will get stuck on many, many, many things).
There's a lot more enemy diversity and a lot of the bonus concept art on the PSP release I finally got to see in action as a lot of enemy types were cut from the PSP probably to save space but on PC it just feels like everything is overpacked and enemies are placed VERY lazily in clumps of 2-4 that you have to engage in clusters.
Abilities are mostly passive % bonuses to damage or defence and are very boring, the contols are wonky and just ugh. It's awful and it makes me sad. No doubt I have some rose tinted goggles for the PSP version but I find it very disheartening that the 'full' version of the game is so watered down and soured.
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1 Comments
Darkstar 27 Jan, 2020 @ 12:44am 
Guess I'll have to try this one out on my PSP. Or my PPSSPP...